Magic Mondays – False Door

For Magic Mondays this week we give you a way to move unseen.

This week we show you the False Door array.

Notation: Sustain the Receiving of Light if no Humans are present.

Class: Utility

Description: The False Door array is a must have for any spy, secret society or just plain anyone who wants a secret hideout and doesn’t want it discovered. The False Door, as its name implies, creates the illusion of a solid surface where there isn’t any, and vanishes when someone approaches.

It does this quite simply. The array you see here is only one half of the process, the receiving end. Another array that simply says Send Light is placed facing a wall. Any light that comes through that array’s field of effect is then Sent to this array. That light would include any light bouncing off the wall. That light, that image of a wall, would go straight through the first array and come out of this array, making it appear as if there was a wall where the False Door array is.

There are two thing you need to worry about. First is how the receiving array is positioned so that the wall doesn’t appear upside down or at an angle. You might have to re-position and play with it for a while until you get it just right, but if you do, you can make a doorway, or alleyway completely disappear into the walls around it. The second is finding a patch of wall (or whatever you are using to disguise the entrance to your secret hideout) that matches where the entrance is. You don’t want someone to be walking down an inner city alleyway and suddenly seeing a section of fancy marble wall.

After all this, you might be asking yourself why there is a need for this illusion to disappear if a person gets close enough to it. The answer is twofold: Firstly, if the only people allowed inside this secret hideaway already knows about it, then it is for pure convenience. Remember that all light that enters the Sending array will come out of this one. So after you step through the fake wall, you will see the rest of all the light from the first array. You would rather see the door you have to open or the passageway you want to walk through and not blindly having to make your way through, so by shutting off the light, it allows for an easier access. Of course, if you want people (the right sort of people, of course) to find your secret hideaway, then having the illusion disappear when they are close makes everyone’s life so much more simple.

In either event, if will probably pay good dividends to have an extra array hidden away behind the illusion, perhaps some sort of offensive array that must be disarmed so you can keep undesirables out.

Magic Mondays – Dying Light

For Magic Mondays this week we give you a sight to remember.

This week we show you the Dying Light array.

Notation: Create 20 Lumens of Light per cubic centimetre in an area 1000 times greater than the array and Contain all Light to this area.

Class: Offensive

Description: This is the sister to the Swan Song array and is intended to be just as cruel and brutal. The only real difference is that where the Swan Song deafens you, the Dying Light blinds you.

It does this by creating a light twice as bright as the sun all around the victim. The fact that this array creates light within every cubic centimetre of the containment field is important. With sound, it doesn’t matter which way you are facing, the sound from the Swan Song will rip your ears apart all the same, and that’s why the sound of that array can come solely from the metal “bomb”. With light it’s different. If you’re not facing the right way or if there is something in between you and the bomb, then you would probably only get temporary flash blindness. That issue is solved by the Dying Light array. It doesn’t matter which way you turn or what is in between you and the “bomb”, as long as you are within the containment field (a good ten metres, so it’s no laughing matter) you will feel as if you are standing inside the sun.

It won’t even help closing your eyes (if you can in time) as pressed right up against your eyelids will be, yes again, a light twice as intense as the sun. Even through your eyelids, this is will be a painful experience, and seeing as this array can be precharged with as much energy as needed, you would have no idea how long to keep your eyes pressed shut. Eventually you will have to open them and when you do the last thing you will ever see is the brightest light in the world.

Lucky for everyone not caught in the containment field as all light is contained within, meaning everyone outside will just see a solid black sphere and presumably hear the agonising shouts coming from within.

If you don’t want to just blind someone or just deafen someone, remember that if you are good as inscribing tiny runes onto 1cm metal balls, you can put both the Swan Song and the Dying Light arrays on the same metal “bomb”, meaning you can blind and deafen someone at the very same time. If you are that cruel, that is.

Magic Mondays – Swan Song

For Magic Mondays this week we give you a sound you’ll not soon forget.

This week we show you the Swan Song array.

Notation: Create Sound at a strength of 150 Decibels if Stone is present and Contain Sound to a space 1000 times greater than the array if more than 100 Decibels of Sound is present.

Class: Offensive

Description: This is the Sound Bomb‘s bigger and angrier brother. It is also the first Bomb type array which is utterly and completely an offensive array. Even the Crypt’s Breath array, as foul as it is, can be used in a more “utility” fashion (by clearing a house from pests), but not the Swan Song. It is a cruel and efficient weapon meant to cripple and disable opponents, and if you are extremely unlucky this can also kill you.

