The Ruined Souls – Now on DriveThruRPG

The Ruined City is the first campaign released for The Runed Age setting and to get you started unlocking its mysteries and surviving its horrors, we have put together eight premade characters that have been tailored specifically to the Ruined City and the entire Ruined Man saga. To survive in a Ruined City you need to be a little bit ruined yourself, and each character brings their own mysteries, horrors and skeletons to the campaign as well as each coming with a unique narrative mechanic that makes each one invaluable on the dark and grimy streets of Middelburg.

All of the premade characters we have shown you here over the past eight weeks has now been collected into one pdf document just for you, they have been touched up, tarted up and tweaked around and the Ruined Souls character pack is now available free of charge on DriveThruRPG.

So CLICK HERE and get the Ruined Souls character pack now!

The Ruined Souls

The Ruined City, is more than just a campaign, more than a series of adventures. It is a the beginning of a tale of humanity; of what we are when no one is looking; of how we behave in time of crises and panic; of our resilience, our kindness, our brutality and our empathy. In short, The Ruined City the start of a tale about our character.

And so, what better way to celebrate the ruined character of humanity than with a ruined character with which to explore the streets of Middelburg. So for the next few weeks we will be giving you some pre-made characters tailored to the Ruined City that you can use when playing. Within each PDF document you will find a character sheet, a history and description of the character as well as what equipment they wear, what arrays they use, what persons are of interest in their lives and even their motives during the adventure. In short, you will have everything you need to simply pick up and play The Ruined City.

Up this week is Jean-Paul Le Roux, an assassin struggling to maintain his secrets.

Download his character pack here.

The Ruined Souls

The Ruined City, is more than just a campaign, more than a series of adventures. It is a the beginning of a tale of humanity; of what we are when no one is looking; of how we behave in time of crises and panic; of our resilience, our kindness, our brutality and our empathy. In short, The Ruined City the start of a tale about our character.

And so, what better way to celebrate the ruined character of humanity than with a ruined character with which to explore the streets of Middelburg. So for the next few weeks we will be giving you some pre-made characters tailored to the Ruined City that you can use when playing. Within each PDF document you will find a character sheet, a history and description of the character as well as what equipment they wear, what arrays they use, what persons are of interest in their lives and even their motives during the adventure. In short, you will have everything you need to simply pick up and play The Ruined City.

Up this week is Azraq Ibn-La’Ahad, a secretive man from the western deserts…

Download his character pack here.

The Ruined Souls

The Ruined City, is more than just a campaign, more than a series of adventures. It is a the beginning of a tale of humanity; of what we are when no one is looking; of how we behave in time of crises and panic; of our resilience, our kindness, our brutality and our empathy. In short, The Ruined City the start of a tale about our character.

And so, what better way to celebrate the ruined character of humanity than with a ruined character with which to explore the streets of Middelburg. So for the next few weeks we will be giving you some pre-made characters tailored to the Ruined City that you can use when playing. Within each PDF document you will find a character sheet, a history and description of the character as well as what equipment they wear, what arrays they use, what persons are of interest in their lives and even their motives during the adventure. In short, you will have everything you need to simply pick up and play The Ruined City.

Up this week is Nikolas Spiros, the mad professor who may have discovered the truth, or perhaps finally went senile…

Download his character pack here.

The Ruined Souls

The Ruined City, is more than just a campaign, more than a series of adventures. It is a the beginning of a tale of humanity; of what we are when no one is looking; of how we behave in time of crises and panic; of our resilience, our kindness, our brutality and our empathy. In short, The Ruined City the start of a tale about our character.

And so, what better way to celebrate the ruined character of humanity than with a ruined character with which to explore the streets of Middelburg. So for the next few weeks we will be giving you some pre-made characters tailored to the Ruined City that you can use when playing. Within each PDF document you will find a character sheet, a history and description of the character as well as what equipment they wear, what arrays they use, what persons are of interest in their lives and even their motives during the adventure. In short, you will have everything you need to simply pick up and play The Ruined City.

Up this week is Carmen Delgado, the ex-accountant who discovered she had the aim of an eagle…

Download her character pack here.

The Ruined Souls

The Ruined City, is more than just a campaign, more than a series of adventures. It is a the beginning of a tale of humanity; of what we are when no one is looking; of how we behave in time of crises and panic; of our resilience, our kindness, our brutality and our empathy. In short, The Ruined City the start of a tale about our character.

