Deal of the Day!

We have a fantastic announcement for you guys today!

DriveThruRPG has selected The Runed Age for its Deal of the Day!

For tomorrow only, starting at 10am US central time, you can grab The Runed Age Corebook for half price!

Tell all your friends to grab it here for only $5.00: http://drivethrurpg.com/product/165870/The-Runed-Age-Corebook!

Future Fridays

The release of The Ruined City campaign book is only five weeks away! With that we thought we’d take the last few weeks and show you the projects that we have in store for the future.

Last week we gave you vampires, this week we give you psychic knights with Avalon: The Grail Star!

Moving from the present into the future, but bringing that sense of fantasy along for the ride. Avalon: The Grail Star is neither science fiction or science fantasy, but comfortably finds its home somewhere in between. I
t draws from science fiction the grim realities of the future and what mankind would realistically be able to achieve, given our current technological progress. While it takes some liberties (the ever present fictional handwave of anti-gravity on space vessels), it stays true the harder lines of science fiction.

And yet fantasy abounds in the universe of Avalon in the form of Psionic Powers, the magic of the Avalon setting. With Psionic Powers, humans can read and control minds, see the future and the past and move things without touching them. The impact that the Psionics had, and have, on the setting is the cornerstone of the setting. This is because all the players will play as Psionics and so they will see the fantasy and the science first hand.

Avalon takes places far in the future. How far? None can tell anymore. All they know is that centuries ago, the world came to a very literal end. The earth is no more and humanity is divided among the planets, moons, asteroids and artificial stations of our solar system. When the world was destroyed, so too were nearly all information about us and our planet, making any scrap of information about earth and life on it more valuable than gold.

Piecing together an entire world’s history from the merest scraps is abominably difficult and telling fact from fiction and history from myth is almost impossible. This is has led to the legend of Arthur, King of Earth, and his twelve knights, encased in stone, set under the roots of a mountain on the island of Avalon that itself rests among the heavens. Should he be found, he will be able to create a new earth for humanity.

It is up the Psionic Knights of the spaceship Grail Star to hunt out any clues for where Avalon lays, and find humanity’s king. Along the way they will do what they can to save humans from the evil tyranny of petty post-apocalyptic warlords and psionic slave armies.

If you would like to help us making all these systems and games a reality, why not become a patron of Stormforge Productions on Patreon and with your help we can get all these games developed and then so much more! Have a look at our Patreon here: https://www.patreon.com/stormforgeproductions?ty=h

Future Fridays

The release of The Ruined City campaign book is only six weeks away, only a month and a half to go! With that we thought we’d take the last few weeks and show you the projects that we have in store for the future.

Last week we gave you the fantastical magical adventures of the past and this week we show you The Umbral War!

Moving from the past into the modern world! The Umbral War takes place in modern day Earth, although in fact the War has been raging since man first put ink to paper.

An umbra is the darkest part of a solar eclipse and this deepest darkness surrounded by a ring of light perfectly captures the spirit of The Umbral War, as the setting is all about the demonic, wild darkness trying to escape and infect the world, while the thin, fragile yet blinding ring of light attempts to hold in that darkness.

In The Umbral War, you will take the role of either a Knight of the Order of the Sunstrike (or simply the Sunstrike Knights for short) or a member of one of the various tribes, clans, or hidden kingdoms of vampires that dwell in the shadows of the night.

Both groups want to eliminate the other and they have the powers to make this dream a reality. The vampires are uncontrollable beasts trapped in human form that slowly transform into their true selves the longer they go without blood and can bring horrific shadow magic to bear against their enemies. The Sunstrike Knights are holy and virtuous and use the power of the sun itself to banish the vampires into the deepest pits of hell while having the ability to heal normal humans.

Who will you choose to be? The predator in a world of prey, there for the taking? Or the valiant knight, the guardian of mankind, always keeping the demonic forces at bay until your last breath. Choose wisely, as the outcome of this shadow war rest entirely on your hands. The world is yours to shape.

If you would like to help us making all these systems and games a reality, why not become a patron of Stormforge Productions on Patreon and with your help we can get all these games developed and then so much more! Have a look at our Patreon here: https://www.patreon.com/stormforgeproductions?ty=h

Future Friday

The release of The Ruined City campaign book is only seven weeks away, and so we thought we’d take the last few weeks and show you the projects that we have in store for the future.

