d100 Recipes: Scotch Eggs & Mulled Cider

We’re in the proper depths of winter down here in NZ. It’s cold, it’s wet, it’s rainy and overcast. It’s about as dreary as jolly old England, so for this week’s recipes I looked to the UK to inspire some comfort food on these dreary of days.

Scotch Eggs

Ingredients

  • 8 large eggs
  • 8 large pork sausages
  • 1 handful of scallions/spring onions, finely diced
  • 1 tablespoon of mustard
  • Salt and pepper to taste
  • 1 cup of flour
  • 1 cup of breadcrumbs

Equipment

  • Stove top/hob
  • Deep fryer

Method

  • Heat up your deep fryer, or fill a saucepan with oil and bring to medium-high heat
  • Put 6 of the eggs into a saucepan of room temperature water and bring it to the boil, then boil the eggs for 4 minutes
  • Transfer the eggs to a bowl of cold water.
  • Get the sausages out of a skin and combine with the mustard, garlic, spring onions/scallions, salt and pepper
  • Prepare three bowls, one with flour, one with the remaining eggs beaten, and one with breadcrumbs
  • Peel the eggs
  • Roll an egg in flour, then cover completely with the sausage mix
  • Roll the giant meaty egg in flour, dip into the egg and then roll in breadcrumbs
  • Cook the scotch eggs in the deep fryer for about 5 minutes or until they are a nice golden brown

Mulled Cider

Ingredients 

  • 1 litre/2 pints of cider
  • 3 cloves
  • 1 star anise
  • ½ teaspoon of nutmeg
  • 1 stick of cinnamon
  • 1 teaspoon of vanilla essence
  • 1 orange, sliced
  • 2 tablespoons brown sugar
  • 1 cup of brandy (optional)

Equipment 

Stop top/hob.

Method 

  • Mix all the ingredients together in a saucepan and bring it to the boil
  • Then turn the heat down and simmer for around 10 minutes

This makes enough mulled cider for around 4 large glasses. Best served warm.


If you like these recipes, have a go at making them, and let us know how it turns out!

If you’ve missed any of the previous recipes, find them HERE.


And get your hands on our newest game, Enforcer, by clicking on the banner below.

Entropy Preview: the Etsyon

In the last Entropy Preview, Charly showed us what humanity looks like in the future. This time, we see the first alien species revealed for Entropy: the Etsyon.


The Etsyon is a large race of super-evolved mammals. They outlived almost all other species which came before the Cosmic Exchange, but they remained remarkably stagnant in their way of thinking and practice. They were tranquil until they were disturbed and forced to mingle with the other species, corrupting their neutrality and millennia of traditions.

An Etsyon Assassin

The Etsyons used to spend years in meditation and self-empowerment and purpose. However, since they met with the many species, they strayed away from their root and became much more open to new ideas. Living calmly on their homeworld, in the Crystom system, they train their incredible psionic powers and now share their way of life, as well as adopting a more outgoing stance, and sometimes adopt wrong examples to the letter.

An Etsyon Occultist

Their origin is mired in mystery, but since they took a taste of the galactic life and even the downtown lifestyle which some other species’ capital provides, they are now spread all around space at the dismay of the Etsyon Sages, which are traditionalists purists.

An Etyson Sage

If you want to know more about Entropy then join our Discord server, and chat with Charly the dev himself.

d100 Recipes: Savoury and Sweet Roly Poly

They say that simple is best, and what can be more simple than the good old roly poly? It’s tasty, filling, versatile and very easy to make. We love it so much that we are giving you two roly poly recipes today, a sweet and a savoury one. And what’s more is that they both use the same base dough, so once you get that mastered then the world is your roly poly oyster.