It is called the Swan Song because if you are caught within its blast then it is the last sound you will ever hear. This array permanently deafens humans by creating a sound so loud that it bursts your eardrums. A 150 decibels, especially at close range is more than enough to do that and the shockwave will also blast you off your feet and knock the wind out of you. While the fatal decibel range is between 180-200, a sustained wave of 150 decibels can cause embolisms in your lungs which can travel to your heart or brain to kill you as gruesomely as any bullet can.

The reason for the second Contain rune in the array is thus fairly obvious, when you throw the 1cm metal ball at someone, hoping to rupture their eardrums, you don’t want to be permanently deafened yourself. So the array restricts all sound above 100 decibels (thus also the sound it creates itself) to 1000 times the array’s area, or 10 meters. So everyone within 5 metres of the array will never hear a sound again, while everyone outside it will never even know what is happening.

By containing the sound, you will only make it echo and reverberate throughout the containment field. As the array has an If-Then statement, it can be precharged with as much energy as needed, meaning that deafening sound can continue for as long as needed. That is what makes this array so deadly, as continual close proximity to the sound can cause the earlier mentioned embolisms. If you add in a Human rune to the If-Then statement alongside the Stone rune, you can also use this array as a trap, to deafen unsuspecting enemies.

Its usefulness is combat should be quite apparent. If you are in a heated firefight, simply throw a few of these at them and not only will they be momentarily stunned, since they are now deaf you can creep up to them without a worry. This array is also perfect when you are running away from overwhelming opposition for much the same reasons.

Magic Mondays – Updated Sigil System Incantations

Instead of an array for Magic Mondays this week, we bring you and update to the Sigil System book and to the incantations.

For those of you who already have your hands on the Journal of Array Design Volume 2, you might have noticed that we slyly, and slightly, changed the way incantations work. It’s not a big change, and it does make life far easier for you.

In some arrays (like the Fireball incantation) you will find, or you can make, runes that have modifications on top of modifications on top of modifications. For example, you can want to increase the speed of a Pull rune by modifying it with a Quicken rune that is in turn modified by another Quicken rune and so on until you have a Pull rune with a “tail” of 5 Quicken runes.

Normally, you would read this part of the incantation like so: (Pull, modified by Quicken, modified by Quicken, modified by Quicken, modified by Quicken, modified by Quicken). Or as an incantation: Ob Trehen Ant Schniv Ant Schniv Ant Schniv Ant Schniv Ant Schniv Cob. This is technically correct, but it is also a lot of repetition that needlessly extends the incantation.

Instead, you can simply say by how many times a rune is modified by itself. That would turn this part of the incantation to look like this: (Pull, modified by Quicken by five). Or as an incantation: Ob Trehen Ant Schniv Fayf Cob. You still have the same information, but in a far more compact form.

And that’s it! Rather than repeating yourself endlessly, you can now simply say by many modifications you are using and cut all that time out sounding like you have bad stutter.

If you have already downloaded the Sigil System, you should have received an email for an updated version so you are good to go.

Also, if you haven’t yet gotten your hands on the Journal of Array Design Volume 2, click the banner above and get right onto it.

Magic Mondays – Unlucky Round

For Magic Mondays this week we give you an array you can set and forget and still have it work.

This week we show you the Unlucky Round array.

Notation: Pull Human at a speed of 512 m/s.

Class: Offensive

Description: Physics is a funny thing and often counter-intuitive until you give it some serious thought, and if you want to be the best runist you can be, then you surely must give good old physics as good and serious a thought as you can.

One of the three laws of motion in physics is that every action has an equal and opposite reaction. This is just one of those things that has to be, the universe wouldn’t exist as we know it without that particular law. Lucky for us, among everything else this physical law does for us in our daily lives, it also makes this array work.

That is because there is no real difference between a push and a pull and there is no particular emphasis placed on the direction in which a force is applied. What this means is that there is no real difference in the impact between you running into a car at 10 kph and a car driving into you at 10 kph. There also isn’t a difference between the magnet holding onto your fridge, or the fridge holding onto your magnet, there’s just a force applied in a specific direction and the universe takes care of the rest.