This week we show you Soulbourn!

Soulbourn will be unlike we have done or will ever do in the future. Other than the distinctly east Asian feel of its setting and aesthetic, will be a proper old-school, retro JRPG transformed into a tabletop roleplaying game. We grew up on the great classic videogame RPGs from Japan and there is nothing we love more than flinging ourselves into the pixelated worlds and their MIDI soundtracks and getting lost for hours, days, weeks and even months. It is this love that we will be bringing to the tabletop, and that immersion that we want to give as much through text and imagination as the old JRPGs did through pixels.

Everything about Soulbourn will be set out as if it was a true videogame, from the structure of the story to how the setting is revealed to the player, to even how the player can interact with the world. Everything will be done to make it feel like you as a group are playing the best damn JPRG on that old and clunky console. Because of this, there will be a few things that Soulbourn does different to a regular tabletop RPG book.

Firstly, Soulbourn will be one immense campaign spread across four books, called Discs, that will take you through the whirlwind story of Soulborn, from where you meet the rag tag group heroes for the first time to the end where they are fighting for the very soul world itself. Soulbourn will not be a setting book in the traditional sense, but rather it will a campaign that will show and share the world with you as you play the game. The more you explore, the more of the world you will get to know.

The other main difference between Soulbourn and other RPG corebooks is that in Soulbourn, you won’t create your own characters, but instead you will play as premade characters that have their own histories and connections and are already entwined into the story of Soulborn before you even pick up the book. You will follow, control, and lead these characters on their journey across the four Disks of the game to their eventual fate. Will you see them through to the end, or will they perish before they reach their destiny?

Finally, the mechanics of Soulbourn have been changed as well. Based on the tried and true Sigil System, we have tweaked the mechanics in order for it to better emulate that retro JRPG feel. From the combat to the magic to the diplomacy, everything will be tweaked a little bit this way and a little bit that way to get that JRPG feeling just right.

If you would like to help us making all these systems and games a reality, why not become a patron of Stormforge Productions on Patreon and with your help we can get all these games developed and then so much more! Have a look at our Patreon here: https://www.patreon.com/stormforgeproductions?ty=h

First look at the Ruined Campaign

Interrupting your Future Fridays with some art hot off the presses!

We just got the our cover finished for the first Ruined Campaign book: The Ruined City.

If you love it as much as we do, check out the artist Daniel Tyka here (https://artificialdesign.artstation.com/) for more of his amazing artwork!

The Ruined City is due to be released exactly two months from today, so stay tuned!

Future Friday

The release of The Ruined City campaign book is getting closer and closer, and so we thought we’d take the last few weeks and show you the projects that we have in store for the future.

This week we show you Fulcrum!

The sister setting to The Runed Age that exemplifies many of the philosophies in that setting. In The Runed Age, you are catapulted into the merciless city of Middelburg and then left to the wolves. Between the near almighty Merchant League, the corrupt politicians and all the other criminals in the metropolis, it is all you can do to survive. Being ground beneath the heels of giants puts life into perspective and you will do what you never thought yourself capable of in order to see the next sunrise.

But if you were the giant? What if you were all powerful and omnipotent with the powers of the gods at your beck and call? Could you still justify your actions, however wrong or malicious they are? There is no one to stop you, but your own conscience. Could you look yourself in the mirror knowing you did what you did? Or will the strong subjugate the weak as nature intended? Will you become the next god-emperor and rule the lands as you see fit?

Fulcrum is a game of morality where all the power is put into your hands. What you do with it is entirely up to you. Although, even as a godlike being, your actions won’t be entirely without consequences.
In Fulcrum, you take the role of a Stem, an artificial human created by the gods and gifted with their Words of Creation and Destruction. You are their final gamble to see which god is best, that of Creation or of Destruction. As such, the two gods will bribe you with “gifts” the more your morality aligns with theirs.

Over time, your outward appearance will change until you are no longer human, but beware that these gifts all come with their own strengths and weakness and they are permanent. What may seem to be a blessing today could be a cruel curse tomorrow.

