This is Z-LAND where humanity is no longer the top of the food chain, where every day could be your last. Hunger, Thirst, Sleep and Exposure all wear down on you in a battle of attrition with the unstoppable Dead. Find the answer to the question “just how long would I survive” as you and your friends attempt to do just that. What makes Z-LAND unique is we take the survival aspect of survival-horror very seriously. You will see your character weaken as sleep deprivation, hunger & thirst slowly whittle them down. But that is where the choice comes in, will you just take it? Or will you do anything & everything necessary to survive? How much of yourself can you retain in your battle to survive?
Z-LAND is based on the Sigil System base rules, our robust universal system, that makes simple and quick, but with lots of depth. On top of this we’ve added new rules to test your survival skills to the limit. Hunger, thirst, exhaustion and exposure kills just as easily as an undead, so if you don’t take care of yourself then you won’t last long in Z-LAND. But it won’t be a zombie apocalypse game without the zombies, and we’ve added a boat-load of different ones. You won’t just be dealing with slow, shambling zombies. There will be ones that can sprint faster than you can, punch harder, and some that may even be more cunning than you. All of these pale in comparison to the scourged creatures that walk the wastes, spewing plague-carrying spores into the wind, creating and more infected. Survival in Z-LAND is no easy feat.
We’ve also included a Quick Start Guide that condenses the most important rules of Z-LAND down to less than 5 pages. So if you (or someone in your group) has never played Z-Land before, or any tabletop RPG for that matter, then this is the perfect way to get up to speed on how to play the game, and leave the finer details to your GM and the main corebook.
Z-LAND starts off in our world, in our present day when all hell breaks loose and 1 in 10 people turn into zombies in their sleep. It’s all downhill from there as the world is ravaged by the undead hordes it could never prepare for. It’s every man for himself in a world where anyone could turn into one of the undead at any moment. The world is gone, and now we just have to survive.
The story picks up in the second time-frame of Z-LAND: the dead world is now 15 years old and the planet will never be the same. Civilisation didn’t rebuild, it just got worse. Less than 1% of humanity before the apocalypse still remains alive and uninfected, facing off against more than a billion undead screamers, biters, runners, shamblers and the unholy scourged. Those that have managed to survive this long intend to keep doing just that, but those born into this new world want to make it their own. And then there is the question of the new, hairless, smart undead they call the Unborn…
The tale concludes in Z-LAND’s third time-frame: a new beginning for a new world. 175 years have passed since the apocalypse, and the world has stabilised after a fashion. The Unborn are now the rulers of the world, and us humans have divided into pockets of civilisation, each changing and adapting along a different path. Each has found its niche in this strange new land, but the evergrowing Unborn territories leave no room for us. It now becomes a question of who will kill of who quicker. It really is us or them.