Creating a setting is one of the most fun things a person can do. Worldbuilding is a hobby that never ends because there are always more worlds to build. The next world on Stormforge’s plate will work a little bit differently. Rather than building it in secret, releasing only a tease here and there before the big release, we’re going to build it from the ground up in a place where you can see it grow from one little paragraph to a fully fledged setting in which you can play. You can be there every step of the way, and you can tell us what you like and don’t like, and what works and doesn’t work. Your input will be invaluable to us and you’ll see your suggestions and feedback become a reality in the world we will be building. We are aiming for this to become a true collaborative setting between Stormforge and all of you. We have always said that we are tabletop gamers first and foremost and so we would love to be able to make this a setting for gamers by gamers.
So with all of that said, let’s introduce The Final War! It’s a dark fantasy setting where the last few kingdoms of humanity have bound together to form the Dominion of Man so that they can fight back against the gargantuan undead Eternal Empire.
The name is subject to change as is everything in the project, which is entirely the point. We just started it off, so expect it to grow and grow as time passes, so keep the page bookmarked, become a follower on World Anvil and you’ll be kept up to date on everything that happens!
If you want chat about the Final War and get your world-building-itch scratched, then come join our Discord server!
Haunt is the first product created by Stormforge West. It has been in development for nearly a year and is now nearing completion. Soon, a fully fleshed out roleplaying game filled with beautiful, hand painted art will be fully available for purchase.
So to get you started with Haunt, here’s James with more about the game:
Let’s Talk about Haunt
In Haunt, you play as a group of private investigators, psychics, scientists, and exorcists being hunted by a supernatural creature. Haunt is a horror tabletop roleplaying game. This means your table will soon be a center of dread and terror. Haunt creates this tension by spiraling your failures. Everytime you speak to a non-player character; every time you attempt to find a clue; every time the evil spirit makes itself known; you can fail, and with each failure, it becomes easier and easier to fall to the ghost. Losing the game is easy when your darkest secrets are exposed, your will to survive is lost and you are killed.
Winning the game is significantly more difficult. To win Haunt, you must track down the clues and learn about what exactly is hunting you. Once you know what’s hunting you, predator becomes prey. Killing a ghost is not easy. It is a deeply personal task, one that requires you to learn about the ghost’s past actions and current intentions. Every haunt has a unique method of banishing it. Some may require you to solve their past mistakes. Others require dark rituals to be performed. The method of banishment is just as important to the ghost is its origins.
What makes Haunt different from other RPGs is its secret mechanic. Every player has 3 dark secrets. These secrets are so secret in fact, that the GM does not know what they are. As a GM, your job will be to uncover these secrets. There are a few ways to go about this, but the easiest is to just ask them. Whenever a player fails a roll, you may ask a question that they have to answer truthfully. Did you ever murder anyone? Were you a criminal? Are you in love? Did you lose a loved one? These are the sort of questions you should ask. Every time you discover a secret, every roll the players make becomes more difficult to pull off.
This is the backbone of Haunt: the secrets. They force the GM to play along with the players. While the players are investigating the haunted house, the GM must investigate the players. The GM must try to kill the players instead of trying to almost kill them. Haunt is a race. The GM must find the players secrets before the players find out the haunts secrets. Who will win? Who will survive?
You can get the playtest version of Haunt for free by CLICKING HERE.
If you want to know more about Haunt or talk to the developer, then come join our Discord server!
We always want to make the best games we can, and to do that we need to know how we’re doing. If we know what we’re doing wrong then we can fix it, and if we know what we’re doing right then we know not to mess with it.
Your feedback is more valuable to us than gold and silver, and we would be eternally grateful if you could do us a favour and fill out the Sigil System Feedback Survey. It will be your chance to tell us exactly what you think about the system and you can even say what type of projects you want us to work on next. You will have our undivided attention.
We’ve also got a gift for those who do they survey: you can grab any one of our paid digital products for free. So if you’ve had your eye on a game of ours, but haven’t gotten it yet, now’s your chance to get it for free.
If you want to chat more about the survey and everything else we do, then come join our Discord server!
DriveThruRPG is holding their annual GM’s Day Sale. It’s their biggest sale of the year and everything included in the sale is 33% off.
