Runed Age Dev Journal 3

Last time we showed off probably the biggest new addition to the Runed Age 1.3. In this post we’ll go through some changes that will impact every part of your game. Skill Changes Starting with the Sigil System 1.2 and then going on to Z-LAND, the base Skill System that began with the Runed Age […]

Runed Age Dev Journal 2

Last time we showed you what you can expect in the new Runed Age 1.3. In this post we’ll show you perhaps the biggest (by page size) addition to the Runed Age: Perks & Quirks Perks & Quirks Perks & Quirks are the newest addition to the Sigil System itself, and we’re still in the […]

Stealth Mod Developer Journal #7

Hello everyone and welcome to our seventh dev journal about the Stealth Mod we are making for the Sigil System. In our previous five journal we showed a quick example of the Stealth Mod rules in action and so today we are just going to wrap everything up. As such it should be fairly short […]

Stealth Mod Developer Journal #6

Hello everyone and welcome to our sixth dev journal about the Stealth Mod we are making for the Sigil System. In our previous five journal we have covered all the important mechanics in the Stealth Mod and so this journal will give an example of play using these rules. Stealth in Action The Scenario It’s […]

Stealth Mod Developer Journal #5

Hello everyone and welcome to our fifth dev journal about the Stealth Mod we are making for the Sigil System. Thus far in our dev journals we have shown you what “compound stealth” is, what the Awareness Scale is and how it works, and how to increase and decrease your Awareness Levels. So there is […]

Stealth Mod Developer Journal #4

Hello everyone and welcome to our fourth dev journal about the Stealth Mod we are making for the Sigil System. Last time we talked all about how your characters can increase the Levels on the Awareness Scale, both through the use of Stealth Skill Checks as well as through narrative actions. This time we’ll be […]

Stealth Mod Developer Journal #3

Hello everyone and welcome to our third dev journal about the Stealth Mod we are making for the Sigil System. Last time we showed you the Awareness Scale, the central mechanic around which the entire Stealth Mod revolves and which governs all of its actions. It’s a simple scale from 0-10 with the notice and […]

Stealth Mod Developer Journal #2

Hello everyone and welcome to our second dev journal about the Stealth Mod we are making for the Sigil System. Last time we talked about the difference between Individual Stealth and Compound Stealth, and the different stealth-based actions you can take while skulking around and what their effects are upon each other. This time we […]

Stealth Mod Developer Journal #1

Hello everyone and welcome to our very first developer journal ever, for anything really. Before we set up the website and our social media, we had already completed 99% of the work on The Runed Age, and the Sigil System was a quick transcriptional job. But here we are going to work with you through […]