And so, what better way to celebrate the ruined character of humanity than with a ruined character with which to explore the streets of Middelburg. So for the next few weeks we will be giving you some pre-made characters tailored to the Ruined City that you can use when playing. Within each PDF document you will find a character sheet, a history and description of the character as well as what equipment they wear, what arrays they use, what persons are of interest in their lives and even their motives during the adventure. In short, you will have everything you need to simply pick up and play The Ruined City.

Up this week is Theo Hendriks, the drug addicted, misanthropic, sociopathic vagrant who has seen the future and now strives to change it…

Download his character pack here.

The Ruined Souls

The Ruined City, is more than just a campaign, more than a series of adventures. It is a the beginning of a tale of humanity; of what we are when no one is looking; of how we behave in time of crises and panic; of our resilience, our kindness, our brutality and our empathy. In short, The Ruined City the start of a tale about our character.

And so, what better way to celebrate the ruined character of humanity than with a ruined character with which to explore the streets of Middelburg. So for the next few weeks we will be giving you some pre-made characters tailored to the Ruined City that you can use when playing. Within each PDF document you will find a character sheet, a history and description of the character as well as what equipment they wear, what arrays they use, what persons are of interest in their lives and even their motives during the adventure. In short, you will have everything you need to simply pick up and play The Ruined City.

Up this week is Amelie Schneider, the wrathful nun who has gone from healing the sick and preaching scripture to running in dark alleyways for all manners of criminality…

Download her character pack here.

The Ruined Souls

The Ruined City, is more than just a campaign, more than a series of adventures. It is a the beginning of a tale of humanity; of what we are when no one is looking; of how we behave in time of crises and panic; of our resilience, our kindness, our brutality and our empathy. In short, The Ruined City the start of a tale about our character.

And so, what better way to celebrate the ruined character of humanity than with a ruined character with which to explore the streets of Middelburg. So for the next few weeks we will be giving you some pre-made characters tailored to the Ruined City that you can use when playing. Within each PDF document you will find a character sheet, a history and description of the character as well as what equipment they wear, what arrays they use, what persons are of interest in their lives and even their motives during the adventure. In short, you will have everything you need to simply pick up and play The Ruined City.

Up this week is Varg Lund, the mad magician from across the seas who meets wizard in forgotten woods and sees visions of the life hereafter..

Download his character pack here.

The Ruined Souls

The Ruined City, is more than just a campaign, more than a series of adventures. It is a the beginning of a tale of humanity; of what we are when no one is looking; of how we behave in time of crises and panic; of our resilience, our kindness, our brutality and our empathy. In short, The Ruined City the start of a tale about our character.

And so, what better way to celebrate the ruined character of humanity than with a ruined character with which to explore the streets of Middelburg. Starting today and for the next few weeks we will be giving you some pre-made characters tailored to the Ruined City that you can use when playing. Within each PDF document you will find a character sheet, a history and description of the character as well as what equipment they wear, what arrays they use, what persons are of interest in their lives and even their motives during the adventure. In short, you will have everything you need to simply pick up and play The Ruined City.

Up first this week is Jan de Wolf, the unlucky constable: a man who had everything, lost everything and now wants just to get back his pride.

Download his character pack here.

Inhuman Fridays!

This week we conclude our series of character sheets looking at the Inhumans who began the Great War nearly 2000 years ago. There are six Inhuman species and this is the sixth one, but we left the best for last!

When playing as the Inhumans, remember that the runes and arrays were given to humans only, meaning that while the Inhumans could draw and use the runes, there wouldn’t have been much of a chance to do so when they were at war with humans. Also keep in mind that only human blood can activate the arrays (other than energy and orichalcum of course). Inhuman blood has no effect on the arrays just like animal blood.

So lastly this week are the Riusdyr!

The Riusdyr, also known as the Ogres, are the last remaining Inhuman species on the planet. This is because they allied with us humans (or rather we humans bribed them to ally with us) during the Great War nearly 2000 years ago. As a reward, we didn’t slaughter them all during the Great Purge as we did the other five Inhuman species. However, time is a cruel mistress, and poaching and hunting have made the Ogres a critically endangered species.