Fulcrum runs on the same magic system as The Runed Age, but where in The Runed Age the arrays are drawn and carved, in Fulcrum they are only spoken. Your incantations and spells have the capacity to change the world, so use your words carefully.

If you would like to help us making all these systems and games a reality, why not become a patron of Stormforge Productions on Patreon and with your help we can get all these games developed and then so much more! Have a look at our Patreon here: https://www.patreon.com/stormforgeproductions?ty=h

Future Friday

With the release of The Ruined City campaign book only two months out, we thought we’d take a few weeks and show you the projects that we have in store for the future.

And with that, we’ll start with The Sigil System

The Sigil System is our own unique system that forms the mechanical basis on which The Runed Age was built. Now we’ll be releasing it as its own, and upgraded, ruleset in September. Not only was, and is, The Runed Age built on top of the Sigil System, but each of our future settings, campaigns, and games will also be using the Sigil System.

The Sigil System book will give you all the rules you need to play absolutely any genre of tabletop RPG. You can use it to play anything from fantasy to science fiction, horror to noir mystery and everything in between. That is not all that The Sigil System will give you. Other than all these generic rules, The Sigil System will give you all the magical, supernatural and unique rules for each of the systems and games we will showcase over the next few weeks, giving you a multitude of different playstyles to use as well as paving the way for the future.

All of this in one book, and it will be all yours in September!

If you would like to help us making all these systems and games a reality, why not become a patron of Stormforge Productions on Patreon and with your help we can get all these games developed and then so much more! Have a look at our Patreon here: https://www.patreon.com/stormforgeproductions?ty=h

Milestone reached!

We are very glad to announce that we have broken the 50 sales mark! We have now sold over 50 copies of The Runed Age and have had dozens upon dozens of downloads of the Character Sheets and, already, the Journal of Array Design.

We want to thank you, the fans, for your support and would like to ask you to keep spreading the word so that we keep growing and can keep giving you all the awesome content we can.

We also would like to ask everyone who has bought and/or downloaded one of our products to please rate it on DriveThruRPG. Your starred ratings means a lot and can persuade many others looking at the products to buy them as well.

Coming Soon!

Before we get to The Ruined City coming out in June, we’ve got another release coming soon to DriveThruRPG just for you!

The Journal of Array Design will collect every array we have posted thus far in a neat and tidy pdf format, categorised for your convenience. If you have ever thought about using the arrays we post in your game, it will now be so much simpler with everything you need in one document, right at your fingertips!

This will be the first volume and you know that means there will be more! After this volume, we will start collecting all our arrays together until we’ve gotten enough for a second volume. And if you have ever wanted your magic out there for the world to see, well here’s your chance to have your own array designs included in volume 2. Simply send us the array and a description and your name will go down in history along with the greatest of mages, wizards and sorcerers and having taken part in the writing of a spellbook!

And to add the cherry on the top, the Journal of Array Design will be completely free! It’s a gift from us to you to make your games all the better.

The 2016 Release Schedule

Now that the Christmas season is past and New Years has come and gone, it’s time to look towards the future. The Runed Age Corebook is not the only thing that Stormforge Productions will ever create; we are not a one trick pony. We are currently in preproduction on four new IPs and you will hear more news about them later on this year.

For now, however, here is this years release schedule!

This year we will start the grand first campaign for the Runed Age, beginning with The Ruined City in June and The Ruined People in December. This will be a four part campaign, but perhaps more importantly the four books will be your guide through the city of Middelburg. We will take your through each district in the city, tell you its history and show you the interesting parts of them and you will explore them as you play the campaign. The campaign itself will be a blend of Noir murder mystery and some classic horror. By the end of the campaign, not only will you know as much about the city of Middelburg as I do, you will also have experienced it first hand in this thrilling campaign.

In September we will be releasing The Sigil System as its very own book. The Sigil System forms the backbone of The Runed Age and will form the basis for all the RPGs we will release. So with that in mind we will release it as a setting neutral system and expand it well beyond the scope of The Runed Age so that you can use it to play any sort of game and setting.

We’ve got a busy year and some interesting times ahead, so stay tuned!