Animal Fridays!

Today is the last of our Animal Friday series where we give you some animal character options that you can use in your games.

First we gave you man’s mighty steed, then we gave you man’s valiant hound and last week we gave you man’s ferocious foe. This week, us humans become the predator.

This week we give you our third animal: the noble stag!

Much like last week’s bear, the stag won’t often be seen in Middelburg outside a butcher’s, so you will have to travel deep into the woods to find this majestic creature.

One thing that is immediately apparent is how close the stag’s profile is to that of the horse from a few weeks ago. That is not just a coincidence because horses and deer share a few similarities. There is a very game-y, mechanic-y reason for this. If you remember three weeks ago with the horse character sheet, horses aren’t quite what they seem in The Runed Age. Rather than making horses by breeding small ponies selectively like we did in the real world, the humans of The Runed Age selectively bred goats to make their horses, meaning the horses in Middelburg, and elsewhere in the world, have horses, tufts of hair on their chin and are remarkable climbers.

However, not all cultures went the way of the goat for their mounted animal needs. The Tolians and some Uttosian cultures instead ride domesticated stags. Among the Tolians, the reindeer is the most coveted mount, but they domesticate and ride many kinds of stags. So, if you are playing an Uttosian, a Tolian, or perhaps a northern Westerner or Cael that grew up close to the Tolian borders, you might well be more experienced riding a stag than a horse. If that is the case, feel free to amaze the people of Middelburg by bringing a stag into the city. You will surely be the talk of the town. Just make sure no one thinks you’re bringing the stag to slaughter!

That’s it for the animal kingdom. Yes, there are plenty of animals still out there, but none that you will meet in Middelburg or its surroundings that need a character sheet for the game.

Next week we start a new series that will take you back 2000 years to a time of myths, legends, heroes and when monsters still walked the lands!

Animal Fridays!

First we gave you man’s mighty steed and last week we gave you man’s valiant hound. This week, however, we aren’t giving you a pet to play with.

This week we give you our third animal: the ferocious bear!

Definitely not an animal you will encounter in your daily life in Middelburg, except for a pleasant trip to the zoological gardens, but there is more to Alfresia than just one city. If you ever think of venturing outside Middelburg, especially on foot, you better beware because the east-Fresian brown bear is powerful and ornery creature.

Middelburg, as it name implies, sits between two mountain ranges. Should you leave the city by any means other than boat, you will find yourself in the highlands and that is where the native brown bear makes it home. In recent times there has been a decline in the bear population as the roads become more frequently travelled, but once out of sight of civilisation you will find more than enough to keep you occupied.

For the purposes of gameplay, bears are incredible combatants. With a minimum Constitution of 60 and Fight of 70, you have to be particularly brave or stupid (or both) to take on a bear single handedly. If you think running away will help you, you might forget that an angry and hungry bear is one of the fastest things on four legs and with an Investigate and Perception minimum of 40, you will be hard pressed to escape it.

A bear is a dangerous beast, so act accordingly.

Animal Fridays!

Last week on Animal Fridays we gave you the character sheet of man’s mighty steed. This week we give you man’s best friend, and not only that, we give you the breed that you will most commonly find on the dirty streets of Middelburg.

This week we give you our second animal: the valiant dog!

If you compare the top character sheet of the DOG with last week’s HORSE sheet, you will find that there is a far, far larger range of skill levels for each type of skill. This is because, while horses were trained mainly only to pull things and carry things, different breeds of dogs were bred for their own purposes. We have hunting dogs, ranging dogs, guard dogs, show dog, companion dogs, sniffer dogs, all sort of dogs!

The other thing to notice is that there are quite a few skills that break the 100 skill level cap of humans, most notably Investigate and Perception. It is simply the case that the senses of dogs are unbelievably better than that of a human; the sense of smell of sniffer dogs can be up to 6000 times better than a human’s sense of smell.

The second, lower, character sheet is the breed of dog most often found in Middelburg and the dog you will encounter 9 times out of 10 in the city. The Middelburg Mongrel, otherwise known as a City Mutt, is just that, a mongrel of dozens of different breeds of dogs all mashed together over the centuries. No one is sure anymore which breed forms the base of the Mongrel, all they know is that the shaggy, drooling thing can be found everywhere, and if you aren’t careful the feisty things can get quite aggressive and they know which part of the human body to target.

Animal Fridays!