As you can see, the Ogre’s character sheet is a bit special, and that is because you can play as an Ogre in The Runed Age even if you didn’t want to retread the steps of the Great War. So we made it as true to the Ogres as we can. As you can see, with a Constitution Skill going from 100 – 200, there are a LOT of wounds. That is what makes the Ogres so dangerous is combat, they can soak up any amount of damage and still keep going. To go with all these wounds, the Ogres have a natural armour rating of 30 on all Hit Locations. This is because they can’t use the runes and arrays, meaning they have no Sigils to spend. So to make up for that, we made them even tougher.

It is their strength which defines them and that is why they have the two Skill Specialisations. They are not the quickest things on the planet and therefore they don’t have a high Athletics Skill, but there are few things stronger than they on the planet. Similarly, they are not the best in combat, but if they do connect with you, you will not survive.

Some excerpts from The Runed Age Corebook about the Riusdyr.

“While they may have the intelligence of a four year old human child and a limited vocabulary, an ogre’s loyalty is always above question and for their great loyalty we humans not once hesitated to grant them the same status as humans. They were our protective, larger brothers and we strove to protect them in kind.”

“With their hunched over frames standing over 3 metres tall, an ogre is truly an intimidating sight to behold. Whatever man brave or foolish enough to attack anyway will face a hide tougher than any leather with hair as course as hemp to protect it, and hands that can encircle a fully grown man to pulp and smash the intruder to bits.”

“One startling similarity between all ogre cultures is the concept of “gift giving”. This concept is virtually unchanged in all ogre societies, even those who have never met a human before. This concept entails that any gift that one receives must be kept until it is either broken or, as in most cases, eaten. A gift must never be thrown away or lost, as this is a deep shame that some ogres have been killed for.”

To learn more about the Riusdyr, all the other Inhumans and the lore of The Runed Age, you can purchase the book from DriveThruRPG at: http://www.drivethrurpg.com/product/165870/The-Runed-Age-Corebook

Inhuman Fridays!

Last week we had brawns, this week we have brains as we continue with series of character sheets looking at the Inhumans who began the Great War nearly 2000 years ago.

When playing as the Inhumans, remember that the runes and arrays were given to humans only, meaning that while the Inhumans could draw and use the runes, there wouldn’t have been much of a chance to do so when they were at war with humans. Also keep in mind that only human blood can activate the arrays (other than energy and orichalcum of course). Inhuman blood has no effect on the arrays just like animal blood.

Next up this week are the Akkedyr!

The Akkedyr were alien things, strange things, things that did not seem natural. Both insectoid and reptillian, they frightened men more than any other Inhuman race, because they could think as we could. They were never physically powerful creatures, as evident by their physical Skill Levels all being below 100, but they had their slave armies to do their fighting. However, they were master intellectuals. Their Lore and Will Skill Level start at 100 and cap at 200, meaning there was little they did not know or could find out with their Investigate and Intimidate Skill also breaking the Level 100 cap.

Some excerpts from The Runed Age Corebook about the Cordyr.

“Cold, calculating, the Scourge of the West and the bane of our civilisation. The Cordyr may have been affable, the Froskdyr fascinating, the Riusdyr loyal, the Kwendyr mysterious and the Sauddyr vain, but none exemplified cruelty as much as the Akkedyr.”

“However, unlike the Sauddyr, the Akkedyr prefered dry, arid regions and more importantly, they could understand us humans as no other inhuman could. ”

“The surviving texts speak of a dissociative state the Akkedyr could undergo whereby they would truly believe themselves to be of the race they were mimicking. Through this they could speak our tongue, read our alphabets and even debate with us. Some philosophers have called them the most intelligent of the inhumans for their ability to see right into the hearts of men, even though their own true thoughts were so alien to us.”

“There were absolutely no differences between males and female because Akkedyr were both at once. When not in heat, Akkedyr had no genders, no sex, they simply were. Only during heat would the environment dictate who would be male for that cycle and who would be female.”

Inhuman Fridays

This week we go from small and furry to large and slimy as we continue with series of character sheets looking at the Inhumans who began the Great War nearly 2000 years ago.