All that is precisely how the Unlucky Round works. As it’s name implies, it is inscribed on a musket ball, but this round isn’t ever fired from a musket or a pistol. Rather it is left around wherever it can do the most damage as a type of boobytrap. Then, whenever someone gets close to the round, it will attempt to pull that human toward it as a speed of 512 meters per second, but just as your magnet can’t pull your fridge towards it, the round can’t pull the human closer. Instead, just as with the fridge, the musket ball will be propelled towards the human at 512 meters per second.

In a twist of irony, thanks to the third law of motion, the human acts as their own fatally fired musket.

Now, it must be mentioned that in all cases this array must be modified in some form or fashion, most often with a containment field within which the array will work. We haven’t put that here as it will depend entirely on the context that you find yourself in, but it can’t just be left as is or it will go seek for the nearest human anywhere on the planet if it has enough energy.

Also, while this array has to be precharged before it can work, you should never precharge it before you place it as a trap as you will be the nearest human to it and it will come straight at you.

And lastly, if you want to do even more damage, remember that you can inscribe other offensive arrays onto the same musket ball as the Unlucky Round, meaning that when it does hit someone, the other array will activate and cause quite the calamity.

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Magic Mondays – Shadow Valley

For Magic Mondays this week we give you an array that will protect you even in the most direst of circumstances.

This week we show you the Shadow Valley array.

Notation: Exclude Light and Sound from all Humans within an area 10 – 100 times larger than the array’s size.

Class: Utility

Description: A nomadic tribe in the Western deserts have a sacred hymn that assures them that no matter the trials and tribulations and oppressions, that no matter how dark and shadowed the valley be through which they walk, their god will be with them to comfort and protect them. It seems a footman in Middelburg had been quite taken by this hymn when he created this array, although whether he designed it because of the comfort the hymn brought him or because of sheer sacrilegious irony we will never know.

Just as the hymn says, this array will protect you while you walk through a shadowed valley, surrounded on all sides by confusion and misery… even though that confusion and misery is entirely and utterly your fault. What the Shadow Valley does is blind and deafen everyone around you while keeping you immune from the effect. The purpose, of course, is to confuse and disable your opponents while you do what needs to be done.

It does this through two points of runecraft every good runescribe should be aware of. Firstly, by using the secondary array to create the effect of a containment field that excludes light and sound and then applying this entire effect to all humans in range. This means that the containment field is equally applied to all bits of a human that it can reach. This means that every exposed piece of skin will become a focus point for the containment field. Since the containment field excludes light and sound, it means that no light or sound will be able to breach a human’s outer layer, effectively blinding, deafening and muting every human in range.

It excludes the person bearing the array by using an “exclusionary modification” on the Contain rune, thereby excluding the first 10-times-the-array’s-size area from the effect, but since there is a Gargantuan rune on the same Contain rune, the effect is still spread out to a 100 times the array’s size. This is the second way that you can create a doughnut shaped field of effect to spare the bearer of the array the effects of it. The first way is to use a Shell rune such as in the Invisible Chaos array and modifying its size to what you want. Both methods give the same effect, so it is up the designer to choose what he wants.

Now to how it is put into practice. As with most footman arrays, this array is inscribed upon a disk 10 cm in diameter, meaning the shadow effects start a meter out and ends 10 meters out. However, if you leave it at that, you will only be blinding, muting and deafening everything at and above the level of the array. What you want to do is inscribe this array on both sides of the disk so that no matter where a person is, no matter the altitude, they will be caught up in the array’s effects.

And with all of that done, you can safely steal, burgle and murder to your heart’s content.

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Magic Valentines – A Moment in Time

Valentines Day is fast approaching and so we thought we’d give you two treats today. First is a 50% Off Sale on all our Runed Age products, and second is a slightly romantic runic array for today.

This week we show you the Moment in Time array.

Notation: Increase the speed of Time by 16, Contain it the circumference of the array, and Slow Time by 16 at the circumference of the array.

Class: Utility

Description: A bubble in time. A moment of it captured, stretched and protected from the rest of the universe. This array can do only one thing and that is give you a little extra time while making sure you aren’t disturbed. For two lovers wishing a moment, an hour or even a night would last forever, this is definitely the array for them. For students needing an extra moment to study, or warriors needing to catch their breath while planning their next attack, this array also works remarkably well. However, we’ll focus on the lighter side of life today.