Savoury Roly Poly

Ingredients

  • 2 cups of self raising flour 
    • Or 2 cups of flour and 2 teaspoons of baking powder
  • 140g/5 ounces of butter
  • 3 eggs
  • 1 tablespoon of milk
  • 1 teaspoon salt
  • 2 cups of grated cheese
  • Savoury fillings
    • We recommend tomato sauce, bacon, beef mince and mushrooms

Equipment

  • Large baking pan (approx 40cm/15” long)
  • Oven
  • Food Processor/blender (optional)

Method

  • Preheat oven to 180C/350F
  • Line a baking tin with baking/parchment paper. 
  • Cook your savoury fillings and put in a bowl for later.
  • Rub together the salt, flour and the butter, or put them both in a food processor and blend well until they form crumbs
  • Beat 2 of the eggs and add them in, mixing well
  • Add the milk in a splash at a time while mixing to form a firm but not sticky dough.
  • Roll the dough out thinly and cover with your savoury filling.
  • Sprinkle over half your grated cheese
  • Roll the dough up like a Swiss-roll and put on the baking tray
  • Beat the remaining egg and give the roly poly a good egg wash.
  • Sprinkle over the remaining cheese.
  • Bake for 40-45 minutes.

Sweet Roly Poly

Ingredients

  • 2 cups of self raising flour 
    • Or 2 cups of flour and 2 teaspoons of baking powder
  • 140g/5 ounces of butter
  • 2 eggs
  • 1 tablespoon of milk
  • 1 teaspoon salt
  • Your favourite jam
  • 1 cup of boiled water
  • 1 cup of sugar

Equipment

  • Large baking pan (approx 40cm/15” long)
  • Oven
  • Food Processor/blender (optional)

Method

  • Preheat oven to 180C/350F
  • Line a baking tin with baking/parchment paper. 
  • Rub together the salt, flour and the butter, or put them both in a food processor and blend well until they form crumbs
  • Beat the eggs and add them in, mixing well
  • Add the milk in a splash at a time while mixing to form a firm but not sticky dough.
  • Roll the dough out thinly and cover generously with your favourite jam
  • Roll the dough up like a Swiss-roll and put on the baking tray
  • Combine the boiled water, sugar and more of your favourite jam together and mix well to form a syrup and pour half of it over the roly poly. 
  • Bake for 40-45 minutes and when it comes out of the oven pour over the other half of the syrup

If you like these recipes, have a go at making them, and let us know how it turns out!

If you’ve missed any of the previous recipes, find them HERE.


And get your hands on our newest game, Enforcer, by clicking on the banner below.

‘Balance’, the new RPG by Stormforge North

We have a massive announcement for you today: a brand new developer that joined Stormforge with a brand new game. Everyone, put your hands together for Nick and his new fabulous game Balance, out now in open beta on DrivethruRPG. But enough from me, let’s hear about Balance from the man himself:

Balance is a fast-paced fantasy RPG that puts you in the shoes of an Agent of Twilight, tasked with restoring the natural order and balance of a world that has lost its way. It sports relatively simple mechanics that you can learn in no time and get ready to play incredibly quickly. It’s ideal for groups that want something fast and easy to pick up and get into in order to break up the monotony of a long campaign with something different and fun, as well as for introducing new players to the genre of tabletop roleplaying games. Staying true to its name, the game is made to be perfectly balanced, so every way to play is not just valid, but it’s also the correct strategy for winning, ensuring you can play however YOU want.

It offers you seven distinct and entirely unique classes with which to experience a rich, mystical world. Their vastly different outlooks on life and approaches to problem solving create a dynamic mixture within the party, allowing you to play however is best for your group. The character’s innate differences can help build tension and drama if you let them, but your shared purpose and dedication to your order will always provide a natural way to keep everyone on track. Your character is an agent of the Eternal Council – a secret society that serves the great Twilight to preserve the balance in the world. In ALL the worlds. Everything is connected by the layers of the Twilight, and only those that are taught the ancient ways of your order can enter or navigate it. The realm of shadows will be your home, refuge, and base of operations, as you prepare to execute the mission that lays before you. Each class also has a unique relationship with the Twilight. Exploring what that is and how they draw power will not only reveal deep secrets, but it might just be what you need in order for them to realise their full potential.

What makes Balance unique from the other RPGs you’ve seen? Originally part of a thesis work on the game design principles of balancing mechanisms in tabletop games and meaningful choice progression systems, it’s fully dedicated to the exploration of the concepts. It offers a very simple but open-ended set of mechanics and lots of pre-configured templates with the goal of being easy to get into. I aim for it to be interesting for game designers and players alike, with both interesting mechanics and a very flavourful execution on them. The game is incredibly fast paced and made to be played in one-shot adventures that span a few gaming sessions at most. Another one of its unique aspects is that it’s not just a 2d6 system, it is THE 2d6 system. Due to how the mechanics are set up and the way the game’s balanced, it is governed by incredible consistency – matter what happens, you can be sure that the two dice are all you’re ever going to need, and once you get the hand of it, rolling doesn’t change.

