Gates Beta 1.1

Gates has had its first major update for its beta version, so here’s James with what’s changed:

Gates has been a fun ride so far. Its gone through many updates behind the scenes, even being rewritten several times. All of those updates and rewrites served to polish the game into the best form it could be in. Though, I have a long way to go. This first update for the public beta progresses some of the game, but actually removes some as well. The following is a short update on the changes:

  • Lots of little rewrites and grammar changes. I have a lot of work to do to turn my writing into something presentable, but over time it will become a professional work.
  • Descriptions of talents are simplified. This is a preventative measure for me. Essentially, I am making them simple now so I can experiment with different description types and styles. When I find one I like, I will be slowly fine tuning all of the descriptions.
  • Reordered the book. Some of the rules are introduced at awkward times, so I simply moved them to where they are relevant.
  • Monsters! I added several enemy examples. These enemies are for mundane to heroic tier. I will add some more powerful examples latter as well.
  • Colossi rules have been expanded. Giving proper rules for climbing and battling them.

My personal favorite monster is the ninja. Particularly because of its ninja swarm ability. Essentially, if the ninja is in a large group of other ninja, then it is severely weakened. This gives that reverse ninjitsu feel that cinematic movies have. And what else is cooler than fighting hordes of ninja?

Try out Gates now by clicking on the logo above or just CLICK HERE.

If you want to chat with James and the other devs of Stormforge West about the games they’re making, come join our Discord server.

Entropy Preview: The Cyrex

In our last Entropy Preview, we showed you the mystic and enigmatic Etsyon, at once so familiar but yet so alien. In this post we present giant talking snakes, otherwise known as the Cyrex.

The Cyrex is a race of reptile-mammal hybrids wandering space pirates, coming from a damp and hot jungle world where horrible predators live, and the law of the strongest is in effect.

The Cyrex is undoubtedly the most active predators in the Cosmic Exchange. Since they were discovered, thousands of people were killed, used as food or enslaved into breeding cults by the Cyrex in a strange effort to mix their traits with the most species in space. They are a physical culture who value appearance, strength, and talent into their friends, allies, and enemies.

Not all Cyrex are space pirates, but they always keep their primal predator spark when in civilisation and relationships, as well as their incredible hunger for meat, making them undying carnivores who can swoop and attack at any moment when craving their prizes, flesh or a good conversation alike.

Since they joined the Cosmic Exchange, in the effort of calming the hostilities and reform the species into a more modernised whole, they managed to buy back their reputation a little, but slavery and debauchery cults still are present everywhere making them one of the most polarised species in space.

Cyrex military is significantly focused on the ruthless attributes of their race. They hunt, kill, and feed on others they overcame. Their diet lets them eat what they kill and allow them to explore for an unlimited amount of time until they run out of target or they fulfil their mission. Sent out into the unexplored area of the galaxy to raid and explore for their warlord, they seek artefacts and technology they steal and take from the dead hands of the creatures that live there and with these technologies they upgrade their own.

The most apparent theft was made against the Zelar when the Cyrex managed to capture scientists and Arc weapons, enslaving and using the scientists until they were completely drained of energy and life. They built gear and ships able to help them in their endeavours. Stolen technology makes the bulk of their offensive power, and their artistic raw crafting skills led to the development of the Shredders, used by a majority of close-quarter fighters all around the galaxy.

Warlords of all clans do not see eye to eye, and all fight for the praise of the most powerful active one around. It is not rare to see warlords of inferior clans trying to attract and marry the most influential Cyrex warlord to merge their clans or merely kill them to steal it. Sometimes, female rulers offer themselves to the strongest to bear their children as a token of peace and raise it until it becomes strong enough to take their father’s place. The same thing can happen with the role reversed if the strongest is a female in search of an heir.

If you want to know more about Entropy then join our Discord server, and chat with Charly the dev himself.

Entropy Preview: the Etsyon

In the last Entropy Preview, Charly showed us what humanity looks like in the future. This time, we see the first alien species revealed for Entropy: the Etsyon.

