Magic Mondays – Dying Light

For Magic Mondays this week we give you a sight to remember.

This week we show you the Dying Light array.

Notation: Create 20 Lumens of Light per cubic centimetre in an area 1000 times greater than the array and Contain all Light to this area.

Class: Offensive

Description: This is the sister to the Swan Song array and is intended to be just as cruel and brutal. The only real difference is that where the Swan Song deafens you, the Dying Light blinds you.

It does this by creating a light twice as bright as the sun all around the victim. The fact that this array creates light within every cubic centimetre of the containment field is important. With sound, it doesn’t matter which way you are facing, the sound from the Swan Song will rip your ears apart all the same, and that’s why the sound of that array can come solely from the metal “bomb”. With light it’s different. If you’re not facing the right way or if there is something in between you and the bomb, then you would probably only get temporary flash blindness. That issue is solved by the Dying Light array. It doesn’t matter which way you turn or what is in between you and the “bomb”, as long as you are within the containment field (a good ten metres, so it’s no laughing matter) you will feel as if you are standing inside the sun.

It won’t even help closing your eyes (if you can in time) as pressed right up against your eyelids will be, yes again, a light twice as intense as the sun. Even through your eyelids, this is will be a painful experience, and seeing as this array can be precharged with as much energy as needed, you would have no idea how long to keep your eyes pressed shut. Eventually you will have to open them and when you do the last thing you will ever see is the brightest light in the world.

Lucky for everyone not caught in the containment field as all light is contained within, meaning everyone outside will just see a solid black sphere and presumably hear the agonising shouts coming from within.

If you don’t want to just blind someone or just deafen someone, remember that if you are good as inscribing tiny runes onto 1cm metal balls, you can put both the Swan Song and the Dying Light arrays on the same metal “bomb”, meaning you can blind and deafen someone at the very same time. If you are that cruel, that is.

Z-Land Beta 1.1

The first update to the Z-Land beta document is now being sent out to all our Kickstarter backers even as I am typing this. It’s a small update, mostly just fixing typos and grammar mistakes, but we have (due to popular demand) added in a new section called Starting Scenarios. As time goes by, we will be adding in Starting Scenarios for all three time frames, but for now we only have them for the D-Day time frame.

The Starting Scenarios are exactly what they sound like. They are 10 scenarios for beginning a campaign to launch you into the world of Z-Land. So if you are not quite sure how to start a game or you are wanting a challenge, have a look at the scenarios and customise them so they fit with you and your party.

This is just a small update because we have a bigger one in the works that should come out soon-ish. We’re looking to finish off the survival section so the next big update (Z-Land 2.0) should have rules for food spoilage to make your lives more difficult and rules for weather exposure.

If you still haven’t received a copy of the Z-Land beta document and you did back the Kickstarter, just send an email to and just tell us your Kickstarter username and which level you backed so we can update our records and then we’ll get you your copy right away.

Magic Mondays – Swan Song

For Magic Mondays this week we give you a sound you’ll not soon forget.

This week we show you the Swan Song array.

Notation: Create Sound at a strength of 150 Decibels if Stone is present and Contain Sound to a space 1000 times greater than the array if more than 100 Decibels of Sound is present.

Class: Offensive

Description: This is the Sound Bomb‘s bigger and angrier brother. It is also the first Bomb type array which is utterly and completely an offensive array. Even the Crypt’s Breath array, as foul as it is, can be used in a more “utility” fashion (by clearing a house from pests), but not the Swan Song. It is a cruel and efficient weapon meant to cripple and disable opponents, and if you are extremely unlucky this can also kill you.

It is called the Swan Song because if you are caught within its blast then it is the last sound you will ever hear. This array permanently deafens humans by creating a sound so loud that it bursts your eardrums. A 150 decibels, especially at close range is more than enough to do that and the shockwave will also blast you off your feet and knock the wind out of you. While the fatal decibel range is between 180-200, a sustained wave of 150 decibels can cause embolisms in your lungs which can travel to your heart or brain to kill you as gruesomely as any bullet can.

The reason for the second Contain rune in the array is thus fairly obvious, when you throw the 1cm metal ball at someone, hoping to rupture their eardrums, you don’t want to be permanently deafened yourself. So the array restricts all sound above 100 decibels (thus also the sound it creates itself) to 1000 times the array’s area, or 10 meters. So everyone within 5 metres of the array will never hear a sound again, while everyone outside it will never even know what is happening.