Of course, right now the game is in Beta. The core is there, but it’s far from polished, and many features are missing. The other four classes, adventures to go with it (though watch out, the first one is coming before the end of the week!), not every skill is fully balanced yet, etc. But that’s why this Open Beta is here and why we need YOU! Read, download, playtest, and share any and all feedback you have. Stuff you want to see? Things that you didn’t want to see in there? Let us know on Twitter or Discord. This is only the first step of many, and you can expect a constant supply of updates and content over the coming weeks.


So get your hands on Balance now for free by clicking on the image above, or just by clicking HERE.

The Sigil Story Journal

We are always working to make the Sigil System better and better. Perfection can never be attained, but we will damn well get close to it. And as of today, the Sigil System is one step closer to that point than it was yesterday.

Introducing the Sigil Story Journal!

The Story Journal is a quick and easy way to capture the essence of each game session, so you can come back to it later to remember and revisit what happened. There’s sections for each part of the session’s events, so you can just go through the template, fill out all the bits and Bob’s your uncle.

Each session gets its own page, so the longer your campaign goes on for, the more of a book you’ll have by the end of it. And the best part is that you can come back to any point in time in the campaign to see exactly what happened where, when, and to whom.

Getting a new player on board an existing campaign has never been as easy. You just give them the journal and they’ll be right up to speed with what’s going on.


The Sigil Story Journal is part of the files you get when you download the Sigil System, so CLICK HERE to get your hands on the whole Sigil bundle of goodies.

d100 Recipes: Quick Dips & Easy Punch

A tabletop game night is a social night, and that means often a lot of simple, salty snacks and a fair few thirsty throats. This week, we’re taking care of both of those with some dips for your snacks, and a big bowl of punch for the thirsty folk.

Quick Dips

French Onion Dip

  • 1 ½ cups of sour cream
  • ½ cup of mayonnaise
  • 1 packet of dry French Onion soup mix (usually around 30-40g/1-1.5 ounces)

Cheese Dip

  • 1  cup of cream cheese
  • ½ cup of sour cream
  • 1 cup of grated cheddar cheese
  • 1 pinch of cayenne pepper or paprika

Beetroot Dip

  • 1 cup of canned beetroot, drained
  • 1 cup of Greek yoghurt
  • 1 tablespoon of lemon juice

Equipment

  • Food processor/blender

Method

  • For all the dips above, just blend the ingredients together in a food processor, or just mix it by hand in a bowl and there you have it.

Serve with your favourite chips, crisps or other snacks.

Easy Punch

Ingredients 

  • 1 cup of brewed tea, chilled
  • 1 cups of lemonade
  • 1 cups of ginger ale
  • 4 cups of fruit juice of your choice
  • 2 cups of fruit pieces
  • Ice to serve with

Equipment 

A large bowl to mix it all in.

Method 

  • Mix it all together and enjoy yourself

This makes enough punch to keep you going for a whole night. For the 4 cups of fruit juice, mix and match different fruit juices together to get a better flavour. For example: mix orange, lemon, pineapple and mango juice together for a nice tropical punch; or apple and pear juice for a refreshing springtime punch.

If you want to Irish it up, add 2 cups of vodka or white rum to the punch.


If you like these recipes, have a go at making them, and let us know how it turns out!

If you’ve missed any of the previous recipes, find them HERE.


And get your hands on our newest game, Enforcer, launched just this week, by clicking on the banner below.


Runed Age Dev Journal 6

On the last Dev Journal we looked at getting your characters some friends and making new acquaintances in the grand city. For this Dev Journal, however, we’re bringing some well deserved violence to the streets of Middelburg.