The Etsyon is a large race of super-evolved mammals. They outlived almost all other species which came before the Cosmic Exchange, but they remained remarkably stagnant in their way of thinking and practice. They were tranquil until they were disturbed and forced to mingle with the other species, corrupting their neutrality and millennia of traditions.

An Etsyon Assassin

The Etsyons used to spend years in meditation and self-empowerment and purpose. However, since they met with the many species, they strayed away from their root and became much more open to new ideas. Living calmly on their homeworld, in the Crystom system, they train their incredible psionic powers and now share their way of life, as well as adopting a more outgoing stance, and sometimes adopt wrong examples to the letter.

An Etsyon Occultist

Their origin is mired in mystery, but since they took a taste of the galactic life and even the downtown lifestyle which some other species’ capital provides, they are now spread all around space at the dismay of the Etsyon Sages, which are traditionalists purists.

An Etyson Sage

If you want to know more about Entropy then join our Discord server, and chat with Charly the dev himself.

Entropy open beta at Roll20

Entropy, the Sci-Fi Cosmic Horror roleplaying game made by one of our Stormsmiths, will soon be in testing and openly joinable on the platform as Charly (its creator) will be testing a WIP version with players wishing to join into the fun and die in space.

To join one of the test games, where a BETA version of the manual will be available from the creator, please head towards the Roll20 site and register for an account. Then use the ”Looking For Group” function of the site and search for the name ”Entropy Beta Testing”.

We will run a premade adventure, made by the creator to test out the functions and system, as well as seeing the general interest of the crowd. While other groups are also running games behind the scenes (testers), we value the support and help any perspective can offer us in the long run!

And you can come chat with the creator and the other Stormforge fans on our Discord server!

Free RPG Day – Our $0 games

It’s that time of year (at least it is in my timezone) to give away some free goodies! Free RPG Day is all about getting people introduced to new games and getting games introduced to new people, and we’re going to help with that.

For the next 24 hours (so it’s Free RPG Day somewhere in the world), Haunt and Travel Journal of Short Tales will be absolutely free for you to download! These are two awesome RPGs so get your hands on them before the time runs out!

And don’t forget that we have a free line of games: The Sigil System. It has been, is, and will forever bee 100% free; and we will keep adding mods and content to it to make it bigger and bigger.

So on this best of days, come and grab our free games and share them around!

Gates Public Beta Release

Good news everyone! Gates by Stormforge West is now in public beta on DrivethruRPG! Here’s James to tell you all about it.

For the last five years or so I have been working on this game. It is a cumulation of over 15 years of being immersed into roleplaying games, my ideas, things I love, the stories I dream of, and many hours of playtesting. It has been a struggle of lack of experience, school, work, and other factors. But, now I have the time to give Gates the love it needs. Finally, after far too long, I have decided to release the beta to the public. It is not perfect. The writing is still rough, art is not in its proper place (some of it is just sketches) and the cover and logo are not even final yet. But, it is playable, nearly complete, and immensely fun. And I want to share it with you.

This is very much a community game, and I urge playtesters to join the discord server to discuss your character builds, ideas, worlds, and adventures. With the help of the community, Gates will become a unique and personal experience that we can be proud of. In the multiverse of Gates, anything can and will happen. Your worlds and ideas could be used by others in a way that binds the worlds of Gates into a complex web of fan-made content.

Try out Gates now by clicking on the logo above or just CLICK HERE.

If you want to chat with James and the other devs of Stormforge West about the games they’re making, come join our Discord server.

Initiative in Gates

Want to know how initiative works in Gates? We’ll here’s James to tell you all about it:

The order of combat is a challenge I have been battling with for a while. Gates is a game built on cinematic combat set pieces. It should be quick and exciting. However, the current initiative system is neither. As it stands, you simply roll 2d6 and add initiative, then you play in that order. This takes some unnecessary time. Writing down the order, determining what that order is and so on. I have finally found a solution to this problem.

This is how it works.

First, determine who has the highest initiative value. Any ties, the players decide who breaks it. That person chooses who acts first. The first person takes their turn as normal. When they have finished their turn, the player chooses who acts next. That is the core idea. Once everyone acts, the last person to act chooses who acts first the next round.

