The new version of the Z-Land beta is now out and on its way to you!
There’s a few minor things that have been added and changed in this section (such as adding in sample Infected character skill blocks, adding computing to the character generation’s careers and starting to add in archetype logos) but the main event for version 3.0 is scavenging!
In the post apocalyptic future you will always be either hungry, thirsty or both, so you will always be out looking for more food, water and other supplies. This is where the scavenging mechanic comes in. There are five main consumable resources and their scarcity will be different depending on what sort of environment you are in and what timeframe. What is rare and scarce in one environment might be common and plentiful in another; what you might find everywhere on the day the apocalypse happen might be in very short supply ten years later.
Scavenging is done quite simply: you roll an Investigation Skill Check and your GM puts a positive or negative modifier onto it depending on the scarcity. If you are successful then you find it, but how much do you find? That is where the Luck Skill comes in. If you have indeed found some food or water, you roll a Luck Skill Check to see if you have found enough to last you the next few days or just enough for the next meal.
Also due to popular demand, we have added in how long a turn in combat should last: approximately five seconds.
Have fun with 3.0 and get back to us any feedback you have!