When playing as the Inhumans, remember that the runes and arrays were given to humans only, meaning that while the Inhumans could draw and use the runes, there wouldn’t have been much of a chance to do so when they were at war with humans. Also keep in mind that only human blood can activate the arrays (other than energy and orichalcum of course). Inhuman blood has no effect on the arrays just like animal blood.

Next up this week are the Froskdyr!

The Froskdyr are large, amphibious creatures that are as powerful as they are quick and we see this with their Athletics starting at 50, their Constitution at 40 and their Fight at 55. All three of these skills can go above 100, so a Froskdyr at his best will be able to beat any human he finds. One thing where the Froskdyr fall down, however, is the social aspect. They spent most of their lives underwater and thus, while they did form families and communities, were never prone to idle chatter and gossip, their voices reserved for only the most important of matters.

Some excerpts from The Runed Age Corebook about the Cordyr.

“What records we do have, that are of any reasonable degree of accuracy, comes from the Froskdyr captive taken near the end of the Purge by the Emperor of the then Empire of Man. This poor creature called Beltiz, enslaved
by the Emperor and trotted out for his court’s amusement wrote down the oral history of this people as best he knew it. The Froskdyr, amphibious as they were, had little use for writing when it could not survive their time under the water, so kept their histories as songs much as we Neoists have done.”

“Being amphibious creatures, the Froskdyr never ventured far from water, their communities always on riverbanks, streambeds and on lake edges. When they did set out from their watery homes, which Beltiz tells us was not
quite often, their towns and cities were in the wettest, most humid areas of the eastern continent’s rainforests.”

“In respects to the Froskdyr military during the Great War, it is unsurprisingly that their focus was in the water rather than on land. Our own records state that their navy was beyond compare, and even without ships there
was nothing as dangerous as a Froskdyr in the water. The seas, rivers, lakes and swamps were areas that we avoided later in the war, knowing that any amount of Froskdyr could be hiding beneath the surface and we would never have known. ”

To learn more about the Kwendyr, all the other Inhumans and the lore of The Runed Age, you can purchase the book from DriveThruRPG at: http://www.drivethrurpg.com/product/165870/The-Runed-Age-Corebook

Inhuman Fridays

This week we continue with series of character sheets looking at the Inhumans who began the Great War nearly 2000 years ago.

When playing as the Inhumans, remember that the runes and arrays were given to humans only, meaning that while the Inhumans could draw and use the runes, there wouldn’t have been much of a chance to do so when they were at war with humans. Also keep in mind that only human blood can activate the arrays (other than energy and orichalcum of course). Inhuman blood has no effect on the arrays just like animal blood.

Next up this week are the Cordyr!

This week we start seeing the more “inhuman” Inhumans whereby their max Skill Levels will be able to go beyond what even the best human is capable of. The Cordyr are an excellent example of this. They stand, on average, only three feet tall and so their lives, and their perspectives on life, will be vastly different than our own. Being of canine origins also means that their perceptive senses are far more attuned to the world than our own, and this is why their Perception Skill ranges from 60-130 and their Investigate Skill Ranges from 50-130. Like other canines, the Cordyr have immense families that they can call upon and so their contacts can go up to a whopping Level 150.

On the other hand, while they have safety in numbers and can spot a threat coming a mile off, they are tiny little things and that can be bad once something comes close. Their Athletics range from 20-90, their Constitution from 10-60, and their Fight from 15-55. They are exceedingly terrible in a fair fight, and that is why they developed crossbows.

Some excerpts from The Runed Age Corebook about the Cordyr.

“While their diminutive stature did not lend itself to the melee of war, they had already invented an early form of the crossbow, allowing them to be deadly at range without the need of training or strength. But what truly set them apart was their sense of smell, even today we still say a man has the nose of a Cordyr”

“They were indifferent to the cold of the far north, where they first met us, their fur merely growing thicker among the northern populations. This adaptation to the environment suited them well in their semi- nomadic lifestyle, shepherding their herds across the vast lands, always in search of greener pastures.”

“The Cordyr’s affinity with their herds, and most animals, are by now legendary. Much like how our hounds are adept at herding sheep and cattle and seem to have a preternatural sense when hunting, so did the Cordyr. It said they were so close to animals that they could know precisely what their herds or even their prey was thinking.”