This array gives you more time in a simple and easy to understand manner, it simply speeds up time within the array by 16, meaning that one hour outside the array means 16 hours inside it. If you only have 5 minutes to spare for a quick kiss and a hug with your better half, with this array you could make it a cuddle too.

Speeding time up inside the array is straightforward enough, but by slowing down time by an equal amount around the edges of the array exploits a rule of physics that should keep anyone inside fairly free of distractions.

As time is sped up by 16 times inside the array and slowed by 16 times at the array’s edge, this means there is a disparity at the edge of 32 times normal speed. Anything coming from the outside is first slowed down by 16 times and then suddenly sped up by 32 times. This is where things get stretched and compressed.

Imagine a bullet travelling through the array. First it must be slowed down, but as the tip of it slows down as it enters the edge of the array, its rear is still travelling at the same speed. this will scrunch up the bullet as if it is hitting a near solid object. Then once it is through this ordeal, it is sped up 32 times and so it will be stretched as if it is soft taffy being pulled by a machine. Now imagine the same happening to light and sound.

Sound and light when sped up (in wavelength that is, since both are constants) increase in frequency. While inside, you will hear everything outside as shrill shrieks lasting a fraction of a second, not to mention a tad mangled since it had to be slowed down so abruptly first. The same happens with light. While inside, the entire colour spectrum will shift to the red side of the spectrum, meaning blues will look green, greens could look orange and you will even start to see ultraviolet light. It will be an absolute riot of colour that will make everything outside look (and sound) nearly incomprehensible.

But that is entirely the point. When inside this Moment of Time, you want to exclude yourself from the real world, and what better way than to make the real world appear alien and strange.

And speaking of strange new worlds, remember that there is a 50% Off Sale on all our Runed Age products, and only until Valentines Day, so get in quick.

Magic Mondays – Life Rune & Circle of Life

For Magic Mondays this week we celebrate all things undead in Z-Land by giving you a whole new rune!

The Life rune does exactly what it’s name means: it distinguishes between that which is alive and that which isn’t. If you simply link Create with Life, it will create a conglomerate of single cells as they are the ancestor of all life, but that isn’t what makes it so interesting. When you modify any Plant or Animal rune (such as Human, Canids, Felids, etc) with Life, you can specify that you only want to target living animals. And as you will see below you can also make exclusionary modifications so that you can specify you only want to target dead things… or in the case of Z-Land, undead things.

And to see the Life rune in action, here is the Circle of Life array:

Notation: Create a Containment Field that excludes Dead Humans if any are present.

Class: Defence

Description: The most basic of anti-zombie arrays you can make, and also the one that will save your life more times than you will be able to count. The Circle of Life destroys dead (and undead) humans when they enter the array’s field of effect. It’s simple, it’s clean, but it brings a new element to the realm of runic array design and that is the concept of the exclusionary modification.

Exclusionary modification works in much the same way as a normal modification. Whatever rune you put as the modifier tells the array what specific sort of material to target. Modify a Blood rune with a Human rune and you tell the array not to target any sort of blood, but to target human blood specifically; modify the Human rune with a Life rune and the array will specifically target living humans only. It all sounds straightforward and very familiar, but what if you don’t want to target living humans or all humans, but specifically dead (or undead) humans?

Well there are two ways to do this. First is to make an array that targets all humans, then use that array as a secondary array inside a larger one and exclude living humans from the effect of that secondary array. It does the same thing as the Circle of Life, but you can easily skip all those steps and simply use the Life rune as an exclusionary modification to tell the array to target humans that are not living.

As you can see in the array above, to make an exclusionary modification is quite simply. All you do is add an extra ring around the rune to show it is being excluded just like you would do with an “If-Not-Then” statement or an “Exclude” statement that the Circle of Life also has.

And there you go, now you have far more flexibility in your runic array designs. Remember you can also use an exclusionary modifications when it comes to speed and size runes to be able to better hone the accuracy of your arrays.

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Also stay tuned for Wednesday when we’ll show you how you will be able to bring the undead, survival goodness to The Runed Age’s Middelburg and you will be able to bring the magic of the runic arrays to the apocalyptic wastelands of Z-Land.

Magic Mondays – Hell Plain

For Magic Mondays this week we take the termed ‘scorched earth’ to a whole new meaning.

This week we show you the Hell Plain array.