Our new project for Fridays is to give you some character sheets of things you might not have thought about using in your games. Specifically, animals!

Yes, our furry and feathered friends can have character sheets of their own, and can even have wound slots and hit locations!

The character sheets will be giving you over the next few weeks will be the truncated tables rather than full character sheets for humans just to make it easier to get your head around. Each of the Skill Levels in the tables will also be given in a range rather than a fixed number, because each breed of an animal will be different in characteristics so you can play around within that range to create the animal you want. It will also allow you to increase the skills of any animals you own over time, just like with humans.

With all that said and done, here’s our first animal: the trusty horse!

While the horses the people of Middelburg and the wider world of the Runed Age are very similar to ours in the real world, there are a few differences. The main one and most obvious are the horns. Yes, horses in The Runed Age have horns like goats as you will see in all the images of horses in the corebook. This is because what the people of the Runed Age call horses evolved from goat like animals. This means that the horses you will find in the game are slightly shaggier than our real world horses, are better at climbing, and have some magnificent horns.

One of the key ways of distinguishing breeds of horses are by the shape and size of their horns. The Fresian horses have curled horns much like sheep and quite shaggy fur, while the desert horses of the Neoist western states have sleek, soft fur and long straight horns. The horns are not only just for decorative purposes as the animals use these horns in their mating displays and can actually be taught to use them in combat. Warhorses often have their horns covered in sharp, thick metal and taught to run headfirst into enemies. Many a massgrave are filled with dead humans stuck onto the heads of dead warhorses.

Character Sheet PDFs

Some of you asked for this and we thought it was a brilliant idea, so we did it. All the character sheets we showed you over the last ten weeks have been bundled together as pdfs and is available on DrivthruRPG for free!

Each pdf is editable, meaning that you can type on it and change anything that’s written there. So you can update your characters as you play them.

We’ve also put in a blank character sheet that you can use for your own original characters.

Have fun!

Final Character Friday

Today is the tenth and final character for our Character Friday series! Now you have ten completely different characters to get you going in the mad city of Middelburg.

This last character one from perhaps the other side of the fence that you are used to.

All the character’s skills and backstory were created just by using the Runed Age’s Character Generation.

This week’s character is the wealthy constable Roderick McKenzie.

Born one of seven redheaded children to powerful clan lord in the Caelish nation of Ullacht, Roderick always knew life would be fairly easy for him. He wasn’t the oldest, so there were quite little expectations of him, other than hanging around the grand castle and annoying the courtiers. Even the fact that his family worshipped the old pagan Caelish gods didn’t bother him, as his family’s wealth was more than enough to soothe any zealotry in the countryside.

Roderick’s easily life continued well into his teenager years where is father found him a place at a duke’s court as a page. Here he learnt politics, subtlety, intrigue and found both a best friend and a sweetheart in the duke’s son and daughter respectively. Compared to the harsh childhood years of the underclasses, Roderick’s first seventeen years were quite unremarkable.

The one and only thing that roused him from his lazy reveries were the gift he received from his father: his family ancestral sword, born by McKenzie men since Kenzie the Great walked the living lands. Roderick found in the blade a sense of duty and soon after enlisted with the constabulary.

Of course, not just any constabulary would do for the son of Lord McKenzie, and so Roderick became part of the political security of the politicians of Ullacht. A well paying job, a safe job, but a boring job. Roderick enjoyed it, the lazy man he was, but found his talents going to waste.

It was through his political connections that Roderick finally came to Alfresia as he became the bodyguard of the Ullacht ambassador to Alfresia. In Middelburg he found a faster pace of life, but an exciting one at that and soon grew to love everything it had to offer. Joining up with the Middelburg constabulary, he now works in the Political District, keeping it safe and clean from the wretchedness of the poor.

Roderick is a man who prefers the easy way than the right way of doing things and have quickly joined the ranks of Middelburg’s corrupt constables. A little extra money in his pocket and he is quite able to look the other way. Less work, more money.

A narcissist at heart, Roderick never found a soulmate and he is fairly certain he doesn’t have any bastards around although he can’t be sure. What he can be sure of though is that he enjoys life and all it has to offer.

That’s it for Character Fridays! Next Thursday we’ll be bringing you a different sort of characters, ones you might not immediately think of using in your games.

Character Friday

Today you get the second to last character in our character sheet series. Only one more week to go!

