Sigil Bestiary – Caretaker Automaton

When the ancient precursors departed this world, they left behind them a multitude of hidden workshops, laboratories and foundries scattered across the known world. Within this underground lairs, their artificial children carried on with their assigned tasks, unaware of the world outside or that their parents had abandoned them. Now, countless centuries later, these Caretaker Automatons still attempt to carry out their masters’ orders and keep their homes in as good a condition as their weathered and aged limbs can manage. It is because of these tireless stewards that the precursors’ lairs are still in working condition, even if barely. The Caretakers can do much, but no man or machine can

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Sigil Emporium – Hand of Glory

The Hand of Glory is as powerful an artefact as it is macabre. Anyone with enough skill and knowledge can create a Hand of Glory, and yet it is still a rare sight in the lands, but the few which do exist are the best friends of thieves and felons, as it allows you to walk anywhere and everywhere without fear of being stopped. To create a Hand of Glory, cut off a hand of a criminal that died on the gibbet (the hand that did the crime), wrap it in the funeral pall, and pickle it in salt and the urine of a man, a woman, a dog and a

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Sigil Bestiary – The Commoner

Commoners, you see them everywhere. That’s why they are called commoners, after all. There is not much to say about the humble Commoner, other than he is humble and fairly common. They do blend into the background, don’t they? They form the vast majority of people, do most of the work, and yet if they were of any importance, they would by definition no longer be a Commoner. How curious. Combat 30 Social 30 Explore 30 Mental 30 P. Wounds 3 M. Wounds 3 Perk: Mule: Double the weight and amount of gear, equipment and other items that you can carry on your person, and that you can push and pull.

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Sigil Emporium – Lucky Rabbit’s Foot

Every culture has its amulets, totems and symbols that ward off evil and provide good luck. None are so ubiquitous, however, as the humble rabbit’s foot. As ever-present as the rabbit’s foot is, not all feet are made equal. Most only provide luck in the form of confidence on their owner’s part. To make a rabbit’s foot lucky requires a fair amount of work and, ironically enough, bad luck. The circumstances around the “acquisition” of the rabbit’s foot are what makes it lucky. The more nefarious these circumstances, the luckier the totem will be as it will absorb all the bad luck, leaving nothing but good luck for its wearer. The

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Sigil Bestiary – The Werecreature

Werecreatures are men cursed with a terrible fate: to turn into a man-beast when they lose control of their emotions, or during some mystical and preordained times. For those lucky few, they learn to spot the cues for when they are about to transform and move far away from their loved ones. For the unlucky, they leave a bloody trail in their wake as they flee towards the dark places in the world. Werecreatures can take any form. Some become wolfmen, others manbears, and still others become degenerate ratlings or freakish manbats. Some believe that the beast the man becomes is based on what darkness lies within his heart, while other

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