2 Weeks till Sigil System and GLYPH!

Only two weeks to go until both the Sigil System and GLYPH is released!

For those of you not in the know, Sigil System is the backbone of the Runed Age, but don’t just expect that we copied and pasted the rules as is from the Runed Age for you. Oh no, we shaped it up, trimmed it down, beat it around and updated all of the mechanics that needed updating to make sure you get the best roleplaying experience possible.

And not only that, we’ve put in as many special/optional/magical rules as the book can handle. So no matter what genre or style of game you have planned, the Sigil System will be able to cater to for it. Whether you want our original runic magic system, a spoken incantation system, a futuristic psionic system, something a bit more oriental, or even post apocalyptic… we’ve got it.

Or if you feel attached to your good, old d20 then for you we have GLYPH. We’ve taken off everything in the Sigil System but the bare essentials and translated that from d100 to d20 just for you. GLYPH is perfect for your pick-up-and-play games or one-nighters. It’s quick and it’s simple: all you need is 1d20 and a character sheet.

And last but not least, if we haven’t mentioned it before, we’ll mention it again: the Sigil System and GLYPH will be 100% free!

Magic Mondays – Long Shot

This week for Magic Mondays we bring you an array for those hard to reach areas..

This week we show you the Long Shot array.

Notation: Top array: Create a Containment Field that excludes Air if Air is present.

Bottom array: Float Lead if Air is not present.

Description: This is one of the few blatantly offensive arrays that use two arrays working together to accomplish one task. This is something more often seen with utility arrays, where one needs a degree of specificity not commonly seen in offensive arrays, but the Long Shot does one thing only and it does it very well and for that it needs two arrays.

To understand its purpose and the need for two arrays, one must first understand its intended application. Unlike many other offensive arrays that can be used with musket rounds, arrows, bolts, swords, knives, axes and everything in between, the Long Shot was specifically intended only for musket, pistol and, more rarely, cannon rounds and its effectiveness beyond these are little to none.

Now, knowing what these arrays are intended for, along with its quite unsubtle name, it is easy to work out what the Long Shot does: it makes firearm rounds travel further and faster. One can argue that this is a immensely mundane use of an offensive array, especially when compared to some of the gruesome and grisly arrays often applied to weapons, however it all comes back to the specificity of why these arrays were designed. The Long Shot is mostly used in war where being able to kill the enemy before they can fire back is always a good thing, however it has found its home in the dark streets of Middelburg by snipers who know that every metre they can gain on a shot is worth its weight in orichalcum.

Both arrays work towards its goal of carrying the fired round further. The top array does so by destroying the air around it, lowering the air pressure (and thus wind resistance) around the fired round to near nothing. The bottom array (inscribed backwards onto the round so that the runes face inward) removes the effects of gravity on the round and allows it to float freely in the vacuum caused by the top array.

While it may be simpler for the top array to just create a ever-present containment field that excludes air, rather than making the field only when air is present in order to destroy it, but all this will do is have the wind resistance focused around the containment field rather than the round. It won’t get rid of the air resistance. By putting in the If-Then statement, the array destroys the air before it reaches the round, creating a near vacuum.

The reason why the bottom array only Floats the round when no air is present is the same as with any array with an If-Then statement: so that the array can store energy before being shot.

Eventually both arrays will run out of energy and the fired round will succumb to air and gravity and fall to the ground, but with the Long Shot a round can easily travel twice as far as normal.

If you want to get more arrays, check out our Journal of Array Design over on DriveThruRPG, now also available as a deck of magic cards.

The Ruined Souls

The Ruined City, is more than just a campaign, more than a series of adventures. It is a the beginning of a tale of humanity; of what we are when no one is looking; of how we behave in time of crises and panic; of our resilience, our kindness, our brutality and our empathy. In short, The Ruined City the start of a tale about our character.