Notation: Transmute, within an area 1 million times the size of the array, Stone into Carbon and apply the effect of Created and Sustained Fire to the Carbon.

Class: Offence

Description: Most people only have their imaginations to help them when it comes to picturing what hell looks like. Those who have seen the Hell Plain array in action don’t need their imaginations any more for this, they have seen hell with their own eyes. The Hell Plain turns any stone, brick, soil, clay, pebble or bit of sand into amorphous carbon (ie coal) and sets it on fire. Keep coal burning long enough and it will sustain that fire all on its lonesome, so the fire part of this array is only intended to start that reaction.

The first thought at seeing this array might be that it is meant to incapacitate opponents by turning the ground they are standing on to burning coal, or perhaps it is a means of losing pursuers as they would want to get their hands on you somewhat fiercely if they are to cross burning coals voluntarily. One might even think that this array is meant to destroy buildings or entire towns (noting the size of the transmutation), and while it has been used for all of this and more, the purpose of this array is actually more sinister than any of that.

A scorched-earth campaign is when a military force denies its opponents the resources they need to survive and fight back. This can be any type of resources, but as the name implies, a lot of comes down to literally scorching the earth and salting the lands afterwards in order to destroy farms and crops and ensuring nothing can be planted there again for the foreseeable future.

This is precisely what this array is meant to do, but it goes one step back and an intensity further. It doesn’t salt the land, but you don’t need to afterwards. A field of coal set alight will burn for weeks if not months and then for ages afterwards the soil will be far too hot to sustain plant life. All it takes is one primed cannonball to turn everything within 30 kilometres or so in a hellscape and starve the thousands around it who depended on that farmland. All it takes is one determined army to turn an entire country into a living hell. This is precisely what happened during the century long Delkan Holy Wars, and nearly half of the Delkan nations are now barren, black fields where nothing has grown in centuries.

Of course, you could simply use it on the enemy armies and give them a taste of hell before they get there, and this is precisely what the mad king Markus VI did when the Heavenly Empire of Man invaded Fresland. The western marches of Wesfresia today is now called the Black Border with the Empire and if you go digging in there, you don’t need to dig awfully far in order to find whole platoons of skeletons fused into their metal armour.

Want to create your own runic arrays? Well it’s never been as easy as it is now with the new Rune Cards, a deck of 85 cards designed especially for runic array creation. Simply click on the banner above and enjoy.

Magic Mondays – Wind Shear

For Magic Mondays this week we a magical sword that can cut through anything.

This week we show you the Wind Shear array.

Notation: Create a Containment Field as wide across as the array and 100 times as long that excludes Animals, Wood, Stone, Iron and Light if these materials are present.

Class: Offence

Description: Not as clumsy as a musket. An elegant weapon of a more civilised age.

The Wind Shear array is more than just an array, in fact it cannot even function properly as just an array, it is a tool and a weapon, it is an extension of the body put to beautiful if lethal purpose. The Wind Shear is an array put on the top of a sword hilt instead of a blade and the rest is easily imagined. This ephemeral sword can cut through nearly everything and absolutely nothing can stop it, not even another wind shear sword, for there is really nothing to stop other than a containment field and no containment field can stop another.

The array as shown above is incomplete. In order to be an effective sword, this one must be able to be “sheathed” and such it can’t be “on” all the time or you might cut your own leg off by mistake. As such the Create rune and affect line requires an additional If-Then statement that can act as a switch (most often a physical one on the sword) through which you can turn on or off the containment field. Whatever material and rune you use to trigger the “on switch”, remember that you can’t then use that as a material that this array destroys.

Which leads us onto the next part…

There are only five materials that this array destroys, but this is merely for ease of viewing. True Wind Shears are easily adaptable to the environment and to the skill of the person drawing it and so you can add as many materials as you want in there. Some Wind Shears have thirty or forty materials that it destroys, ensuring that it covers all its bases.

Just remember to keep the Light rune in there as it serves two purposes. Firstly, it acts a guide for where the “blade” of this sword is, so you don’t under- or overestimate its length and cut off something of yourself that you’d rather not part with. Secondly, a midnight black blade that can cut through anything and can appear from thin air is as useful a negotiation tactic as the stoutest cannon. Many a man has backed down from a fight when a wind shear sword has been turned on, knowing what comes next.