There are a few more mechanics to this simple initiative to keep the game more exciting and unexpected. A player may spend a hero die to force themselves or someone else to be chosen. Furthermore, if a character has taken damage, then that character can take their turn at any point after someone else’s turn, eliminating that person’s choice of who acts.

The artwork side of Gates is coming along. The artist, Howard Levy, is doing an amazing job. Here is one of the many pieces of art that will be used to decorate and guide this beautiful game.

If you want to chat with James and the other devs of Stormforge West about the games they’re making, come join our Discord server.

Entropy preview: Humanity

Entropy, the new game coming out by Stormforge West, has over 20 races that you will be able to play as, and we’ll be showcasing some of them as time goes by. To get you started in the Entropy universe, we’ll start off with humanity, to show you what we look like in the far future.

So without further ado, here’s Charly from West to talk about humanity in Entropy:

The Human race is one of the newer addition to the space travel community. Strange people from Earth in the Sol system, with an unsettling focus on establishing and spreading their control, they frighten other communities and cause diplomatic stress daily.

They played a critical role in the horrible events that transpired during the Shroud War. While the snake people, the Cyrex, were tearing apart colonies, Humans fought to profit from other species’ misfortune by force and even using indirect slavery by making them mercenaries against their own people.

In recent years, Humans spread around the Cosmic Exchange like a plague, mixing their culture and gene at an alarming rate. They left the Concord military group’s protection to settle around multiple fronts as independent privateers and colonists, but the sheer amount of Human multiplying makes the Concord still one of the most influential groups in space, at the dismay of the Cosmic Exchange.

A strong Human tradition takes an interest in other cultures, to accumulate enemies or allies, and fight for what they want, making them wonderful and frightening people.

If you want to know more about Entropy join our Discord server, and chat with the dev himself.

Gates Update

It’s been a while since we heard about Gates, so here’s James from Stormforge West to talk about how he’s been getting on with it:

Gates has been in progress for close to four years now. A long time for sure. Schooling has taken up most of my time. Senior year is rough, but it is just about over. Though I can see my bachelors degree on the horizon, and I am itching to focus on making games.

The current state of Gates is playable. Hell, it is damn near complete. What I need to do to finally finish this game is to continue to polish and play it over and over. I need to wait for art, which will take a while because the art style of gates is a beautiful hand-painted (with real paint) aesthetic. I suspect another year will be needed to get Gates to where it needs to be. I am patient, and I hope you will not lose hope. Gates should be given the care it deserves, rather than rushing it out. Similar to what I did for Haunt. Some other time sinks include another RPG project (I am a fool, I know. More on that soon) and a video game studio that I am starting here in a month or two. That, and a full-time job so I may eat.

With the depressing stuff out of the way, here is some info about the game. I have fleshed out some of the rules for worlds. Different rule changes based on the genre of the world. For instance, in a wild west inspired world, there are rules for duels. One of my favourite rules for that genre is the tumbleweed rule. Essentially, combat pauses whenever a tumbleweed blows through the scene.

Naturally, you do not need to follow these rules. But they can make the worlds feel like the genre they are in.

Artifacts are something else I did not talk about in length. So this is a prime opportunity to do that. Artifacts are magic items, but they are also a part of the character. They influence your characters actions as well as give different boons. More importantly, they grow with the character as well. With more spirit, the character can have a more powerful artifact. Here is a quick example is taken from the book (western themed to keep the post consistent, of course.):

Gates is starting to look very good, but its snail pace is frustrating. But, slow and steady, right?


The other RPG I am working on will be a free product. It is an OSR game, and if you are not familiar with that I will make a blog post later to go over the game in detail. In a nutshell, its a retro DND clone. Though, this game has a heavy bronze age theme to it. Instead of saving princesses from dragons, you will be fighting dinosaurs to gain favour with the gods. It’s working title is Stone and Spear: Dawn of Kings.

If you want to chat with James and the other devs of Stormforge West about the games they’re making, come join our Discord server.

Entropy, A new game by Stormforge West

The Stormforge family keeps on growing, and we have a new developer join our Stormforge West team: Charly. Charly is working on an awesome new game called Entropy, so without further ado, here it is:

Entropy is a Science Fiction Cosmic Horror roleplaying game, made with the intent to make players and a game master experience a near future in an alternate universe where monsters and strange things lurk in space.