All the character’s skills and backstory were created just by using the Runed Age’s Character Generation.

This week’s character is the devious Alfons Meyer.

Alfons was born in the capital of the Heavenly Empire of Man, in sight of the grand Imperial Palace itself. You would think he was destined for great things. You would be wrong.

Alfons never knew his parents. To this day he doesn’t know what happened to them. Everyone he knew refused to speak of them. An orphan, Alfons was taken in by his father’s cousin and made to work for his food from an early age. His three brothers came with him, but there was never love lost between them. His eldest brother once even told Alfons that it was poor Alfons’ fault their parents left.

Growing up in a smithy is a difficult life for a young boy, especially when those closest didn’t care for him. However, he found his happiness in those times he could sneak away from his family to play with the friends down the road. It would be sneaking around and friendships that would define Alfons’ life.

As he grew older, he chaffed at the authority of his adoptive father, and the animosity between him and his brothers didn’t get any less as well. With his home life leaving a lot to be desired for, Alfons took to sneaking out as often as he could and spent his time sneaking into other people houses instead. He became very adept at taking things that didn’t belong to him, and breaking into houses was simple for someone who lived in a smithy.

Unfortunately he wasn’t very adept at hiding from his victims or the constables and was caught almost as often as not. He spent much of his teenage years in gaol and the imperial city’s goals are no less forgiving than others. There was a turning point in his life in gaol that came in the form of an apprentice Runist monk, named Günther, who came to the gaol in hope to redeem some of the criminals.

It was this monk who would go on to become Alfons’ lifelong friend, that convinced Alfons to turn his life around. While Alfons never stopped being a thief, he did take Günther’s words to heart and the next time he was let out of gaol, he went back to his adoptive father and asked to be his apprentice.

For the next three years he worked harder than he ever had, but it paid off when he was given his own projects and clients and became a smith in his own right. He often asked Güther for aid and advise on how to use the runes and arrays to better his creations and soon Alfons started to make a name for himself.

When Günther informed Alfons that he was being sent by his abbot to the far flung island of Alfresia, Alfons didn’t hesitate and joined him on his voyage. In the grand city of Middelburg, Alfons once again took up his trade and spent 11 years crafting all manner of metallic objects, both great and small, grand and paltry.

That all came to an end one night when he was, once again, breaking into someone’s home. His contacts had told him the house was packed to the rafters with all sorts of treasures, but when Alfons got in he found nothing but dust… and a man waiting for him, dressed impeccably in red. This man seemed to know everything about Alfons and gave him a little red book that held the secrets of every craftsman of note in Middelburg. The man in red asked for nothing in return other than a favour in the future.

With this little red book, Alfons gave up his career as a smith, preferring to become a footmen for the trade families of the Merchant League, knowing that he could ask for favours from any craftsman in the city if he ever needed.

Character Friday

It’s the new year and a new year needs a Baby New Year! So while this week’s character isn’t exactly an infant, it will be the only child character in this series.

Playing as a child does present its own challenges, not even counting the reduced skill levels the character will have since you only did part of the Character Generation. But if you can make it in Middelburg playing as a child, then you can make it anywhere!

All the character’s skills and backstory were created just by using the Runed Age’s Character Generation.

So with all that said and done, meet The Runed Age’s own Baby New Year: Enni Eriksson!

Little Enni is ostensibly Alfresian as she was born in the very heart of the great metropolis of Middelburg, but her roots stretch across the ocean to a mythical land of conquerors and savages: the island of Worge.

Her parents were both Worgens and came to Alfresia in search of a better life. Soon after they arrived in Middelburg, little Enni was born. She doesn’t remember much of her parents, but she does remember the stories her parents used to tell her about the conquering kings of the Great Gitic Hordes, the legendary wolf-men the Gitics found on Worge and endless tails of fey creatures playing tricks on foolish men.

Such happy times, however, were not meant to last. One night, Enni awoke in need of the lavatory and found herself alone in what suddenly seemed a mansion of a house. There were no note left, no farewell kiss, but all her parents clothes were gone and so were her parents.

The next night she understood why as grim faced men broke into the house in search of some treasure they claimed her father had. They tore the place apart and had Enni not been quick enough, they would have torn her apart as well. She had escaped these savage men but was now left to fend for herself in this harsh city, with no friend or relative to call upon.