Want to create your own runic arrays? Well it’s never been as easy as it is now with the new Rune Cards, a deck of 85 cards designed especially for runic array creation. Simply click on the banner above and enjoy.

Magic Mondays – Transcendence

For Magic Mondays this week we show you an array to speed your soul on its way to the next life.

This week we show you the Transcendence array.

Notation: Transmute Human into Light and Sound at a frequency of 250 Hz if Human Blood is present.

Class: Offence

Description: “Transcendence” literally means to “climb above” and most use this to describe a spiritual journey and exercise to climb above this world and reach a next plane of spiritual existence. Some monks fast and meditate for years before reaching this transcendent state where they claim they are in tune with the music of the world. Priests of course say we must first shed our mortal coil before we will reach transcendence in the afterlife, but only if we are faithful to their gods.

The footmen on the streets of Middelburg however have found a far quicker means to achieve enlightenment: at the end of a barrel.

The Transcendence array is named as tongue-in-cheek, ironic and sarcastic as all arrays, but at least it gives a good show. This array is only possible because of the Invert rune. When applied to the Transmute rune, the Invert rune inverts the flow of transmutation. Rather than light and sound being transmuted into humans, humans are now transmuted into both sound and light. This is the only way that you can transmute one thing into several.

The other interesting thing to note is that this array produces a specific frequency of sound, 250 Hz to be exact. This is because the Sound rune produces exactly 1 KHz frequency when created or transmuted. By slowing the sound, as in real life, it lowers the frequency of sound produced. And 250 Hz gives almost perfectly the key of B.

So with all this light and show, what exactly happens? Well once the musket or pistol round enters the body, it transforms the person it enters into flash of light with an accompanying blast of sound. With the energy contained within a human body, this is no small flash or bang. The light can be seen from blocks away and the sound is like a church bell hit with a war hammer. Other than giving the poor unfortunate a proper send of with all the pomp and circumstance of an emperor, it also serves to blind, deafen and disorient the victims comrades, giving you and yours the chance to kill them as well.

Unfortunately, once someone has “transcended” everyone and their mother will know something is amiss and the constables won’t be far behind. Best to use this once and get done with your business before your hear the constables’ whistles.

Want to put your arrays to good use? Use them in The Ruined People, the new campaign book released last month. Click the image above and see what the arrays can do in the grand city of Middelburg.

Magic Mondays – Eightfold Path

For Magic Mondays this week we show you an array to calm your mind and soul.

This week we show you the Eightfold Path array.

Notation: Transmute Air into Fire that excludes Heat if a Human are not present and Contain, Sustain, Rotate and Slow the Fire.

Class: Utility

Description: The array’s true name is not actually the Eightfold Path, but the Alfresians could not easily pronounce the Uttosian name for it and so simply called it for the Uttosian spiritual philosophy in which it is used. In one of the many Uttosian faiths, the Eightfold Path is the way of reaching spiritual and mental enlightenment. The last of the eight paths to enlightenment is to master the art of meditation, and for this the Uttosian monks use this array.

For all practical uses and purposes, this array has none. While it falls under the “Utility” heading, it is more of an ornamental array. The fire it creates is as cold as ice and thus no good to anyone, the array requires far more energy than it rightly should by having to spend it on slowing, rotating and sustaining the fire. It may look pretty, but that’s about it. To any practical minded and serious runic scribe, this array would frustrate him to no end… which is precisely it’s point.

The Uttosian monks inscribe this array onto small wooden disks that can fit in the palm of your hand. Wood, of course, is an insulator and not a conductor and that’s why you find a footman’s arrays inscribed onto copper or silver. There is a reason for this, however, and that is because this array uses body heat as it’s main source of energy and using copper and silver would allow it to gain too much energy too quickly.

To master the art of meditation, a monk simply places the wooden disk inscribed with the Eightfold Path onto one palm and then closes his other hand over it. And so he sits, hands clasped together until his body heat has leached enough energy into the disk to sustain a fire. If he doesn’t meditate long enough, the fire he creates will last only a few seconds and the Eightfold Path requires eight hours of a dancing, ice cold flame. So the monk sits, hour after hour, day after day, week after week, until he is confident there is enough energy in the array. If he is wrong, if he hasn’t waited long enough, the flame will not burn for eight hours and the monk will have to start all over again.