And so, what better way to celebrate the ruined character of humanity than with a ruined character with which to explore the streets of Middelburg. So for the next few weeks we will be giving you some pre-made characters tailored to the Ruined City that you can use when playing. Within each PDF document you will find a character sheet, a history and description of the character as well as what equipment they wear, what arrays they use, what persons are of interest in their lives and even their motives during the adventure. In short, you will have everything you need to simply pick up and play The Ruined City.

Up this week is Theo Hendriks, the drug addicted, misanthropic, sociopathic vagrant who has seen the future and now strives to change it…

Download his character pack here.

Magic Mondays

This week for Magic Mondays we bring you a defensive array that is sure to cover all bases.

This week we show you the Imperial Zephyr array.

Notation: Transmute Copper, Cold, Iron, Lead, Tin, Silver, Wood, Fire, Stone and Water into Air.

Description: Simple and straightforward, as all the old arrays are. And just as they simple and straightforward, so are they reliable and that is why they are still in use.

The Imperial Zephyr is to the Heavenly Empire of Man as the Middelburg Standard is to Alfresia; it is the most widely used defensive array in that nation, so much so that the Zephyr is the first array an Imperial will think of when thinks of defensive arrays. Take a Middelburg Standard to the Empire and they will all look at you strangely and ask why you would want to change such a proven and effective array as the Zephyr. A defensive Alfresian might reply in that the Standard is a safer and more reliable alternative, but what would that do against more than a millennium of tradition?

While it is true that the Standard is safer than the Zephyr, and one can argue that in the long term more reliable, to the Imperials (and those others who use the Zephyr) it becomes a question of energy. As all elementary rune scribes are taught, “A properly draughted array is one hundred percent efficient”, this is only half the equation. This is because an array can only output as much energy as the input it received. Wanting to create a flame but only inputted 1000 Joules of energy? Well then you will only get 1000 Joules worth of fire and not a Joule more.

A containment field steps around this problem because it does not truly exist. A containment field requires no energy at all to be created because it does not in any material sense exist. However, once it comes into contact with a material that it needs to contain or exclude, then it requires energy and it requires as much energy as would be needed to hold something in, keep something out, or obliterate something wholesale. In this way, the Standard requires no energy to be activated, but does require energy after it has been hit. “Product first, payment second” it could be said.

This can be risky as a containment field already activated, but without enough energy stop, for example, a musket round may deactivate halfway through stopping that round and not activate quickly enough to completely stop it, resulting in a potentially fatal wound for whomever is wearing the Middelburg Standard.

This is, the Imperials argue, where the Zephyr is a better array. By transmuting whatever hits it, it is a “Payment first, product second” type of array. It requires enough energy to transmute whatever hit it into air before it can activate. This is argued to be the more reliable method as most everything is more dense than air and so it takes less energy to transmute, for example, lead into air as it does air into lead. Theoretically, the Imperials argue, this means the array should never encounter a problem with energy usage.

The Alfresians argue that keeping up a containment barrier before being hit is far safer because the Zephyr requires energy input (nearly always in the form of being hit by something) before it can activate. Keep in mind that an array does not absorb energy, it translates it. This means that it creates a copy of the energy for its own use. This means that if something were to hit the Zephyr, the array would only transmute the material once it has gained enough energy. However, that energy is kinetic energy that the person wearing the Zephyr would feel. A hit too hard, too quickly, could potentially still kill the person even as the Zephyr transmutes it.

Who is right? Who is wrong? A question for the ages.

If you want to get more arrays, check out our Journal of Array Design over on DriveThruRPG, now also available as a deck of magic cards.

The Ruined Souls

The Ruined City, is more than just a campaign, more than a series of adventures. It is a the beginning of a tale of humanity; of what we are when no one is looking; of how we behave in time of crises and panic; of our resilience, our kindness, our brutality and our empathy. In short, The Ruined City the start of a tale about our character.

And so, what better way to celebrate the ruined character of humanity than with a ruined character with which to explore the streets of Middelburg. So for the next few weeks we will be giving you some pre-made characters tailored to the Ruined City that you can use when playing. Within each PDF document you will find a character sheet, a history and description of the character as well as what equipment they wear, what arrays they use, what persons are of interest in their lives and even their motives during the adventure. In short, you will have everything you need to simply pick up and play The Ruined City.