We’re lucky that they picked three of our products to put on their sale. We got Z-LAND, The Ruined City, and The Ruined People in the sale, so if you haven’t gotten your hands on them yet, get in quick now to get 33% off.
If you’re looking for a place to talk about all the games and settings we make, then come join our Discord server!
We’re always seeking to get better at making games and producing content, and the best way of doing that is to grow, expand and take in new talent. We’ve done precisely that and we’re happy to announce Stormforge West!. That’s their runic logo up top, and Stormforge West will be a small development team situated in the Americas and spearheaded by James Andrews who just joined us. Stormforge West is part of Stormforge Productions, but it will make its own games and do its own thing. This means that Stormforge Productions will not only be able to put out more games, but will put out a greater variety of games than before. We’re all different sorts of people and we look at things in different ways, and that variety is the spice of life.
You won’t have to wait too long before seeing something from Stormforge West, as they already have a game near completion! It’s called Haunt, and rather than having me talk about, let’s hear about it from James himself:
“Haunt” is a horror tabletop roleplaying game (RPG) designed for 4-5 players, one of which is called the Game Master (GM). Haunt does something different than most RPG’s. In Haunt, the players hide information from the Game Master. Players will play as paranormal detectives, exorcists, or psychics with a goal of stopping a haunting, possession, or any other supernatural event. These “haunts” will attempt to learn your characters darkest secrets to gain an advantage over the character and break their resolve. Haunt uses simple rules paired with detailed locations to give a greater sense of immersion in the environment. Using simple rules allow you to jump right into the game without having to read pages upon pages of rules. Six archetypes are available for characters to play as. Each one has unique statistics and a special boon, but, true character creation begins at the secrets. This game absolutely relies on trust between the players and the Game Master, cheating or lying ruins the fun for everybody.
We now have our own Discord server!
Well… technically we’ve had it for a while, but it’s been laying dormant for a while now while we’ve been doing some internal playtesting on it. So if you want to chat about anything and everything related to Stormforge Productions and our games, click on the image above or HERE to join our Discord server!
The Sigil System just got to Best Copper Seller level on DriveThruRPG! We couldn’t be more happier and it’s all thanks to all of you! It’s with your support that we’ve gotten the Sigil System this far, and that’s with it only being a Pay-What-You-Want product. To celebrate this milestone for our core system, we’re giving you 50% off The Runed Age with this special discount.
We got a lot more mods and supplements planned for the Sigil System, so we’re sure that we’ll be seeing it hit Silver Seller soon!
If you haven’t yet gotten your hands on the Sigil System yet, CLICK HERE to check it out.
With the Sigil System 1.2 released, it was time to start updating our prior mods to get up to speed with the new system.
First on the block is Runes of Power. It used to be called Runic Magic, but now it’s got a snazzy new name and a new pretty cover. We’ve made some tweaks to the magic rules to get it to Sigil 1.2 standards and you’ll see this especially with the Range rules for the incantations.
We’ve also added in some new character creation options (much like in Brightest Night), so if you want to start a game off as a wizard or a mage, these character creation options will help set the mood and the tone for your new magical character.
So if you’re keen on some runic magic (and who isn’t), then click the big image up top or HERE to get your hands on Runes of Power.
And remember to keep watching this space as we’ve got a heap of new mods coming out on the horizon, from character focussed mods to combat mods to even world-generating mods!
Calling all clerics and warlocks, priests and witches, paladins and dreadknights! Your journey to power starts here!
The next mod for the Sigil System is out now and it focusses entirely on holy and evil powers.
If you want to be a paladin or a cleric then you can swear an oath to your god or gods to gain the powers to heal wounds, see into the future, smite evildoers or make yourself superhumanly powerful.
If you want to be a warlock or other ne’er-do-well then you can sacrifice something precious of yours the powers to summon hellbeasts, turn into smoke, control hellfire or teleportation.
Just remember that nothing in life is for free, and one way or the other you will eventually end up paying for it.
CLICK HERE or the image above to get Brightest Night now for Pay What You Want.
It’s a brand new year and that means time for another DriveThruRPG Sale! Both The Runed Age and the Z-LAND beta are now available for 25%! So get in quick while the sale lasts to get your hands on these titles for cheap.
It’s a brand new year and that means new things are just around the corner!
First up for you this year we have the Sigil System 1.2.