Weapon Classes

In the Runed Age 1.0, weapons don’t exist, at least not mechanically. There’s no real rules for using different types of weapons (outside a quick mention in the Ruined People adventure book). The Sigil System changed that by introducing Weapon Classes, and by Classes I mean “weight classes”

The Weight of a Weapon

All weapons, ranged and melee, come in one of three different weight classes: Light, Medium, and Heavy. These weight classes give the weapons a Damage Modifier which is applied after you hit an opponent (at the same time that Armour Modifiers have always been applied), with Light weapons giving a +10 Modifier, Medium a +20, and unsurprisingly Heavy weapons give a +30 Modifier. Since the damage threshold for a Significant Wound is 20, using a Medium weapon means you will always at least give an opponent a Significant Wound each time you hit them. With a Heavy weapon, you only need to beat your opponent’s roll by 20 to give them a Grievous Wound.

So the short of it is that the heavier a weapon, the more damage it deals once it hits.

Working out those Melee Muscles

While melee and ranged weapons both use the same Weight system, melee weapons also give you a negative modifier to your Fight Skill Check to see if you will even hit the opponent, and just like the Weight Classes, the heavier a weapon, the bigger the modifier and the less likely you are to hit someone with it. The negative modifier these weapons give you is half their damage modifier, so -5 for Light, -10 for Medium, -15 for Heavy.

So heavier weapons are harder to hit someone with, but if you do hit them, they most likely won’t be coming back for seconds.

Range Bands

Where melee weapons get there negative modifiers, ranged weapons get Ranged Bands. Unlike the melee negative modifiers, the Ranged Bands are not tied to the weapon’s Weight Class, and are independently applied to the weapon. Ranged Bands don’t give any modifiers to a Shoot Skill Check, but instead they limit how far away you can actually hit someone with the weapon.

In short: you can only roll a Shoot Skill Check to hit someone if they are within your weapon’s Ranged Band or closer. Easy enough, right?

There are four Ranged Bands, but their distances aren’t fixed or defined in detail. Instead they are narrative ranges that can be different for different scenes and encounters.

Close: melee range. If you can hit something with a stick then they are within Close range.

Near: from a few meters away up to a couple of dozen meters. This is the range at which pistols and thrown objects will accurately hit their target. Anywhere in a room, decently sized house or equivalent is in Near range.

Medium: most of the way across a football field, Medium range requires a people to shout to be heard and good sized weapons to hit something.

Far: from the far end of a football field to easily twice that distance. You need a telescope to properly see further than this.


And that’s the new weapon stats for the new Runed Age. Weapons will now hit harder, but will have some limitations to getting that good hit in. In the final book you will get some examples of all sorts of weapons that fit into each weight and ranged category as well, so you’ll easily be able to pick out the right weapon for your characters.


And while we are busy with The Runed Age, you can have your say about what we should work on afterwards by filling out this little survey.

d100 Recipes: Lazy Pie Dough and No Bake Cheesecake

It should come as no surprise that we nerds can be a bit lazy from time to time. There’s a grain of truth in every stereotype after all. But as lazy as we are, we still want tasty food, and that’s what this week is all about: easy, lazy recipes that are still tasty. So the next time you got a game night, but you don’t want to spend too much time cooking, this one is for you.

Lazy Pie Dough

Ingredients

  • 2 cups of self-raising flour 
    • or 2 cups of flour and 2 teaspoons of baking powder
  • 1 cup of milk
  • 1 cup of oil
  • 3 eggs
  • A pinch of salt

Equipment

  • Just a bowl

Method

  • Mix the milk, oil and eggs together
  • Add in the flour and mix thoroughly
  • Pour over your pie-mixture and bake at 180C/350F for 30 minutes or until golden brown

This pie dough can go onto any type of pie mixture, but a good rule of thumb for it is that the firmer the mixture and less soup it is, the better this will work.

No Bake Cheesecake

Ingredients

  • 200g/7 ounces of biscuit/cookie crumbs
  • 100g/3.5 ounces melted butter
  • 1 ¼ cups of cream
  • ½ cup of caster sugar
  • 600g/1.3lb cream cheese
  • 1/4 cup of sour cream
  • 1 teaspoon of vanilla

Equipment

  • Round baking pan (approx 23cm/8”)

Method

  • Mix together the butter and biscuit/cookie crumbs
  • Press the buttery crumbs onto the bottom and sides of the pan, making sure it’s tightly packed
  • Leave it in the fridge until after you’ve made the cream filling
  • Mix together the cream cheese, sugar until nice and smooth
  • Add in the sour cream and vanilla and mix well
  • Whip the cream until it form stiff peaks and then gently fold it in the sour cream mixture.
  • Pour into the crumbed pan, smooth out the top and then put it in the fridge for at least 6 hours, but preferably overnight

You can add any sort of flavouring that you want to this recipe: cocoa powder to the filling, fruit jelly on top, chocolate sauce swirls throughout. You can make the cheesecake just the way you like it.