That was four years ago. Since then, Enni has lived her life on the streets, begging and stealing in order to survive and hoping to hold on to what she had. Life is tough on the streets, even more so when you are a small girl and a bully has made it his life’s work to make your life a misery. If she is not running away from Fat Tobald and his moronic goons, she is running away from the men who chased her out of her home. Every so often she will hear word that someone has found out about her father’s treasure and then little Enni has to leave whatever shelter she has found in case they find her.

As with many, her only respite in this harsh life has been religion, or rather the food that priests and friars provide. She isn’t a stupid girl and had quickly cottoned on that the clergy are prone to give good to a snivelling little girl. Her best meals have always come from a temple.

Something, though, has rubbed off on her. Perhaps it was just the proximity, but Enni has begun to believe in something greater than herself. She has become quite the devout Runist lately, even if she is too young to understand everything, but her thirst for knowledge and sense of curiosity has taxed the patience of more than one nun. She always wants to know more, even when there are no more answers to her questions.

What lies ahead for little Enni, few can say but the gods themselves. However, she seems well equipped thus far to deal with what life may throw at her. It only remains to be seen whether Middelburg will crush her or she will crush it.

Character Fri…Thursday!

It’s Christmas tomorrow so you get the new character sheet a day early!

All the character’s skills and backstory were created just by using the Runed Age’s Character Generation.

To go with the holiday theme, today you’re getting a jolly old and kind fellow who used to be a bishop. Today’s character is Amir Uzun.

They say that your childhood defines your life and this could not have been more true for Amir. Born the youngest of seven sons, life would have been hard enough for the young boy, but his family was Progenitorist in a Neoist kingdom. In Azovia you only have two choices as a Progenitorist, lay under the boot of the Neoists or join one of the rebel factions terrorising the nation. Amir’s family chose the former and Amir spent his early years on the fringes of society, performing with his family to scrape by a living. His most vivid memory is that of a military commander who refused to execute his family because they were already pathetic enough.

Amir continued to be defined by his religion as he grew older as the only tutors his parents could find for him and his many brothers were a Progenitorist Bishop and the view of the world Amir gained was through a religious lens. Even his love life could not escape this. Progenitorist men were in short supply in Azovia as most either ended up as slaves or fighting in the rebel factions. Thus Amir was lucky, or unlucky depending on your point of view, to gain the attention of two Progenitorist girls, but love triangles never end well.

When his first love died of illness, Amir thought his world would end, but the gods had other plans. On his way home from the funeral, Amir found a young hound near death, mauled by what seemed to be wildcat. Over the next several weeks and months as Amir nursed it back to health, the young man found his passion in life: to heal rather than the hurt. He became an acolyte at the local Progenitorist temple the very next day, and his hound joined him.

Once he had joined the clergy, he never left it. Now, 45 years later and in his sixth decade of life, Amir has a lot to look back on.

Amir was a polarising figure in his home nation for the simple reason that he preached love, compassion and peace. A great many of the Progenitorists saw him a collaborator with the Neoists and a great many of the Neoists saw him as a political agitator, trying to turn the Neoists against their aggressive government. Amir was neither, he simply desired order, peace, and tranquillity and soon enough the people began to see it. By the age of 34 he was the Bishop of the capital of Azovia and did all he could to foster peaceful relations between the two faiths. He accomplished little in this regard, but all who are asked will say that he left is a better place than he found.

On his 40th birthday, late at night he gazed up at the moon, the personification of the Heavenly Mother and prayed as he often did. He swears that this time, the moon spoke back. In the piercing pale light that surrounded him, he had a vision of life beyond his small nation and people who suffered there. He saw it as his duty to help them just as he had helped his own people for 24 long years.

He abdicated the cathedra (the bishop’s throne) the very next day and went off in search for these suffering folk he saw in his dream. As always he was accompanied by a hound, the descendent of the hound he had saved all those years ago.

For the next 12 years he travelled across the continent of Jytoh, unmasking imposter priests, getting murderers to confess their sins to their communities, preventing the innocent from being executed, and spreading the word of the Heavenly Progenitors wherever he went. It was a hard journey but a good one, and he eventually found himself in Middelburg. He recognised it immediately as the location of his vision. This is where he would end his pilgrimage he decided.

For the past 9 years, Amir has once again taken up the mantle of priest and served his community greatly, but that is not why he came. Middelburg cannot be cured by kind words and inspirational sermons, it has a rotten core that must be cut out.

