Magic Mondays – Rotate Rune & Furious Breath

We’re back! It’s been great to be away and great to be back, and to celebrate our return to reality we have a whole new rune to show off for you today!

Introducing the Rotate rune!

The Rotate rune is another movement rune in the same vein as the Push and Pull runes and you can see that the majority of the description between these runes are exactly the same. Just keep in mind that, unlike the Push and Pull runes, the Rotate rune does not work in meters per second, but rather in revolutions per second. This might not seem like that big a change until you remember that if two objects are moving around a specific point and a constant revolution per second, the object closer to the centre will be moving more slowly in terms of meters per second. To put it another way, if you swing a length of rope around you, the part of the rope closest to you moves slower than the end of the rope furthest away from you, even though both are still going at the same revolutions per second.

The take-message is that this rune can be more tricky to calculate its effects but it is more versatile in its usage.

So with that said, here’s an array showing the Rotate rune in action.

Notation: Rotate Air at a speed of 128 revolutions per second and Contain this rotating to the border of the array.

Class: Utility

Description: In the Uttosian language of the far eastern continent, this array is technically called “The Furious Breath of the Four Divine Winds”, however that is such a mouthful when translated into Alfresian, that the locals here simply call it the Furious Breath array and then promptly banned its usage under penalty of death. You see, the Rotate rune and this array was only discovered by the Gaelish colonial forces in Uttosia a few months back after years of the Uttosians hiding it from them, yet still using it against them to wreak great havoc. While the more mathematical among us might see great usage for the Rotate rune in an engineering capacity, it can cause death and destruction on the likes few have ever seen, and that is why the Alfresian government immediately regulated the use of the rune and banned the use of any array using it which can cause harm.

On the vast stepped plains of Utossia that the Gaelish forces have been battling for the past few decades to carve out a small spot for them, the Furious Breath works at its very best. The array, often carved of solid gold to be easier seen from a distance, and often activated by an additional If-Then trigger, is carved to be one meter in circumference so that the 1 revolution per second that the Rotate rune causes becomes in effect a 1 meter per second effect. This makes it easier for the Uttosians to calculate how strong a “breath” they should unleash.

The Furious Breath rotates air at a speed of 128 meters per second, or 460 kilometers per hour, enough for us in the real world to classify it as an F5 Tornado. With the warm climate of the steppes, the array only needs to start the tornado before the environment will keep it going for as long as it needs to decimate an entire colonial army, town or even a city. When the Gealish first came to Uttosia to set up their colony, it didn’t take long for them to start calling it the Land of Storms and never has a month had gone past where there hasn’t been an incredible tornado destroying everything the Gaelish had been trying to set up.

On this side of the ocean, the nations and kingdoms and states are doing their best to keep this array and the rune well regulated but they know it is a futile effort. Already there has been a horrific tornado in the Heavenly Empire of Man that killed thousands and they say that a mammoth waterspout destroyed a Wesfresian fishing fleet. The kings, princes and presidents hope that the people will come to fear and respect such a rune… before it is too late.

If you want to get more arrays and incantations, check out our Journal of Array Design over on DriveThruRPG, now also available as a deck of magic cards.

Hiatus and Preview

Wedding bells will be a-ringing this weekend and honeymoon bliss follow on its heels, so we here will be taking a short hiatus and will be back to deliver all the content you know and love in November.

Until then, we have this preview for you:

The Stealth Module!

This will be the first module for the Sigil System that we will be working on and, starting in November, we will have a weekly Developer Journal so that you follow along with the design process, give your input as to what you think works and does not work, and after it is all said and done we will have another product up on DriveThruRPG absolutely free!

Magic Mondays – Stink Bomb

While it’s not an Offensive Array, this week’s array is sure to cause offence.

This week we show you the Stink Bomb array.

Notation: Create Sulphur if Stone is present; Contain the Sulphur; Create the effected of a Sustained Fire and apply this effect to the Sulphur if Stone is present.

Class: Utility

Description: This is an array where one’s delight in it or one’s horror about it all depends where one stands (often quite literally). The Stink Bomb array does exactly what it says and it does it supremely well.

This array follows in the footsteps of the other successful Bomb arrays where the intention is that they are inscribed upon small metal balls and then hurled wherever and whenever they are needed. As this array only activates when it hits ground or stone, you can safely carry a stink bomb around on you without any fear that you will become affected by its ghastly stench.