If you like these recipes, have a go at making them, and let us know how it turns out!

If you’ve missed any of the previous recipes, find them HERE.


And get your hands on our newest game, Enforcer, launched just this week, by clicking on the banner below.

Entropy open beta at Roll20

Entropy, the Sci-Fi Cosmic Horror roleplaying game made by one of our Stormsmiths, will soon be in testing and openly joinable on the platform Roll20.net as Charly (its creator) will be testing a WIP version with players wishing to join into the fun and die in space.

To join one of the test games, where a BETA version of the manual will be available from the creator, please head towards the Roll20 site and register for an account. Then use the ”Looking For Group” function of the site and search for the name ”Entropy Beta Testing”.

We will run a premade adventure, made by the creator to test out the functions and system, as well as seeing the general interest of the crowd. While other groups are also running games behind the scenes (testers), we value the support and help any perspective can offer us in the long run!

And you can come chat with the creator and the other Stormforge fans on our Discord server!

Z-LAND S3 Chapter 4 “Eye for an Eye” Part 4

The final part of the chapter is here and seems calm for now but with our survivors hurting it’ll take time to lick those wounds.


Not caught up yet? CLICK HERE to watch all the apocalyptic action.

And get your hands on the Z-LAND corebook now by CLICKING HERE.


If you want to chat about Z-LAND with other players and the developers, then come join our Discord server!

d100 Recipes: Chicken Parm Bites & Iced Tea

We’re staying with comfort food for this week’s recipes, but instead of taking the theme from the southern hemisphere, we’ll go the south of the good old USA.

Chicken Parm Bites

Ingredients

  • 500g/1lb chicken, boned and skinned
  • 2 cups of bread crumbs (Panko preferably)
  • 1 teaspoon of garlic powder
  • 1 teaspoon of paprika
  • ½ cup of grated parmesan cheese
  • 2 eggs
  • 1 cup of flour
  • Salt and pepper to taste

Equipment

  • Stove top/hob
  • Deep fryer

Method

  • Heat up your deep fryer, or fill a saucepan with oil and bring to medium-high heat
  • In one bowl, mix together the bread crumbs, garlic powder and paprika
  • In a second bowl, mix the eggs thoroughly
  • In the third bowl, put the flour
  • Cut the chicken into bite sized pieces and season with salt and pepper
  • Coat the chicken pieces in flour, then egg, then bread crumbs
  • Fry the chicken pieces until deep golden and cooked on the inside (check with a cooking thermometer that the internal temperature reaches >75C/170F

Serve the chicken bites topped with more parmesan.

Iced Tea

Ingredients

  • 8 cups of boiling water
  • 8 tea bags of your favourite tea
  • 1 lemon/orange/citrus fruit of choice
  • Ice

Equipment

  • Kettle

Method

  • Take the rind off the citrus fruit (don’t take the white parts as they are bitter), and put the rind and juice of the fruit in a large pitcher
  • Add in the tea bags and boiled water
  • Let the tea steep, and remove the tea bags when it’s strong enough for you
  • Cool the tea in the fridge, and serve with ice

You can cold brew the tea by putting the tea bags in cold water, and letting it steep in the fridge for 24 hours.


If you like these recipes, have a go at making them, and let us know how it turns out!

If you’ve missed any of the previous recipes, find them HERE.


And get your hands on our newest game, Enforcer, launched just this week, by clicking on the banner below.



Free RPG Day – Our $0 games

It’s that time of year (at least it is in my timezone) to give away some free goodies! Free RPG Day is all about getting people introduced to new games and getting games introduced to new people, and we’re going to help with that.

For the next 24 hours (so it’s Free RPG Day somewhere in the world), Haunt and Travel Journal of Short Tales will be absolutely free for you to download! These are two awesome RPGs so get your hands on them before the time runs out!