So at night, Amir stalks the streets along with all the other footmen, doing what needs to be done to make the world a better place. At 61 years old he is long past the prime of his life, but he has other skills that come in handy in the dark streets of Middelburg. His rigid code of honour and morals have kept him from committing and violent crime and the footmen that he have come across have nothing but praise to speak of the wise old man that have helped them.

Amir does what he does not for the love of money, or glory, or lust, but to bring peace and order to this torrid city of criminals.

Character Friday

With the Runed Age Corebook now released and doing well, here’s another character for you to use in the grand city of Middelburg.

All the character’s skills and backstory were created just by using the Runed Age’s Character Generation.

This week we have the merchant Camelia Kovachev.

Camelia’s whole life can be described as a statistic.

She was born poor in a poor town in the poor Delkan nation of Dukshka. She never knew her parents and her earliest memories were of her and her younger twin brothers alone on the streets begging for scraps. It was a hard life, made even harder by the fact that her brothers were more of a handful than she could bear at times. The only light in her small life was the Prodigalist Bishop of her town, who often gave her and her brothers what food could be spared and allowed them to sleep in the temple when it was raining. Needless to say, she spent her childhood lonely and afraid.

The temple was good to her though, it gave her what meagre education she had, taught her about life, and through it she connected to others her age as she couldn’t as a beggar on the streets. In her teenage years she met both her best friend and her first love in the temple, but neither of these stories would end well.

Her brothers hated her first love and his well-to-do family and their criminal acts against the family ruined what could have blossomed into true love. Her best friend, a powerful politician’s child, turned out to be a psychopathic killer and the constables found out at the same time that Camelia did. While the constables dragged her friend away, Camelia was doing all she knew, which wasn’t much, to save the life of the poor unfortunate that her best friend had tried so hard to kill.

It was the last straw for Camelia and she packed what little she had and left Dukshka for greener pastures, leaving everything and everyone she ever knew behind.

She ended up in Middelburg and spent the next three years as a salesgirl for a Heisenstein fashion store. She did remarkably well and at the young age of 19 she had scraped enough money together to lease her own little clothing store, working with local tailors to create modest clothing for modest people.

Her luck didn’t last. Over the next three years her small store would be robbed ten times and after the tenth time she finally called it quits. The store had taken everything from her and now there was nothing left, but a return to the streets and a life of crime.

The store didn’t just take her money, but her family too. She had wed a lovely Alfresian lad and had two bubbly young children, but the stress the store and the constant robberies brought on her family was too much. She was too proud to let it show, but when her husband left her and took the children it was all she could do to not find the nearest bridge…

Nowadays she is back on the streets as she was when she was a child, alone but this time not afraid. She had played this game before and was now well versed at it. She is quickly gaining a reputation as a good burglar and a ruthless killer, but she makes few friends. With no one beside her, she has love for only two things: her nation and her love of hating the rich. This outlook on life leaves little room for friendship.

Character Friday!

Only four days to go till the release of the Runed Age so this will be the last character you get before the book comes out. But never fear, you’ll get another five characters after release.

All the character’s skills and backstory were created just by using the Runed Age’s Character Generation.

This week we have a joker and trickster from the frozen wastelands called Melina Zabat.

Melina was born the youngest of four daughters in the cold northern nation of Nigaean but her comfortable home life was quickly shattered by the horrors of life. The Tolian nations and their western Neoist neighbours have skirmished and battled since men first recorded history and this time Melina’s family was caught up in it. A raiding party from the west sacked her small town and enslaved her parents before the local militia could do anything. In a blink of an eye, Melina and her three older sisters were orphaned.

Nigaean is famous for two things: soldiers and thespians, so it wasn’t very long before an travelling circus came upon the four sisters and took them in, even though the children were pagans in a very orthodox nation, and so began Melina’s lifelong passion with the performer’s art.

The fun, the games, the hard work quickly became the norm for Melina and she took to it like a duck to water and it wasn’t long before she found a new parent in the circus’ premier jester.

As Melina and her sister grew older they quickly found their place in the circus and enjoyed exploring the continent as the circus travelled from town to town, nation to nation. Along the way, Melina became fast friends with the daughter of a Gaellish duke and got her first taste of the best that life can offer. She never found “love” however, as the circus is a fast and loose place and its performers even more so. This did, however, earn her a few extra coins to spend.

