Entropy, the Sci-Fi Cosmic Horror roleplaying game made by one of our Stormsmiths, will soon be in testing and openly joinable on the platform Roll20.net as Charly (its creator) will be testing a WIP version with players wishing to join into the fun and die in space.
To join one of the test games, where a BETA version of the manual will be available from the creator, please head towards the Roll20 site and register for an account. Then use the ”Looking For Group” function of the site and search for the name ”Entropy Beta Testing”.
We will run a premade adventure, made by the creator to test out the functions and system, as well as seeing the general interest of the crowd. While other groups are also running games behind the scenes (testers), we value the support and help any perspective can offer us in the long run!
And you can come chat with the creator and the other Stormforge fans on our Discord server!
It’s that time of year (at least it is in my timezone) to give away some free goodies! Free RPG Day is all about getting people introduced to new games and getting games introduced to new people, and we’re going to help with that.
For the next 24 hours (so it’s Free RPG Day somewhere in the world), Haunt and Travel Journal of Short Tales will be absolutely free for you to download! These are two awesome RPGs so get your hands on them before the time runs out!
And don’t forget that we have a free line of games: The Sigil System. It has been, is, and will forever bee 100% free; and we will keep adding mods and content to it to make it bigger and bigger.
So on this best of days, come and grab our free games and share them around!
For those of you that have played the Sigil System, you’ll be more than familiar with the Contacts system, that gives you some concrete game mechanics to represent your network of NPC contacts in your campaign, and how to get the most out of them. We’ve taken that, updated it, and we’re putting it into the new Runed Age.
As the saying goes: “it’s not what you know, but who you know”; and this might as well be a law of physics in the city of Middelburg. In the Runed Age, you play as a professional criminal, so it makes sense that you will need a network of informers, fences, dealers, wheelers, corrupt constables and everyone in-between that will free you up to commit all the crimes you need.
Each contact has two Skills: Influence and Aptitude, and like a PC’s Skills, they run from 0 to 100. Influence represents how close a relationship you have with your contact, while Aptitude shows how good the contact is at whatever it is he does.
When you want a contact to do something, you first need to see if they have the time/energy/patience/or just plain old like you enough to do what you want. This is where the Influence Skill comes in. You roll your contact’s Influence Skill, and if you succeed, then your contact has the time of day for you. If not, then for some reason that your GM will give you, your contact can’t do what you want him to do.
As with everything else, there is always modifiers to this, which will be detailed in the book, but just quickly they come in three varieties.
The first is a good old Social Skill Check, which you can roll before doing the Influence Check. This can be any Social Skill, and whichever one you use will determine how your interaction with your contact is flavoured. Succeed on the Social Skill Check and the result of your roll will become a bonus to the Influence Check. Fail, and the total by which you failed will become a penalty to that Influence Check. It’s risky, so if you’re not confident in your Social Skills, don’t bet the house on it.
Speaking of money, that is the second modifier to an Influence Check. The more you are willing to offer your contact in terms of money, goods, favours, information, etc, the more they will be willing to do a favour for you you. You scratch their back, they scratch yours.
And lastly, the severity of the task you are asking from them will give a modifier to the Influence Check. The more difficult the task, the less of a chance there is that they’ll say yes.
So between these three, there is more than enough for you to cover all your bases and get that contact working for you. Even a weakness can be overcome in another way. For example: if you know that you are going to ask something complex and difficult, then you know the bring along a lot of sweet words or money.
Once you’ve gotten your contact to agree to do something for you, it’s up to them to do it. Here you simply roll the contacts Aptitude test and use the same severity modifier from the Influence Check. If the contact succeeds, then they’ve done what you needed, and the better they roll, the better of a job they did. It’s as simple as that.
Leveling your Contacts
At the end of any session where your GM believes there is a chance that either your contact got better at what they do, or your relationship got better (flowers always works), he’ll tell you to either roll Influence or Aptitude (or both if you’re lucky). For these leveling rolls, if you roll under your contact’s Skill then nothing happens, but if you roll over it then that Skill increases by 1d5.
For example: if you went the extra mile for one of your contacts, brought them something for free, gave them a good tip, or protected them from an enemy, your GM could say that there is a definite chance that your relationship with them got better. So you roll an Influence Check and try to beat a (let’s say) 55. You roll 83, and so your contact’s Influence goes up by 1d5 (rolled a 3) and now your contact has an Influence Level of 58.
Works exactly the same as going up, but your contacts will lose levels instead. So at the end of the session, if your GM decides that you (or your contact) did something that would make your relationship suffer or they become a bit more incompetent at their job, then you will roll either Influence or Aptitude. If you roll under the Skill Level, then everything is fine, but if you roll over then your contact’s Skill Level will decrease by 1d5.
Moral of the story? Be nice to your contacts, and don’t ask for more than they can give, or you can lose them quickly.
And that’s all there is to the rules of the contacts. In the book you’ll get some more flavour options as well as how you get contacts when you create your character, but the rules are as simple as this!