Inspired by the works of H.P. Lovecraft and many other futuristic sources, Entropy offer a balance of horror and action and allow anyone to play from a range of twenty-six player races to adventure and have politics and martial dilemma in space with. Spend your talents and experience how you see fit in a free form system which values a good and story driven character and honour the ones who can manage to survive through what the game has to offer.

Discover strange meanings in reality, become insane trying to make sense of the unknown, have intense shootouts with futuristic weapons and magic, get ripped open by an alien monster on your own ship, or summon a god by mistake when trying to open a portal! Entropy can offer scares and an eerie environment in a world rich with lore and plenty of stories to live through with your friends or strangers with a unique mature theme and plenty of ways to meet your end.

In Entropy, the game is about how you died, not how you live.

If you want to know more about Entropy join our Discord server, and chat with the dev himself.

Travel Journal of Short Tales

We are pleased to announce the newest game from Stormforge West and the newest member of the Stormforge family.

Law C. Esper has joined our team and has made the gorgeously designed Travel Journal of Short Tales. Short Tales is a beautiful game meant for one-two session games full of lighthearted and comfortable adventures. Coming in at only 11 pages, Travel Journal of Short Tales is also a breeze to read and to learn.

Travel Journal of Short Tales is available now on DriveThruRPG for only $1, so grab a copy, get some hot cocoa, and get ready for the comfiest of stories.

And if you want to chat with Law about Short Tales, and with all the other Stormforge fans, then come join our Discord server!

The Things Lost To Time

Stormforge West has a new project, and the first taste of that is already available on DriveThruRPG. So without further ado, here’s James:

The Things Lost to Time is a fantasy dungeon designed for OSR games, but is easily modified to fit any game with moderate tweaking. It is a tale of a vessel, lost to time, that crashed on whichever planet your game takes place. So long ago that it sunk into the earth. When miners unearth the strange, alien ship, an organisation of archaeologists offers to purchase any strange artefacts retrieved from within.

This dungeon is more or less a test for a concept called “The Monthly Crawl”. The goal of this endeavour is to produce one quality dungeon or adventure, for generic fantasy roleplay, a month. I do not know when we will truly begin the Monthly Crawl, but in the meantime Stormforge West will be honing our dungeon crafting skills.

Of course, this is not a replacement for my other projects. I develop dungeons as a hobby for my home group already, so I might as well share them with you.

You can get The Things Lost to Time now on DriveThruRPG absolutely free by clicking here.

Haunt Silver Seller

We are absolutely stoked to announce that Haunt has reached Silver Seller Rank on DriveThruRPG!

And the timing couldn’t be more perfect. Right as Halloween was coming to a close, Haunt got over the mark to hit the Silver rank. What better time for this amazing horror game to level up.

Coincidence? Maybe. Or maybe the dark forces of the great beyond knew it was the right time.

Whatever the case may be, give Stormforge West a round of applause and check out Haunt at DriveThruRPG!


If you want to chat with the developer of Haunt and all the other fans, then come join our Discord server!

Gates Sample World: Fair Isles

Today we’re taking looking further into the world of Islia, a sample world from Gates, the upcoming game from Stormforge West. So without further ado, here’s James:

Fair Isles

To the north of the Western Wilds is several large islands collectively known as the Fair Isles. This is the home of the Islian Elves and the center of magic in Islia. If magic was like water, then the Fair Isles would be an ocean. The creatures of the Isles are often born with magical qualities. Bears that can speak, birds who lay diamond eggs, or fire breathing lizards. Some of the plants and natural geography of the Fair Isles are just as magical. Rare flowers that brew a tea of immortality, a lake that heals all wounds, or even a cave which echoes your deepest regrets back to you.

The Elves of the Fair Isles were human many thousands of years ago. But the magic seeped into their very being over the generations, turning them into elves. They live in cities and villages, farm the land, and tend to their seas. They trade with both Nenmaa and the Western wilds. Mages are also drawn to this land in order to study magic.