The turning point in her life came when she woke up in a tavern she was unfamiliar with in a town she had never been to in a nation she had never visited. No one had even heard of her circus yet her room at the inn was paid for in advance. More interesting however was that a whole year had past since she last remembered anything. The most curious thing, however, was that for the first hour after she woke up, she could see nothing except runic arrays. She believed this to be a sign from her pagan gods that she was meant for something greater, and so began her quest to find her purpose.

She travelled for the next nine years hoping to find another sign that her gods left her, using her jester’s skill to pay her way. She found little and after nine years ended up in Middelburg, having learnt little other than how to trick people out of their money.

She did not come to Middelburg alone. On her journeys through the southern lands in search of gods and omens she had five children to five fathers, her wanderlust (and lustful nature in general) never allowing her to settle down. For the time being, she has discovered that some stability is needed, five children deserve that after all. Melina has thus swallowed her pride and leased a small apartment for her family. She is in no short supply for carers for the children while she goes off on her godly quest as she makes friends wherever she goes. That much at least must be said for Melina, she likes nearly everyone and nearly everyone likes her.

Character Friday

Only 11 days till the release of The Runed Age corebook, so here’s another character to get you started in the city of Middelburg.

All the character’s skills and backstory were created just by using the Runed Age’s Character Generation.

This week’s character is a husky soldier from the Grand Principality of Drussalia called Radoslaw Astrauckas.

Most of Radoslaw’s life was written for him before he was even born. Born the middle child of eight children of a Prince of the mighty Drussalia, there was much expected of Radoslaw throughout his life, which explains why he is currently enjoying a bit of freedom in Middelburg.

Radoslaw’s childhood was a complicated one. Born in a fabulous manor, with servants at his beck and call, Radoslaw wanted for nothing other than attention and approval. He was not the eldest, not the youngest, he merely was. When his mothered abandoned the family and his father remarried, all hopes of getting a minute or two from his father was dashed. His stepmother gave his father his four youngest children and they were suddenly the great favourites in the manor and the infighting between the two sets of children was never ending.

Radoslaw’s only escape was the outside world, but even that was a “complicated” place. His family was of the western Neoist religion in nation of the dominant Prodigalist faith of the strict southern August sect. The Astrauckas family were social lepers, only given the treatment their rank deserved because of their wealth. The only person to show Radoslaw any kindness in his scary childhood years was a old fisherman who would let the young noblechild set his fishing lines and keep him company.

There was much trouble in his house about inheritance, and his stepmother so dearly wished her children to come before Radoslaw and his three older siblings. Radoslaw was far from his father’s title as the fourth oldest, but his stepmother didn’t want to take any chance and sent him off to a temple in the far western nation of Tanfakech.

So Radoslaw spent his teenage year among other Neoists, finally, but was still an outsider due to his foreign origins. He found a friend in a travelling bard and even fell in love. His love, however, hid something important from him: like him she was an outsider, she may have been a Tanfa, but she was a Prodigalist. The irony was not lost on Radoslaw, who was forced to protect her and her family from an angry mob. He nearly died in the process, but she escaped to who knows where and he returned home after he received a letter from his father.

It was the Astrauckas family tradition that all sons not inheriting the Prince-hood to become soldiers. It was not the family reunion Radoslaw had hoped for after nearly seven years abroad but he did his duty as was expected. He defied tradition, however, by refusing to become an officer and enlisted instead.

Radoslaw would give his next thirty years to the Drussalian army. It were the best and worst years of his life. He finally found camaraderie, structure, order, and most of all: recognition for his accomplishments. The army was his second family and he did all he could to make it proud.

He excelled at being a cavalry man, something his privileged background prepared him for, and rode in the vanguard of many fierce battles. His rich background had also ensured he was fluent in several languages and, combined with his marksmanship skills, his superiors routinely picked him for guerilla operations behind enemy lines. Sometimes months would go by before he and his squads would see a friendly face, but he would always yearn to get back to his fellow cavalrymen. Radoslaw was born to ride a horse.

By the time he retired from the army, he was Colonel in command of his own regiment: the 9th Drussalian Cavalry Regiment. It was time for a change however, and he wasn’t the strapping young lad he once was, so when the army offered to promote him to General after his friend, mentor, and commanding officer passed away, he quit while he was ahead and looked to greener pastures in Alfresia.