Up this week is Amelie Schneider, the wrathful nun who has gone from healing the sick and preaching scripture to running in dark alleyways for all manners of criminality…

Download her character pack here.

Magic Mondays

This week for Magic Mondays we bring you another array that is ubiquitous and yet invisible.

This week we show you the Firestarter array.

Notation: Create and Sustain a Fire if Wood is not present and Contain that Fire to the boundary of the array.

Description: A wise man once said that the greatest of magics could be found in the most mundane aspects of life and, like most idioms and sayings, it is truer than we would like to think. One could talk all day about the immeasurable work that goes into hand crafting a single glass, or all the inventions that were needed before our homes were so comfortably heated that we never give it a second’s thought. But this is about arrays, not engineering, so let’s take for example the Firestarter array.

There is not a single gentleman in Middelburg that has a Firestarter array more than a minute’s frantic search away from him. Most men keep one tidily tucked away in a pocket and ask any barkeep, or even a priest and they would be quick to produce one. This is not because most men in Middelburg are raving arsonists, but rather that the Firestarter array is used to light pipes, hookahs, candles and even a stubborn hearth or two.

A firestarter, the contraption not the array, is a small wooden cylinder with hinged wooden cap that can be tightly closed. On top of the cylinder, and enclosed by the cap, is the Firestarter array. Needless to say, that is all there is to this array. Flick open the cap, and the array is activated, creating a small and manageable flame. Close the cap and the presence of the wood will deactivate the array. Because of this If-Then statement, the array absorbs energy throughout the day while it is not in use and then expends it when it is. The movement inside a man’s pocket is more than enough to charge an array that you only need for a few seconds at a time.

Of course, a firestarter can be made of many materials and the wealthier a man becomes, the richer his firestarter. When this is the case, the Wood rune in the centre is simply replaced by whatever material the firestarter’s cap is made from.

If you want to get more arrays, check out our Journal of Array Design over on DriveThruRPG, now also available as a deck of magic cards.

The Ruined Souls

The Ruined City, is more than just a campaign, more than a series of adventures. It is a the beginning of a tale of humanity; of what we are when no one is looking; of how we behave in time of crises and panic; of our resilience, our kindness, our brutality and our empathy. In short, The Ruined City the start of a tale about our character.

And so, what better way to celebrate the ruined character of humanity than with a ruined character with which to explore the streets of Middelburg. So for the next few weeks we will be giving you some pre-made characters tailored to the Ruined City that you can use when playing. Within each PDF document you will find a character sheet, a history and description of the character as well as what equipment they wear, what arrays they use, what persons are of interest in their lives and even their motives during the adventure. In short, you will have everything you need to simply pick up and play The Ruined City.

Up this week is Varg Lund, the mad magician from across the seas who meets wizard in forgotten woods and sees visions of the life hereafter..

Download his character pack here.

Magic Mondays

This week for Magic Mondays we bring you an icy array that will help get you out of tight spots.

This week we show you the Ice Bomb array.

Notation: Create Water in an area 200 times the size of the array and Cool it at a rate of 64 Degrees Celsius per second if either Wood or Stone is present.

Description: If you think this array looks and sounds anything like the Sound Bomb or Smoke Bomb arrays, then you are right on the money. The Ice Bomb array is another variation of “let’s inscribe an array on small metal balls and throw them around” type of array that seems to work so well in the cramped streets of Middelburg. And the cramped streets of Middelburg is exactly why this type of array works so well: when you don’t have much space in which to manoeuvre then whoever controls that space will undoubtedly walk away from the fight with (most of) his limbs intact.

This array works very simply: it creates a lot of water and then near-instantly freezes it. Unlike the Ice Stone array, this one is not designed to trap opponents (although no one will be unhappy should that eventuate), instead the Ice Bomb is meant to obstruct and impede your opponents. If the array is only 1cm across then the chunk of ice it will produce will be 2 metres in diameter. No imagine throwing half a dozen of these behind you in a cramped alleyway as you are running away from your pursuers (we would hate to imply the constables); the entire alleyway would be filled with rock hard ice that your pursuers will now have to clamber and scrabble over if they want to reach you. You on the other hand have all the time in the world now to make your escape.

