Magic Mondays – Gearbox

For Magic Mondays this week we’re changing gears. This week we show you the Gearbox array. Notation: Push Iron at a speed of 1 m/s if Copper is present, at 2 m/s if Copper and Gold is present, at 4 m/s if Copper, Gold and Silver is present, or at 8 m/s if Copper, Gold, […]

Magic Mondays – False Door

For Magic Mondays this week we give you a way to move unseen. This week we show you the False Door array. Notation: Sustain the Receiving of Light if no Humans are present. Class: Utility Description: The False Door array is a must have for any spy, secret society or just plain anyone who wants […]

Magic Mondays – Dying Light

For Magic Mondays this week we give you a sight to remember. This week we show you the Dying Light array. Notation: Create 20 Lumens of Light per cubic centimetre in an area 1000 times greater than the array and Contain all Light to this area. Class: Offensive Description: This is the sister to the […]

Magic Mondays – Swan Song

For Magic Mondays this week we give you a sound you’ll not soon forget. This week we show you the Swan Song array. Notation: Create Sound at a strength of 150 Decibels if Stone is present and Contain Sound to a space 1000 times greater than the array if more than 100 Decibels of Sound […]

Magic Mondays – Updated Sigil System Incantations

Instead of an array for Magic Mondays this week, we bring you and update to the Sigil System book and to the incantations. For those of you who already have your hands on the Journal of Array Design Volume 2, you might have noticed that we slyly, and slightly, changed the way incantations work. It’s […]

Magic Mondays – Unlucky Round

For Magic Mondays this week we give you an array you can set and forget and still have it work. This week we show you the Unlucky Round array. Notation: Pull Human at a speed of 512 m/s. Class: Offensive Description: Physics is a funny thing and often counter-intuitive until you give it some serious […]

Magic Mondays – Shadow Valley

For Magic Mondays this week we give you an array that will protect you even in the most direst of circumstances. This week we show you the Shadow Valley array. Notation: Exclude Light and Sound from all Humans within an area 10 – 100 times larger than the array’s size. Class: Utility Description: A nomadic […]

Magic Valentines – A Moment in Time

Valentines Day is fast approaching and so we thought we’d give you two treats today. First is a 50% Off Sale on all our Runed Age products, and second is a slightly romantic runic array for today. This week we show you the Moment in Time array. Notation: Increase the speed of Time by 16, […]

Magic Mondays – Life Rune & Circle of Life

For Magic Mondays this week we celebrate all things undead in Z-Land by giving you a whole new rune! The Life rune does exactly what it’s name means: it distinguishes between that which is alive and that which isn’t. If you simply link Create with Life, it will create a conglomerate of single cells as […]

Magic Mondays – Hell Plain

For Magic Mondays this week we take the termed ‘scorched earth’ to a whole new meaning. This week we show you the Hell Plain array. Notation: Transmute, within an area 1 million times the size of the array, Stone into Carbon and apply the effect of Created and Sustained Fire to the Carbon. Class: Offence […]

Magic Mondays – Wind Shear

For Magic Mondays this week we a magical sword that can cut through anything. This week we show you the Wind Shear array. Notation: Create a Containment Field as wide across as the array and 100 times as long that excludes Animals, Wood, Stone, Iron and Light if these materials are present. Class: Offence Description: […]

Magic Mondays – Transcendence

For Magic Mondays this week we show you an array to speed your soul on its way to the next life. This week we show you the Transcendence array. Notation: Transmute Human into Light and Sound at a frequency of 250 Hz if Human Blood is present. Class: Offence Description: “Transcendence” literally means to “climb […]

Magic Mondays – Eightfold Path

For Magic Mondays this week we show you an array to calm your mind and soul. This week we show you the Eightfold Path array. Notation: Transmute Air into Fire that excludes Heat if a Human are not present and Contain, Sustain, Rotate and Slow the Fire. Class: Utility Description: The array’s true name is […]

Magic Mondays – Heartfire

We continue our fiery theme this week with an array that is sure to give your enemies something to complain about. This week we show you the Heartfire array. Notation: Transmute, within an area 100 times greater than the array, Blood into Fire if Human Blood is present and Sustain that Fire. Class: Offensive Description: […]

Magic Mondays – Hellish Rebuke

Sometimes it’s not about the weapon used or the enemy fought; sometimes it’s just about sending a message. This week we show you the Hellish Rebuke array. Notation: Transmute, within an area 100 times greater than the array, Humans into Wood if Human Blood is present and apply the effect of a Created and Sustained […]