The army wasn’t his whole life, though, and he did find himself a wife to worry for him on his months away, but unfortunately they never had children. With seven siblings and countless nieces, nephews and their children, Radoslaw had more than enough loved ones around him that he cared for.

Now as a man on his way to his golden years, Radoslaw has seen enough to make him a cynical man. He is too old for most ruckus around him and cares little for the troubles of the world. Few things tugs his interest these days, other than his wife of course, and those are his nation, his god and a good spot of fishing when he can.

Character Friday

With only two and a half weeks to go till release, here is your character of the week!

All the character’s skills and backstory were created just by using the Runed Age’s Character Generation.

This week we have Giada Romero, a scholar from the romantic nation of Neatol.

What do you give someone who has everything? That was the eternal question for Giada’s parents. Giada and her younger brother, Nicolo, grew up in a vast mansions, with servants at their beck and call, waiting upon the young bourgeois children hand and foot. Giada’s parents came from old money and their little mercantile empire kept them fat and happy, but it wasn’t enough for Giada. Giada was always an angry little girl, who would grow up to be an angry woman, and nothing her parents could do could make her happy. Not even the priests of the Progenitorist faith had any idea about what to do with this troubled young girl.

It all came to a head when Giada was nine years old and had a terrible argument with her parents. She screamed that she wished they were dead, but no one took any notice as children often say things they later regret. When her parents were later found in bed with their throats slit, people began to take the matter more seriously.

A second cousin of Giada’s father became her and her brother’s ward, but Alberto didn’t want anything to do with the girl he, and the rest of the world, believed had killed his cousin. So he shipped her off to a merchant in the employ of Giada’s late father and so she became his assistant, learning the ways of the world from inside a shop where she could do little harm.

Giada continued to act out, becoming friends with a less than reputable craftman’s apprentice and the two young girls would trawl the docks and wharfs looking for men with money to spend and a liking for young meat. Her carousing and rebelling would continue until one of her “clients” stole the necklace she herself had taken from her mother’s still warm corpse. It was the symbol of her freedom and she felt strangely empty and lost without it.

For once in her life, she craved order and stability and so used they money she had earned throughout her teenage years and the stipend she received from her father’s cousin, Alberto, and bought herself an education.

She at first became a runologist, but she had little patience and passion for it. Preferring instead to broaden her social circle and increase her influence. She did make a name for herself and on her thirtieth birthday she was given the opportunity of a lifetime, to became a research assistant for a wealthy politician in Neatol. As a political scholar, she walked in the circles her parents had and it would be a lie to say she did not enjoy it immensely, using her power, privilege and knowledge to further her career while sabotaging and humiliating those around her.

Her attitude did not go unnoticed and her employer sent her on a fool’s errand around the world searching for a fake ancient manuscript. On her quest, she docked in Middelburg only to receive news she was no longer employed and no longer wanted. Now she sells her skills in politics and academia to any would pay her.

She has had a lonely life, although it was of her own choosing. When one is as wrathful as she and sees all the world as ignorant fools, one makes little friends. The only loved ones to remain in contact are her brother Niccolo and father’s cousin Alberto. She cares little however, for loneliness, as she only has eyes for money and the powers and privileges it brings.

Character Friday

As the release date for the Runed Age Corebook draws nearer, here’s another character for you to use!

All the character’s skills and backstories were created just by using the Runed Age’s Character Generation.

Our character this week is Jakob van Dyk, an explorer from Alfresia’s neighbour and rival Wesfresia.

Jakob did not have the most peculiar childhood, but it wasn’t altogether normal either, because his family lived near a small monastery of the Starchild. This seemed altogether normal for the young Jakob because he was born into the cult. He enjoyed the cult’s teachings on individuality and objectivism and was never sad about being friendless. The only thing that bothered the young cultist was his older brother, who never took a liking to the poor lad.

This normality of the cult all changed when the young Jakob ventured into the nearby town and saw first-hand the revulsion and loathing the people had for the Starchild Cult and its ways. This had a profound effect on Jakob and he was always fearful of strangers since that day.

As Jakob got older, his family stayed near the cult and so the only source of knowledge of the outside world came from the cult’s tutors. While the teachings were clearly biased, Jakob took to it like a duck to water, absorbing the knowledge like a sponge. His best friend was also a bookworm like he, but they had scarce become friends when the bookworm left for a journey to another Starchild monastery and Jakob never saw him again. His first love similarly disappeared one night and all Jakob had left of her was a handwritten note saying she had to leave because the secrets she carried would be the end of him. Needless to say, Jakob’s teenage years were not the happiest.