To learn more about the Kwendyr, all the other Inhumans and the lore of The Runed Age, you can purchase the book from DriveThruRPG at: http://www.drivethrurpg.com/product/165870/The-Runed-Age-Corebook

Inhuman Fridays

This week we continue with series of character sheets looking at the Inhumans who began the Great War nearly 2000 years ago.

When playing as the Inhumans, remember that the runes and arrays were given to humans only, meaning that while the Inhumans could draw and use the runes, there wouldn’t have been much of a chance to do so when they were at war with humans. Also keep in mind that only human blood can activate the arrays (other than energy and orichalcum of course). Inhuman blood has no effect on the arrays just like animal blood.

Next up this week are the Kwendyr!

The scholars of Middelburg say that the Kwendyr are what we humans could have become had we not been uplifted by the grace of the gods. They are beastial and savage and this is reflected on their character sheets. In mental tasks they are worse than us humans, and you can see this with their max 40 in Runes and 50 in Lore. However, they start off with a 40 in Fight and Shoot and 50 in Athletics, so when it come to the physical side of things, they have a headstart in life. None of their skills go above 100 like some other Inhumans, so some humans can have the upper hand over them, but they do start off better.

Some excerpts from The Runed Age Corebook about the Sauddyr.

“Like miniscule ogres were they, unable to comprehend speech, script or runes, gutterly barking at each other in order to be understood.”

“They did not fight us on the field with honour. Like the other inhumans, they had no concept of this word, preferring the dark and the element of surprise to attack us. Where the Froskdyr would wait for us in the rivers and swamps, the Kwendyr would await us in the trees, waiting for a caravan to pass by before dropping onto us.”

“Of the inhuman races, we know the least of the Kwendyr. We know that they never progressed past stone tools, being given metal weapons by the Sauddyr. We know that they lived by the absolute rule of “might makes right” as so many beasts do, with the strongest among them (predominantly males) ruling over however a number of Kwendyr he could control and having the pick of any mates he so chose. Beyond this, there is little I can tell you.”

To learn more about the Kwendyr, all the other Inhumans and the lore of The Runed Age, you can purchase the book from DriveThruRPG at: http://www.drivethrurpg.com/product/165870/The-Runed-Age-Corebook

Inhuman Fridays!

This week we begin a new series of character sheets for you and, due to popular demand, we are taking a look at the Inhumans who began the Great War nearly 2000 years ago.

Only one of the six Inhuman species still survive to this day, the giant Ogres, but if you are keen on playing some sessions set in the mythical times of ages past, then these will definitely help you.

When playing as the Inhumans, remember that the runes and arrays were given to humans only, meaning that while the Inhumans could draw and use the runes, there wouldn’t have been much of a chance to do so when they were at war with humans. Also keep in mind that only human blood can activate the arrays (other than energy and orichalcum of course). Inhuman blood has no effect on the arrays just like animal blood.

First up this week are the Sauddyr!

The Sauddyr are perhaps the closest in stature and abilities to humans and as such you can see they range in Skill Levels from 30 – 100 just like regular humans. The only skill where they are worse than humans are of course Runes, which start at 0 but can, if the Sauddyr study hard enough, reach 100 like regular humans.

Some excerpts from The Runed Age Corebook about the Sauddyr.

“No two specimens still existing or draughted in old manuscripts look the same. The sheer variety among the Sauddyr are extraordinary. Oh, they share similar features: eyes that can move independently of each other, a lizards tough scaly hide, a propensity for horns and barbs and spikes, but that is where the similarity end. Some have barbs and spines across their body, making them akin to a hedgehog while others sport massive horns from their crowns in an assortment of numbers. Some are as green as a summer forest, while others could hide amongst the basalt of an active volcano.”

“While the Sauddyr were not overly fond of clothing, each surviving taxidermied specimen is riddled full of holes meant for piercing, again showing the vanity of these creatures who would bedeck themselves in so much precious metals in order to show that they alone are the best. Amid all the historical records of the Sauddyr, this last thought is repeated again and again. The Sauddyr were positively obsessed with showing off their splendour and power. Each one had to outdo his neighbour in order to show who was the best among them.”

To learn more about the Sauddyr, all the other Inhumans and the lore of The Runed Age, you can purchase the book from DriveThruRPG at: http://www.drivethrurpg.com/product/165870/The-Runed-Age-Corebook