The means by which the Stink Bomb array creates its titular stench is by the same means that we so dislike rotten eggs, sweaty socks and putrid flatulence: sulphur, specifically in this array’s case Sulphur Dioxide. Sulphur Dioxide is created by a variety of means, one of which includes burning elemental sulphur, which is precisely what this array does. The Stink Bomb creates both sulphur and a sustained flame and then applies that ever burning flame to the sulphur, keeping it burning and releasing that much needed and much reviled sulphur dioxide.

One thing to note with this array that differentiates it from other Bomb arrays is that it contains the sulphur to the array, meaning that as the metal ball on which it is inscribed rolls along a floor, the sulphur will travel with it, near on sticking to the ball. There are two reasons for this. The first is practicality. Had there not been a Contain rune, then the array would have created the sulphur and attempted to light it in the exact moment it touched stone. This may not be long enough for the runically created fire to light the sulphur and you might end up with a less than spectacular stink.

The other reason is safety. At best, this is a distraction array and at worst a practical joke array. You don’t want to kill someone with it, but inhaling sulphur dioxide could very well do just that. By keeping the sulphur stuck to the array, eventually the entire array will be covered by sulphur, meaning the array won’t be touching stone anymore and thus no more fire and no more sulphur would be created. It’s a natural safety mechanism to make sure a joke doesn’t get out of hand.

If you want to get more arrays and incantations, check out our Journal of Array Design over on DriveThruRPG, now also available as a deck of magic cards.

The Ruined Souls – Now on DriveThruRPG

The Ruined City is the first campaign released for The Runed Age setting and to get you started unlocking its mysteries and surviving its horrors, we have put together eight premade characters that have been tailored specifically to the Ruined City and the entire Ruined Man saga. To survive in a Ruined City you need to be a little bit ruined yourself, and each character brings their own mysteries, horrors and skeletons to the campaign as well as each coming with a unique narrative mechanic that makes each one invaluable on the dark and grimy streets of Middelburg.

All of the premade characters we have shown you here over the past eight weeks has now been collected into one pdf document just for you, they have been touched up, tarted up and tweaked around and the Ruined Souls character pack is now available free of charge on DriveThruRPG.

So CLICK HERE and get the Ruined Souls character pack now!

Magic Mondays – Footmen’s Signet

Back to our regular schedule this week and with it we give you another template based array.

This week we show you the Footmen’s Signet array.

Notation: Create ?????? if Human is present within a space the diameter of the array and 1% as deep..

Class: Offence/Utility

Description: Just like with the Remote Trap array, the Footmen’s Signet is meant for you to add in whatever array you want to the centrum and thus change the effect, but not the purpose, of the array. Built with variety in mind, this array can accommodate a wide range of arrays, however as it only activates in the presence if a human (nearly) touches it, one can see how the purpose of this array if firmly fixed.

As the name implies, the Footmen’s Signet is meant to be engraved onto a signet ring to be worn by footmen and other assorted criminals. Each thief, burglar and killer will of course choose their own arrays to go into the centrum, but it will almost always be activated the same way: by punching someone. As such, the arrays most often put into the centrum tend to be more offensive in nature than utilitarian, and defensive arrays are a rare sight.

And of course the potential variety of the array increases tremendously once you realise you can wear multiple signet rings on one hand, each with their own unique array in the centre, so if you can’t see how to get the right effect you want from a single array, simply create two and have two Footmen’s Signet rings on a hand.

One might argue that putting a potentially lethal array on a ring that activates on contact would be quite dangerous to whomever is wearing it, and the answer would be both yes and no. Yes, when you start wearing such a ring, you need to make sure you never accidentally touch yourself with it, but the fact that you need to nearly touch it (and bearing in mind a signet ring is most commonly 1-1.5 cm across, meaning you would have to come within 0.1-0.15mm of the array to activate it) means as long as you are wearing semi-thick gloves you can easily touch it without activating it.

One thing to keep in mind as you peruse the array is that, while the Create rune is a fixed part of this array, you can still transmute materials. As you are putting an entire array into the centrum, the Create rune is not affecting any and every rune inside, but is rather creating the effect of the array. For example, let’s say you put the Sculptor array in the centrum, then the Create rune would simply be creating the Sculptor effect, rather than trying to create a transmutation. A subtle distinction, but an important one.

If you want to get more arrays and incantations, check out our Journal of Array Design over on DriveThruRPG, now also available as a deck of magic cards.