One design feature to note with this array is to show you that you can combine If-Then statements and share them between two different loci. As you can see, both the Create and the Cool loci share an If-Then statement. It would make no difference to the effect of the array if you were to give them their own one each, however it will save you time and effort were you to simply combine them.

If you want to get more arrays, check out our Journal of Array Design over on DriveThruRPG, now also available as a deck of magic cards.

The Ruined Souls

The Ruined City, is more than just a campaign, more than a series of adventures. It is a the beginning of a tale of humanity; of what we are when no one is looking; of how we behave in time of crises and panic; of our resilience, our kindness, our brutality and our empathy. In short, The Ruined City the start of a tale about our character.

And so, what better way to celebrate the ruined character of humanity than with a ruined character with which to explore the streets of Middelburg. Starting today and for the next few weeks we will be giving you some pre-made characters tailored to the Ruined City that you can use when playing. Within each PDF document you will find a character sheet, a history and description of the character as well as what equipment they wear, what arrays they use, what persons are of interest in their lives and even their motives during the adventure. In short, you will have everything you need to simply pick up and play The Ruined City.

Up first this week is Jan de Wolf, the unlucky constable: a man who had everything, lost everything and now wants just to get back his pride.

Download his character pack here.

Magic Mondays

This week for Magic Mondays we bring you a masterclass in runic array design.

This week we show you the Aspect of Woudas array.

Notation: Apply the effect of a Created, Sustained Fire that excludes Heat onto Humans within an area 100 times greater than the area of the array.

Description: The Aspect of Woudas array is an instructional array far more than it is a practically useful array. After all, how many times will you need to encase people in fire that don’t give off heat? However, what it can do it show folks how you can use complex arrays in order to achieve a goal you may not have thought possible. It also serves a secondary purpose in that it can be used as a template for other complex arrays you might have in mind.

The key thing to remember about complex arrays is that the secondary array (the one inside the main array) takes the place of any normal rune in a locus and is treated as such. This means that you can use other runes to affect or even modify the secondary array. Here we used a Contain and Gargantuan rune to specify the size over which the effect must happen, but you could easily have used size runes to modify (rather than affect) the secondary array to increase or decrease the amount of fire you wanted, or time runes to speed up or slow down the flames. You could even have been much ambitious and use a Transmute rune to transmute a material(s) into the entire effect.

The bottom line is that if you can do it with a normal rune in a normal locus, you can do it with a secondary array.

The other useful thing to remember is that it is the effect of a secondary array that is affecting the centrum (or other locus), not the runes inside. In other words, work out what the secondary array does and then apply that to what it is affecting. In this case, the secondary array creates an continuous fire that produces no heat. So if you apply that to humans, it means that all humans within the area specified by the array are on fire but the flames produce no heat. This is important, because if it were the runes and not the effect that affected the humans in the array’s area then the Create, Sustain and Exclude Heat would all have been applied to humans which would have meant this array created frozen human popsicles.

Lastly for this little masterclass, you can swap out the secondary array here for any array you want and have the array do all sorts of things. Arrays are, by their very nature, quite flexible, so the only limit is your imagination.

If you want to get more arrays, check out our Journal of Array Design over on DriveThruRPG, now also available as a deck of magic cards.

Rycon

 

We want to thank our good friend Rycon for this grand video about our recent Silver Seller ranking!

Rycon is one of, if not the, best roleplayers I have ever seen so if you want to see your favourite videogame RPGs turned into an epic the likes of Beowulf, make sure you check out his channel Rycon Roleplays over on YouTube. It will change the way you look at videogames forever.

And just between you and me, just quietly, we and Rycon are working on a little project together that will definitely blow your mind. But shhhh, we can’t talk about that right now.