And don’t forget that we have a free line of games: The Sigil System. It has been, is, and will forever bee 100% free; and we will keep adding mods and content to it to make it bigger and bigger.

So on this best of days, come and grab our free games and share them around!

Runed Age Dev Journal 5

On the last Dev Journal we looked at what the new rules for using runic arrays will be like. For this Journal, we’re taking something old and turning it into something new.

Contacts System

For those of you that have played the Sigil System, you’ll be more than familiar with the Contacts system, that gives you some concrete game mechanics to represent your network of NPC contacts in your campaign, and how to get the most out of them. We’ve taken that, updated it, and we’re putting it into the new Runed Age.

As the saying goes: “it’s not what you know, but who you know”; and this might as well be a law of physics in the city of Middelburg. In the Runed Age, you play as a professional criminal, so it makes sense that you will need a network of informers, fences, dealers, wheelers, corrupt constables and everyone in-between that will free you up to commit all the crimes you need.

Contact Skills

Each contact has two Skills: Influence and Aptitude, and like a PC’s Skills, they run from 0 to 100. Influence represents how close a relationship you have with your contact, while Aptitude shows how good the contact is at whatever it is he does.

Influence

When you want a contact to do something, you first need to see if they have the time/energy/patience/or just plain old like you enough to do what you want. This is where the Influence Skill comes in. You roll your contact’s Influence Skill, and if you succeed, then your contact has the time of day for you. If not, then for some reason that your GM will give you, your contact can’t do what you want him to do.

As with everything else, there is always modifiers to this, which will be detailed in the book, but just quickly they come in three varieties.

The first is a good old Social Skill Check, which you can roll before doing the Influence Check. This can be any Social Skill, and whichever one you use will determine how your interaction with your contact is flavoured. Succeed on the Social Skill Check and the result of your roll will become a bonus to the Influence Check. Fail, and the total by which you failed will become a penalty to that Influence Check. It’s risky, so if you’re not confident in your Social Skills, don’t bet the house on it.

Speaking of money, that is the second modifier to an Influence Check. The more you are willing to offer your contact in terms of money, goods, favours, information, etc, the more they will be willing to do a favour for you you. You scratch their back, they scratch yours.

And lastly, the severity of the task you are asking from them will give a modifier to the Influence Check. The more difficult the task, the less of a chance there is that they’ll say yes.

So between these three, there is more than enough for you to cover all your bases and get that contact working for you. Even a weakness can be overcome in another way. For example: if you know that you are going to ask something complex and difficult, then you know the bring along a lot of sweet words or money.

Aptitude

Once you’ve gotten your contact to agree to do something for you, it’s up to them to do it. Here you simply roll the contacts Aptitude test and use the same severity modifier from the Influence Check. If the contact succeeds, then they’ve done what you needed, and the better they roll, the better of a job they did. It’s as simple as that.

Leveling your Contacts

Going up

At the end of any session where your GM believes there is a chance that either your contact got better at what they do, or your relationship got better (flowers always works), he’ll tell you to either roll Influence or Aptitude (or both if you’re lucky). For these leveling rolls, if you roll under your contact’s Skill then nothing happens, but if you roll over it then that Skill increases by 1d5.

For example: if you went the extra mile for one of your contacts, brought them something for free, gave them a good tip, or protected them from an enemy, your GM could say that there is a definite chance that your relationship with them got better. So you roll an Influence Check and try to beat a (let’s say) 55. You roll 83, and so your contact’s Influence goes up by 1d5 (rolled a 3) and now your contact has an Influence Level of 58.

Going down

Works exactly the same as going up, but your contacts will lose levels instead. So at the end of the session, if your GM decides that you (or your contact) did something that would make your relationship suffer or they become a bit more incompetent at their job, then you will roll either Influence or Aptitude. If you roll under the Skill Level, then everything is fine, but if you roll over then your contact’s Skill Level will decrease by 1d5.

Moral of the story? Be nice to your contacts, and don’t ask for more than they can give, or you can lose them quickly.


And that’s all there is to the rules of the contacts. In the book you’ll get some more flavour options as well as how you get contacts when you create your character, but the rules are as simple as this!


And while we are busy with The Runed Age, you can have your say about what we should work on afterwards by filling out this little survey.