Last time on our faction system walkthrough, we showcased the Warriors’ Guild.

And with Brotherhood just around the corner, here is the Thieves’ Guild.

Thieves’ Guild

Faction Fluff

Name: The Black Rats
Faction Type: Thieves/Smugglers
Theme: Criminal/Underworld
Motto: Wealth Through Silence
Rulership: Democratic Single Ruler
Recruitment offers: Wealth
Oddities: Communicates chiefly in code.
Faction Goal: Gain more usable, spendable money.
Allied Faction: Entertainers/Bards, Assassins/Contractors
Rival Faction: Vigilantes/Lawmen
Age: Vintage
# of Events: 6
Events: Blackmail, Betrayal, Bribery, Fall, Sprout, Friend Gained
# of Members: 37

Skills

Reputation: 22
Wealth: 37
Notoriety: 39
Treachery: 75
Might: 70

Specialisations

Athletics: 70
Coercion: 41
Combat: 70
Craft: 38
Drive: 41
Mental: 38
Negotiate: 27
Perception: 72
Special: 28
Stealth: 72

Faction Base

Luxuriousness: Poor
Acquisitions: Armory, Camouflage, Crew quarters, Dock/Garage, Hygiene/bathing, Jail, Kitchen/dining, Office space, Safehouse, Specialist quarters, Misc (eg storage)x2, Training grounds, secret passageway, Vehicles, Defensive structures
Specialists: Scout

And that’s it for the Thieves’ Guild. Next time will be the last of the premade faction showcase, and we’ll cap it all off with the Bards.

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Remember that you get to choose what we work on after the Brotherhood faction Mod has been made, so CLICK HERE to vote!

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