By containing the sound, you will only make it echo and reverberate throughout the containment field. As the array has an If-Then statement, it can be precharged with as much energy as needed, meaning that deafening sound can continue for as long as needed. That is what makes this array so deadly, as continual close proximity to the sound can cause the earlier mentioned embolisms. If you add in a Human rune to the If-Then statement alongside the Stone rune, you can also use this array as a trap, to deafen unsuspecting enemies.

Its usefulness is combat should be quite apparent. If you are in a heated firefight, simply throw a few of these at them and not only will they be momentarily stunned, since they are now deaf you can creep up to them without a worry. This array is also perfect when you are running away from overwhelming opposition for much the same reasons.

Array Journal Volume 2 Cards

The cards have finally arrived from DriveThru and they are looking absolutely fantastic! If you have been wanting to get the Journal of Array Design Volume 2 in a more pocket friendly version, well then look no further. All the arrays and incantations from the Journal are in the deck and they’ll make your lives at the gaming table so much easier. Not to mention that they look smashing.

So CLICK HERE or the picture above to head over to DriveThru and get your hands on these tasty beasties.

Magic Mondays – Updated Sigil System Incantations

Instead of an array for Magic Mondays this week, we bring you and update to the Sigil System book and to the incantations.

For those of you who already have your hands on the Journal of Array Design Volume 2, you might have noticed that we slyly, and slightly, changed the way incantations work. It’s not a big change, and it does make life far easier for you.

In some arrays (like the Fireball incantation) you will find, or you can make, runes that have modifications on top of modifications on top of modifications. For example, you can want to increase the speed of a Pull rune by modifying it with a Quicken rune that is in turn modified by another Quicken rune and so on until you have a Pull rune with a “tail” of 5 Quicken runes.

Normally, you would read this part of the incantation like so: (Pull, modified by Quicken, modified by Quicken, modified by Quicken, modified by Quicken, modified by Quicken). Or as an incantation: Ob Trehen Ant Schniv Ant Schniv Ant Schniv Ant Schniv Ant Schniv Cob. This is technically correct, but it is also a lot of repetition that needlessly extends the incantation.

Instead, you can simply say by how many times a rune is modified by itself. That would turn this part of the incantation to look like this: (Pull, modified by Quicken by five). Or as an incantation: Ob Trehen Ant Schniv Fayf Cob. You still have the same information, but in a far more compact form.

And that’s it! Rather than repeating yourself endlessly, you can now simply say by many modifications you are using and cut all that time out sounding like you have bad stutter.

If you have already downloaded the Sigil System, you should have received an email for an updated version so you are good to go.

Also, if you haven’t yet gotten your hands on the Journal of Array Design Volume 2, click the banner above and get right onto it.

Z-Land Beta Document is out!

The first version of the Z-Land beta is now been released and should be on its way to all the backers of the Kickstarter campaign. If you pledged on the campaign, you should be getting an email from DriveThruRPG that will give you a download link to the Z-Land beta. The game is still faaaaaaaaar from finished and we will be updating the beta doc as we go along. Never fear though of missing out as each time we update the doc, we’ll make a post about it and you should get an automatic email with a link to the updated file.

If you have backed the Kickstarter, but for some reason didn’t get the email from DriveThru, first check your spam and trash folders and if you still can’t find it, give us a yell and we’ll sort it out.

We hope you enjoy it and remember that it is a beta. We need your feedback as much as we needed your pledges during the Kickstarter campaign. Together, we’ll make the best damn apocalypse RPG that’s ever been.

The Journal of Array Design Volume 2

Another year has already passed by (unbelievable, isn’t it) and that means it’s time for the next volume of the Journal of Array Design. As with the first journal, this volume collects together all the arrays we have posted here on the site over the past year. Then we categorise them, alphabetise them and make them all look nice and pretty for you.

And this time we have included all the incantations as well and added in their spoken form as well, so if you are more of a spellcasting type than the runescribing type, we got you covered.

We’re also busy getting the Journal made into a deck of cards, so stay tuned for the pocket version as well.

For now, CLICK HERE to get your hands on the next volume of the Journal of Array Design.