Haunt is the first product created by Stormforge West. It has been in development for nearly a year and is now nearing completion. Soon, a fully fleshed out roleplaying game filled with beautiful, hand painted art will be fully available for purchase.

So to get you started with Haunt, here’s James with more about the game:

Let’s Talk about Haunt

In Haunt, you play as a group of private investigators, psychics, scientists, and exorcists being hunted by a supernatural creature. Haunt is a horror tabletop roleplaying game. This means your table will soon be a center of dread and terror. Haunt creates this tension by spiraling your failures. Everytime you speak to a non-player character; every time you attempt to find a clue; every time the evil spirit makes itself known; you can fail, and with each failure, it becomes easier and easier to fall to the ghost. Losing the game is easy when your darkest secrets are exposed, your will to survive is lost and you are killed.

Winning the game is significantly more difficult. To win Haunt, you must track down the clues and learn about what exactly is hunting you. Once you know what’s hunting you, predator becomes prey. Killing a ghost is not easy. It is a deeply personal task, one that requires you to learn about the ghost’s past actions and current intentions. Every haunt has a unique method of banishing it. Some may require you to solve their past mistakes. Others require dark rituals to be performed. The method of banishment is just as important to the ghost is its origins.
What makes Haunt different from other RPGs is its secret mechanic. Every player has 3 dark secrets. These secrets are so secret in fact, that the GM does not know what they are. As a GM, your job will be to uncover these secrets. There are a few ways to go about this, but the easiest is to just ask them. Whenever a player fails a roll, you may ask a question that they have to answer truthfully. Did you ever murder anyone? Were you a criminal? Are you in love? Did you lose a loved one? These are the sort of questions you should ask. Every time you discover a secret, every roll the players make becomes more difficult to pull off.

This is the backbone of Haunt: the secrets. They force the GM to play along with the players. While the players are investigating the haunted house, the GM must investigate the players. The GM must try to kill the players instead of trying to almost kill them. Haunt is a race. The GM must find the players secrets before the players find out the haunts secrets. Who will win? Who will survive?

You can get the playtest version of Haunt for free by CLICKING HERE.

If you want to know more about Haunt or talk to the developer, then come join our Discord server!

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