Twilight Spire

Six hundred years ago, seven mages decided to join together and study the Magic of the Fair Isles. Two elves, Three humans, a Dwarf, and a Lourulf. At first, they made a campsite, which turned into an outpost where their knowledge was recorded. Soon, they were joined by other researchers, craftsmen, and adventurers and they needed to expand. So, together the seven decided to erect a tower to hold their magical secrets and to house their workers. A 40 foot tower was erected and called the Twilight Spire. However, in two short decades even it was too small. So, they built it again.

The Tower, as it is today, is a 2000 ft tall tower that functions more like a city than a scholars tower. At its center is the original tower with a small garden around it. It is left intact as a reminder of its beginnings. The outside of the tower is built from a special stone found in abundance not far from the tower. It has a magical property based on the time of the day. At noon, the tower is stark black, and easily spotted from miles away. Midnight the tower becomes a gleaming white, which shines like a beacon in the moonlight. At twilight, the tower turns a red and blue color, making it almost invisible in the twilight sky. It is separated by one hundred floors, each with their own communities and purposes. At the base of the tower is a small village where farmers, tradesmen, and those who need to travel live. These farmers tend to the earth around the tower, providing enough food for the Spire.

The seven who have built the tower are now dead, but statues have been erected in their honor. Now the Spire is ruled by a magistrate. Eleven mages and an alchemist who each love the Tower dearly. Magic absolutely permeates through the Tower. Elevators powered by magic replace stairs, lights burn without fuel, and animated constructs keep the Spire clean and repaired.

Quest Hooks:

  • Something evil entered the original tower and has locked it from the inside. Someone needs to find a way in and rid it of evil magic.
  • One of the Magistrates was assassinated, and the others have been threatened. The investigation leads to a cult of mages which seek to take the tower as their own.
  • A powerful artifact crafted in the Tower was stolen. It could destroy cities in the wrong hands, and must be returned.
  • Something is draining the magic from the Tower. The investigation leads to a magical experiment gone wrong.
  • Time stopped outside the Tower, and no-one can leave. The adventurers must help fix this. The investigation leads to a spell mishap.
  • Untouched Island

    There was an island in the Fair Islands that has been untouched by man or elf for as long as anyone can remember. Any attempts to reach it have been thwarted by weather and strange, invisible monsters. However, recently the storms and monsters have gone away. People flocked to this island seeking treasure, knowledge, and adventure. It is fairly small, with several smaller islands surrounding it. You could walk from one side to the other in a single day. A small village was found on the island in ruin, and its inhabitants are gone. The village looks recent.

    Quest Hooks:

  • Some insight on the previous inhabitants were discovered, but the proof was stolen by thieves. They must be recovered.
  • Strange monsters attack the new settlers. They seem to be constructs and newly made. Where are they coming from?
  • A fae is found on one of the islands who claims to know what happened, but it speaks in nothing but riddles.
  • A tree with strange delicious fruits has been found, and wine has been made of the fruit. However, when this wine in drunk then the inhibitor becomes violents and sees strange illusions. This wine was shipped to a mainland, and someone needs to stop it from being sold in the market.
  • Spirits of the previous inhabitants warn settlers to stay away. What does this dire warning mean?
  • Ira, the City under the Sea

    There is a coral reef between two of the islands which has a strange property. Anyone in the coral reef can breath the water as though it were air. Elves discovered this and soon built a town into the coral itself. They harvest the coral area, fish from under the sea, and even mine the rare minerals under the coral reef, which they trade to others. The town is simply called Ira but the nickname City under the Sea is used often. The elves who live in Ira have developed a new way of life, and have been called mer-folk despite the fact that they are the same elves as any other.

    Quest Hooks:

  • Sharks are coming close and closer to Ira, and they need to be eradicated.
  • A race of sentient squids is trying to invade Ira, the town needs strong warriors to help defend it.
  • Ruins under the coral suggest that there may be more to this reef than originally thought.
  • An addictive drug is released in the party scene of Ira. This drug is highly addictive and causes magical mutations. The towns leaders wants the Players to track down its source.
  • A leviathan of tremendous proportions is headed straight for Ira. The Players need to find a way to save the town.