It’s a major update that comes with a whole list of changes.
The biggest change you will see is how Skill Checks work. Rather than trying to get as far below your Skill Level as possible, you now want to get as high as possible while still remaining under your Skill Level. Think of it like Blackjack rules. You want to get at or under, but never above. So now you will never have to take your roll result and subtract it from your Skill Level. Now, as long as you rolled below your Skill Level, your roll result is your final result. This will make combat a breeze.
Speaking of combat, we’ve also added in an Initiative system that keeps the narrative quality of the Sigil System while giving you a more structured combat sequence.
We’ve changed some of the skills around to give you some more options. We’ve expanded the Craft Skill into two (Broad-Craft and Fine-Craft) and we’ve changed Insight and Lore into Intuition and Logic to make them a bit more useful in more situations. We’ve also gotten rid of the Perform Skill and expanded the Athletics Skill into Athletics (for your quick and agile movements) and Might (for your strength type actions).
We’ve also removed the Contacts Skill and created a whole Contacts Creation system so that you have a bit more personal touch with the NPCs in your game.
Lastly we’ve expanded on the weapons rules to give you better weapons ranges and different damages for different classes of weapons.
More to come
Now that Sigil 1.2 is out we’re going to revamp the Stealth and Runic Magic Mods to bring them up to speed as well as to add some character creation options for if you want to add in some magical and/or stealthy background options to your characters.
Our next major release that’s just around the corner will be a Mod dedicated to all things cleric/paladin and warlocks. “Brightest Night” will cover all your holy and evil magics as well as ways to bring them into your campaign, so stay tuned.
Are you as excited about seeing what the hardcover will look like as we are?
Another year is almost gone and Christmas is already just around the corner! And you know what that means, it means jolly good old sale!
While you’re looking around for presents to buy, treat yourself to a little runic magic and delve into the world of the Runed Age with the Runed Christmas sale. You’ll find all 3 major Runed Age books in this bundle as well as a few free goodies to get you started in the massive, magical, metropolitan city of Middelburg.
You’ll get all of this for only $19.99 and you can click on either the banner below or the image above to get straight to the bundle.
The sale will run for the entirety of the Christmas season so you be sure to spread the word around and have everyone have a very merry runic Christmas!
It’s that time of year again when sales are everywhere. Over on DriveThruRPG, there is a weekend long sale on almost everything and all our paid products are on sale as well for 17% off! So click the banner above or CLICK HERE to get there and nab all our goodies for a good discount!
The new version of the Z-Land beta is now out and on its way to you!
It’s version 5.0 and it is a huge beta release. So much has changed since the wee days of 4.1.
We’ve changed how Opposed Rolls and Damage is done. No longer do you need to work out how far below your skill you rolled. Now as long as you rolled below your skill, whatever it says on the dice is the degree of success. For Opposed Rolls this means whoever rolled highest under their skill wins. Same with damage. If you roll a 30 and that’s under your skill, then you did 30 damage.
We’ve changed how Physical and Mental Grievous Wounds heal. They are no longer a 10 session sentence. Now Grievous Wounds will heal in game time until that limb is usable again. Got a bone fracture? Well then that’s 6-8 weeks of in game time before you’ll lose that -15 penalty. Similar with Grievous Mental Wounds. Now you will have to overcome the terrors in your mind by being exposed to whatever caused your Grievous Mental Wound before you’ll lose it.
We’ve added in damage classes for both melee and ranged weapons and changed the range bands of ranged weapons. Now it will matter whether you are carrying a knife or a wood axe with you in the apocalyptic wastelands.
We also now have an initiative/turn order system so you’re combat encounters will be more streamlined and more ordered without losing any narrative quality.
Exposure is now a thing, so you better make sure you’re never too hot or too cold or else you can get hypo/hyperthermia. That would be a sad way to go in a world of zombies.
Lastly we’ve given some new ways to gain EXP at the end of a session and it’s all through beating death. Avoided infection from a zombie bite? 1 EXP for you? Survived hypo/hyperthermia? Another EXP for you. Same with thirst, hunger and exhaustion. The more you survive the cold hands of death, the more EXP you will get.
Also we got a questionnaire for all of you that have read or played Z-LAND. It’s about the beta and it will help us make the beta even better than it is now. Please take a minute and help us help you help Z-LAND.