Worst was yet to come however, an act that would force him out into world and away from the only home he ever knew. One night at the local town a group of men cornered him and gave him an ultimatum: either do what they want or they will let some information slip. What this information was, Jakob had never told anyone, but he said he had no choice. He would also never talk about the vile things he did for the criminals, only that it took weeks to wash all the blood off.

With no home to return to, Jakob decided to see as much of the world as he could, and make some money on the way. So he decided to become a grave robber, a tomb raider, a thief of relics and artifacts. For 12 years this did him well and he saw many things unknown to the rest of humanity. Some times he would spend months away from civilisation and at other times he would meet isolated tribes who had never seen a white man before. He had his fill of the wild world when an incorrectly drawn map had him out in swamps and marshlands for the better part of year. He decided, for the sake of what little sanity he had left to return to civilisation, and what better city to return to after years in the wilderness than Middelburg.

It’s no surprise that Jakob never settled down with his years wandering about the world but he has left a couple of bastards in different countries that he hopes won’t inconvenience him. Another matter that will never inconvenience him is the death of his brother that he heard about through the Middelburgian Starchild cult. He feels conflicted about this. While there was never any love lost between him and his brother, it is still his brother.

While he may be away from his childhood home, the Starchild Cult of Middelburg have accepted him with open arms, eager to hear his tales of the wider world.

In his free time, Jakob enjoys exploring the stone jungle that is Middelburg and hunting for any source of knowledge about the Starchild. That is not all he does, however. He has always empathised far more with the poor than the rich and could never really control his temper. This means there are plenty of opportunities for fights to break out when he is out in the city and he rarely comes back to the cult without a scrape and a bruise.

Character Friday

Release date is fast approaching and to get you ready for your time in Middelburg, for the next 10 weeks we will be giving your a sample character that you can use in your games.

All these characters’ skills and backstories were created just by using the Runed Age’s Character Generation.

First up on our list is Reyes Mata, a scoundrel from across the sea.

Reyes grew up in the nation of Glaasia in the Shield Maidens, but he wasn’t there for long as he and his family was constantly on the road, fleeing from enemies. This was not as easy as it might sound as they were a family of seven. Mr. and Mrs. Mata had five children, four boys and a girl and Reyes and his brother Vasco were twins.

His family was all he knew growing up, and the one friend he managed to make before yet again moving on left the greatest impression on his childhood. Needless to say, his childhood was a scary time for him.

When his family finally settled down in Middelburg, it didn’t go much better for them. The immigrants were in a poor part of time and money was tight. Reyes couldn’t go to school and was left learning about the worlds on the dangerous streets of the city.

He wasn’t completely unschooled, however, as his best friend turned out to be an apprentice monk at the single Neoist temple at the docks. Things were looking up for Reyes and he even met a girl he fancied, but it turned out her best friend fancied him too and a love triangle never ends well.

With his love life in ruins and his family near destitute, Reyes tried to discover a new rune, knowing that it could make his family kings over night. His younger sister, the baby of the family, tried to help him and together they tried dozens of designs. The last one, however, exploded in their faces. Reyes still carries the scars of it to this day. His sister, however, does not. She died instantly.

When his family discovered Reyes lying amid a pool of blood, guts and bits of bone, they disowned him and forced him to leave. For a long time, Reyes sat with a stolen pistol against his head, contemplating eternity, but he didn’t have the courage.

For the next nine years Reyes did they only thing he knew how in order to get by: he burgled houses, stores, warehouses, anything that contained something of value. For nine years he was very good at it, but you only need to make one mistake, and his mistake was stealing from the wrong people. They took everything of value that he had.

He did more than stealing, however, he also found love with a pretty Neoist girl from the Western lands and together they have three children. Through his ups and downs they have stayed with him, unlike his parents and brothers.

Reyes has grown into a man that enjoys exploring the streets, and purses, of Middelburg in his spare time. Unfortunately he has also grown into a man to whom money is everything and he is as stubborn as a mule when it comes to acquiring it. At the very least, it must be said his piety is a virtue.

But will that help him now that he has lost everything and has a family to provide for? Only time will tell.