In Middelburg, there are precious few Uttosian monks, but the Runist monks of the Monastery in Runedal have taken a liking to this array and have started using it as a test of patience and fortitude, often assigning ill tempered apprentices to produce an eight hour flame if and when they become too insubordinate.

Want to put your arrays to good use? Use them in The Ruined People, the new campaign book released last month. Click the image above and see what the arrays can do in the grand city of Middelburg.

Magic Mondays – Heartfire

We continue our fiery theme this week with an array that is sure to give your enemies something to complain about.

This week we show you the Heartfire array.

Notation: Transmute, within an area 100 times greater than the array, Blood into Fire if Human Blood is present and Sustain that Fire.

Class: Offensive

Description: The sadistic footman who first came up with this array’s design called it Heartburn in a dark and ironic attempt at humour. After seeing the horror that it can inflict upon the human body, everyone else in the city decided that perhaps this was one of those things best not joked about. And so the name Heartfire came about. Not as humorous nor as accurate anymore and when first heard, it does make the array seem far more gentile than it truly is.

At first glance, the way this array works seem fairly straightforward: it transmutes blood to fire and sustains it; since this only happens in the presence of human blood, you can tell that it is intended to work inside the human body. With all of this, it is easy to work out that the intention of this array design is to create a fire within the human body, presumably in order to create as much pain and suffering as possible in order to keep an enemy occupied and distracted while you do what you do best.

If you followed along so far, you would have been entirely correct in your assumptions, however there is one thing you are missing: this array has an insidious nature that works within a loophole of the rules of the arrays, and more specifically the way that the array’s field of effect works.

An array’s field of effect stretches out from the array in all directions facing forward from the centrum. Put it flat on the ground and the field will move left and right, forward and back, and up but not down. If there is no Contain rune or Size rune applied to the array, then the field of effect will equal the energy put into array.

This is all well and good, but there is a limitation to the field of effect. While it can flow around objects, it cannot move through them unless they are targeted by the array. Put a rabbit on top of a table, and an array below it with a array that simply says Create a Containment Field that Excludes Rodents and the nothing will happen to the rabbit. That is because the table is blocking the containment field (the array’s field of effect). If the array said Create a Containment Field that Excludes Rodents and Wood then goodbye Mr. Rabbit, because now the field of effect is targeting the table it can move through it.

Now back to the Heartfire. Ordinarily, blood inside a human cannot be targeted because your skin blocks the array’s field of effect. But break through the skin, with a bullet inscribed with this array for example, and then the blood is fair game. Mostly, the body is filled with small capillaries and veins that can be closed off by muscle movement and collapsed by sudden and severe trauma, like a bullet inscribed with this array for example, and so the blood that this array affects will only be that pooling around it. However, should you be lucky enough to strike a major artery (or even the heart itself) then this array’s field of effect can flow into nearly every artery it can find, transmuting blood across the body into an everlasting fire.

That is why this array is so horrific, because it can destroy the body from within, and the fire it creates will last long after the soul has left the body. Truly an array that would make the mad king Markus VI ‘the Incendiary’ proud.

Want to put your arrays to good use? Use them in The Ruined People, the new campaign book released just this month. Click the image above and see what the arrays can do in the grand city of Middelburg.

Magic Mondays – Hellish Rebuke

Sometimes it’s not about the weapon used or the enemy fought; sometimes it’s just about sending a message.

This week we show you the Hellish Rebuke array.

Notation: Transmute, within an area 100 times greater than the array, Humans into Wood if Human Blood is present and apply the effect of a Created and Sustained Fire to Wood.

Class: Offensive

Description: At a quick glance, you might be forgiven for mistaken this array for the Sculptor. They both work in a fairly similar fashion and, unbeknown to most, they have share an origin in the old Western Neoist Empire. However, where the Sculptor was used to immortalise their emperors in stone, the Hellish Rebuke was used for its worse criminals.

In the Neoist faith, there is a specific punishment in the afterlife meted out to each type of sinner. For the violent and murderous among us, their punishment was to be turned into an olive tree and set alight for all eternity. The supposed irony of this punishment has been lost over the centuries, but not the method, and while there is no rune for olive trees, a simple wood rune suffices. From that time, and even today in the smaller towns and far flung villages, the KaĆ­ns (the Neoist priests and judges) would use the Hellish Rebuke on the murderers in their midst.

