Z-LAND Beta 6.0 Released!

Version 6.0 of the Z-Land beta is now out and on its way to you!

We’re on the final stretch now for the beta and we’re busy wrapping up the last of the mechanics. In this version we’ve added in the character creation section for the third era of Z-LAND: New Genesis. It takes place 175 years after the undead apocalypse happened and the world is now a truly different place. Think of the New Genesis character creator as a sneak preview into the minds of the people living in that faraway future.

What you can still look forward to in the beta is some GM tools for quickly creating NPC groups that the players can interact with as well as some touch up jobs here and there!

The Z-LAND questionnaire

Thank you to everyone who has so far filled out the survey. It has helped us immensely. For those of you out of the loop, we have a short survey that you can fill out if you’ve gotten your hands on the beta. In the survey you can tell us what works, what doesn’t work, what you like/dislike and all that carry on. Now that we’re getting close to the end of the beta, we need your feedback more than ever.


New Sigil System mod out: Brightest Night

Calling all clerics and warlocks, priests and witches, paladins and dreadknights! Your journey to power starts here!

The next mod for the Sigil System is out now and it focusses entirely on holy and evil powers.

If you want to be a paladin or a cleric then you can swear an oath to your god or gods to gain the powers to heal wounds, see into the future, smite evildoers or make yourself superhumanly powerful.

If you want to be a warlock or other ne’er-do-well then you can sacrifice something precious of yours the powers to summon hellbeasts, turn into smoke, control hellfire or teleportation.

Just remember that nothing in life is for free, and one way or the other you will eventually end up paying for it.

CLICK HERE or the image above to get Brightest Night now for Pay What You Want.

New Year, New Sigil System

It’s a brand new year and that means new things are just around the corner!

First up for you this year we have the Sigil System 1.2.

It’s a major update that comes with a whole list of changes.

The biggest change you will see is how Skill Checks work. Rather than trying to get as far below your Skill Level as possible, you now want to get as high as possible while still remaining under your Skill Level. Think of it like Blackjack rules. You want to get at or under, but never above. So now you will never have to take your roll result and subtract it from your Skill Level. Now, as long as you rolled below your Skill Level, your roll result is your final result. This will make combat a breeze.

Speaking of combat, we’ve also added in an Initiative system that keeps the narrative quality of the Sigil System while giving you a more structured combat sequence.

We’ve changed some of the skills around to give you some more options. We’ve expanded the Craft Skill into two (Broad-Craft and Fine-Craft) and we’ve changed Insight and Lore into Intuition and Logic to make them a bit more useful in more situations. We’ve also gotten rid of the Perform Skill and expanded the Athletics Skill into Athletics (for your quick and agile movements) and Might (for your strength type actions).

We’ve also removed the Contacts Skill and created a whole Contacts Creation system so that you have a bit more personal touch with the NPCs in your game.

Lastly we’ve expanded on the weapons rules to give you better weapons ranges and different damages for different classes of weapons.

More to come

Now that Sigil 1.2 is out we’re going to revamp the Stealth and Runic Magic Mods to bring them up to speed as well as to add some character creation options for if you want to add in some magical and/or stealthy background options to your characters.

Our next major release that’s just around the corner will be a Mod dedicated to all things cleric/paladin and warlocks. “Brightest Night” will cover all your holy and evil magics as well as ways to bring them into your campaign, so stay tuned.