We’ve done a fair amount in this update, and given you a more tools to play around with in the game.
First up, we’ve made some pre-made, exemplar characters that shows off how you can make a custom character in Enforcer. Each of the 9 Archetypes now has a custom, named character to show you how it’s done. Each of the example characters have full stats, perks, equipment as well as a short background blurb to give the characters… well character.
Exactly what it says on the tin. We’ve made a short list of Minion stats with perks and equipment, so if you want to grab a Minion quickly, this is for you. In this list we’ve also included 5 mechanical minions as well if you like your Minions to not talk back to you
In order to differentiate the Archetypes some more, we’ve given each Archetype their own unique Perk that only they get. So all Enforcers, for example, now come with the Pre-Prepared Perk that prevents them from being ambushed.
The Perk we gave to the Faithful Archetypes characters was the ability to use the Pray Action. They pray to God and if their faith (and Will Stat) is good enough, the Almighty will answer their prayers. The Pray action is a support/buffing action that only the faithful can use. There are 4 different types of prayers currently, but we want to add in some more, so if you have any ideas, we’d love to hear them.
You need Requisition Points to buy anything, and we’ve given you another way to get it. Other than increasing the amount of REQ you get at the end of a scenario from 1 to 1d10, we’ve also added in the Bounty system, so you can capture rebels, heretics, witches and even demons if you’re brave enough and sell them off to the Empire for a reward.
As always we like to tweak things to make sure they look right, and we’ve made some minor modifications to some equipment (armours particularly), so have a good look to make sure your stats line up with the new stuff.
Next up on the chopping block will be getting stuck into the campaign tools, to turn each individual scenario into a grander tale.
If you haven’t gotten Enforcer yet, you can grab it now by CLICKING HERE!
Enforcer is still in Early Access. This means that everything you need to play Enforcer is here, but it is not 100% finished. The main reason for the Early Access is to get funding for the art. Every dollar you spend on Enforcer is a dollar we give to an artist to make Enforcer look better. While the art is being worked on, we’ll keep polishing up the rules and increasing the lore. Everyone who gets Enforcer in the Early Access stage will get the full digital release for free, and we will also give you the final printed version at cost price.
If you want to know more about Enforcer, then come chat with other players and the developers on our Discord server!
Just because you are playing a grown-up game of pretend, doesn’t mean you can’t look classy doing it. For this week’s recipes, we’ll give you everything you need to make an east-west fusion high tea, so you can be classy, international, and most importantly: well fed.
2 cups of self raising flour (or 2 cups flour and 2 teaspoons baking powder)
100g/3.5 ounces of butter
2 tablespoons sugar
⅔ cup of milk
Preheat the oven to 200C/395F.
Line a baking tin with baking/parchment paper.
Keep the butter cold and cut into small cubes
Mix the sugar and flour together and rub the butter into the flour
Mix in the milk bit by bit form the dough
Roll the dough out flat and cut out the scones with a cookie cutter
Bake for 10 minutes or until golden brown
Best served with whipped cream and a selection of jams.
4 cups of brewed black tea (cooled)
1 cup of black tapioca pearls
4 cups of brown sugar
1 cup of crushed ice
1 cup of milk
Bring water to a rolling boil in a saucepan, and add in the tapioca pearls
Boil them for around 20 minutes, or until they are soft, stirring occasionally to avoid them sticking
Drain the tapioca and put in a bowl with the brown sugar, and 2 cups of warm water
Drain the tapioca, but keep the syrup
Divide the pearls and ice between 4 glasses, add in a cup of tea each, a few tablespoons of syrup and then milk to taste
If you like these recipes, have a go at making them, and let us know how it turns out!
If you’ve missed any of the previous recipes, find them HERE.
And get your hands on our newest game, Enforcer, launched just this week, by clicking on the banner below.
Good news everyone! Gates by Stormforge West is now in public beta on DrivethruRPG! Here’s James to tell you all about it.
For the last five years or so I have been working on this game. It is a cumulation of over 15 years of being immersed into roleplaying games, my ideas, things I love, the stories I dream of, and many hours of playtesting. It has been a struggle of lack of experience, school, work, and other factors. But, now I have the time to give Gates the love it needs. Finally, after far too long, I have decided to release the beta to the public. It is not perfect. The writing is still rough, art is not in its proper place (some of it is just sketches) and the cover and logo are not even final yet. But, it is playable, nearly complete, and immensely fun. And I want to share it with you.
This is very much a community game, and I urge playtesters to join the discord server to discuss your character builds, ideas, worlds, and adventures. With the help of the community, Gates will become a unique and personal experience that we can be proud of. In the multiverse of Gates, anything can and will happen. Your worlds and ideas could be used by others in a way that binds the worlds of Gates into a complex web of fan-made content.
Try out Gates now by clicking on the logo above or just CLICK HERE.
If you want to chat with James and the other devs of Stormforge West about the games they’re making, come join our Discord server.