The array transmutes the human into wood before setting him on fire, and so it is completely painless. This is hardly a cruel punishment, and it was never meant as such. The Hellish Rebuke is not meant for the condemned prisoner, but for the audience instead. This means of execution is a warning to those watching, a vision of what awaits them in the afterlife should they too follow down the violent path. By the time the fire has completely consumed the wooden statue, the message has sunk deeply into the minds of the audience and for a while at least the towns and villages would be free of crime. For a while.

In Middelburg, however, no amount of dire warnings and extravagant means of execution can stop crime. It’s as much a part of the grand city as the bricks in its buildings. But it does serve well as a warning not to enter an area. Rather than a vision of eternal punishment, the Hellish Rebuke has become a grisly scarecrow used by the gangs of Middelburg to mark their territory. The few Neoists in the city has taken great umbrage at this, but the few who have tried to intervene merely became another burning effigy to the gangs’ bloodlust.

Even the footmen, ever practical as can be, have taken a liking to the Hellish Rebuke. Not as any sort of warning, be it territorial or eternal, but for the sheer shock value. Working in the dark as they often do, having a comrade suddenly become a burning wooden statue would go a long way to demoralise you, and the sudden bright fire would expose your position and reveal you to your enemies. All in all, being on the receiving end of a musket round engraved with this array is not a terribly good thing. The one doing the shooting, however, would be more than cheerful at seeing his results.

Want to put your arrays to good use? Use them in The Ruined People, the new campaign book released just this month. Click the image above and see what the arrays can do in the grand city of Middelburg.

Magic Mondays – Dark Folly

For Magic Mondays today we give you the power over life and death, but dare you use it?

This week we show you the Dark Folly array.

Notation: Contain Human and apply the effect of Inverted Time.

Class: Utility

Description: Conquest is no easy thing. The Westerners and Bythikans trying to colonise the southern continent have quickly found that out, while the Caels and Tolians have long since known that fact when dealing with the Uttosians. In a world where every man has access to the power of the gods, conquest and colonisation is a struggle at the best of days. When the Westerners discovered the southern continent they thought to find simple savages that they could do away with in a day or two. What they found instead were legions of the undead armed and armoured with the arrays and ready to fight. They may not have had the muskets and cannons of the Westerners and Bythikans, but they had the power of death itself.

And so for near on a century, Death and Conquest have waged war.

The Dark Folly is one of the few arrays brought back to the continent exactly as the dark southerners designed it. It was also the first array that gave the Jytohans the clue as to what the Invert rune actually did. As powerful as the Invert rune is, by affecting time it becomes perhaps the most powerful of all runes, because inverting time does exactly what it sounds like: it makes time run backwards.

Playing around with time is about as expensive as it gets when it comes to powering the arrays, and that is why it is so seldom done, but the southerners have found a way around this issue. They only invert time on and inside the human body targeted by this array. It is still costs more energy than turning a man to gold, but far less than inverting time entirely within the containment field.

The effect of this is that the human inside moves backwards and any wounds start to knit themselves as time flows backwards. Even musket and pistol rounds extract themselves as they are caught up inside this time distortion.

While you can use this to heal cuts and scrapes, the dark southerners use this to bring the dead back to life. That is why the containment field exist, because long after a battle has finished, the southern dead are collected and brought back behind safe lines where they are revived. Since time will flow backwards with this array, the dead would naturally move back to the battlefield before any wound closes, but with the containment field they are kept in place.

The result is that it is common practice for the southern kingdoms and empires to have legions they call “the Immortals”, consisting of men brought back to life more times than you’ve had hot meals. These men are killed time and time again, only to be brought back to life in a different place with no memory of the event. Their lives are spent cheaply, but with great effect against the Neoist and Bythikan conquests.

When the Jytohan forces discovered the use of this array, they were as appalled and disgusted as they were ready to use it. Militarily it is the most effective weapon one can have, but spiritually? Neoism, Prodigalism and Progenitorism all teach that the soul leaves the body upon death… so does it come back when the dead are revived? It is question for scholars and philosophers, but what can be said is that the few who have thus far been brought back (both soldiers on battlefields and footmen in Middelburg) were changed by the event. They are different now, more distant with less ties to friends and family.

To call them soulless may not merely be a metaphor.

Want to put your arrays to good use? Use them in The Ruined People, the new campaign book released just this month. Click the image above and see what the arrays can do in the grand city of Middelburg.