Synthesising the Sigil System

We have a few mods out now, and one thing we always keep in mind when designing them is to make sure they can all be used together. You can create characters using all the mods, your characters can use the powers and abilities from all the mods, and everything will be balanced with each other and feel like they belong. But since each mod is self contained and comes out individually, it can sometimes be hard to see how they can all be used be used together.

And that’s why we are synthesising the Sigil System with the next mod we are working on.

It’s called Sigil Synthesis and what it will do is show you how you can use all the mods together. The mod will be full of pre-made characters that were made using some or all of the mods. With all the characters, you’ll see all the chargen options from the mods that were used to create them, a full character sheet you can use in your games, and some backstory for the characters to give them some life. But the biggest thing with each character will be us walking you through the character creation process for each character and giving you a lot of hints, tips and clues on how you can effectively use the rules in all the mods when it comes to actually playing the characters.

Sigil Synthesis is the mod that will never stop growing. With each new mod we put out, we’ll come back to Sigil Synthesis and add in new characters using the newest mod and all the old ones, so you can expect there to be dozens and dozens of characters in there by the end of it.


If you want chat about Sigil Synthesis with us and other Stormforge players, then come join our Discord server!

Also, if you haven’t yet done it, fill out our survey and get a free game!

Archetypes in Haunt

Haunt separates its characters into broad archetypes of supernatural investigators. These archetypes represent the kind of people who would find themselves in these types of situations. The archetypes do three things. First, they determine your starting attributes (Faith, Intuition, and Knowledge). The second thing archetypes do is give you boons. Boons are useful tools which allow the player to learn something or help fend off the haunt. Boons are activated by giving the Game Master a hint, so every use is a risk. The third and final use of the archetype is to help you get an idea of your character and how they work. The archetypes in the book are by no means the only possible archetypes or represent what exactly your character is. It is perfectly acceptable to create your own should these not suffice.

The six archetypes in the book are: Priest, Scientist, Psychic, Investigator, Exorcist, and Mystic.


The Priest is the character that represents Faith. Their belief in a higher power is what grants them this attribute. Priests (of various religions), pastors, or even social workers (for a no religious approach) are examples of Priests. The boon, Confession, is a defensive boon. When someone in the same location of the Priest fails a roll, the Priest may give the Game Master a hint to stop him from asking the player a question. This can save someone’s life, but it can also shorten yours. The Priest is willing to sacrifice themselves in order to save others.


The Scientist is the character that represents Knowledge. Half a lifetime’s worth of study and contemplation have granted them this attribute. Teachers, professors, doctors, or other types of scholars are examples of Scientists. The boon, Explanation, is a boon that is best used in preparation. The Scientist gives the Game Master a hint and every character in the Scientist’s location increases their Courage skill by one. This means these characters are better at defending against the supernatural terror. Unfortunately, this extra courage lasts only until it is used. The Scientist sees the world in a logical way, and can explain exactly why everyone is ok.


The Psychic is a character that represents Intuition. Their sixth sense is very acute, granting them this attribute. Doomsayers, people with psychic ability, and those who have opened their third eye are examples of Psychics. The boon, Visions, is a boon that can help you confirm suspicions. You give the Game Master a hint, and you get to ask him a question. This question must be a yes or no question. Did Jacob murder the ghost? Will destroying the body destroy the ghost? These are a few good examples. The Psychic gains visions of the future and the past. They can see parts of the truth, but not all of it.


The Investigator is the character that blends Intuition and Knowledge. They use a combination of experience and gut instinct to discover what is going on. Police officers, private investigators, and journalists are a few examples of Investigators. The Boon, Investigate, is there to help you when you get stuck. The Investigator gives the Game Master a hint, and the Investigator learns where the closest important clue is. This should only be used when the players are truly stuck and have no idea where else to go. An investigator has the know-how to spot a clue in a pile of red herrings.


The Exorcist is the character that blends Knowledge and Faith. They use religious texts and incantations to battle the dark. Occultists, witch hunters, and those who hunt the dead are a few examples of Exorcist. This archetype is the only that can truly stand up against the spirit. The boon, Ritual, is one of the most potent defensive boons. When the ghost attacks, the Exorcist may give the GM a hint and banish the ghost for a short time, nullifying the attack. This can be a lifesaver near the end of the game, when the spirit is the most dangerous. The Exorcist wields their faith like a weapon and strikes down the things that go bump in the night.


The Mystic is the character that blends Faith and Intuition. They combine their sixth sense with a unique outlook on the world. Druids, faith healers, and medicine men are a few examples of Mystics. The boon, Commune, is one of the most difficult boons to use. The Mystic gives the Game Master a hint, and the Mystic may ask the spirit, ghost, demon, or whatever is out there a single question. This is tricky for the Game Master and the Player, because the ghost must answer truthfully. However, the ghost does not need to be clear. They can speak in riddles or metaphors to confuse the Mystic. The Mystic can get the closest with the spirit and has the deepest connection to it. But a door once opened can be entered through both ways.

If you want to know more about Haunt or talk to the developer, then come join our Discord server!

Scarlet Bones is released

The next mod for the Sigil System is out now and it focuses entirely on blood, bone, gore, and becoming immortal.

You can be a blood mage and jump your consciousness from host to host, becoming the perfect infiltrator; and shape your (or others) blood telekinetically to form weapons, armour or tools as you need them.

Or you can be a necromancer, forever living with your decaying body, but raising undead slaves to do your bidding, fight your battles and grant you access to supernatural powers beyond mortal reckoning.

Just remember that immortality and otherworldly powers aren’t free, or even cheap, and you’ll need to pay for it with your very humanity.

CLICK HERE or the image above to get Scarlet Bones now for Pay What You Want only on DriveThruRPG.

If you want chat about Scarlet Bones with us and other Stormforge players, then come join our Discord server!

The Final War project

Creating a setting is one of the most fun things a person can do. Worldbuilding is a hobby that never ends because there are always more worlds to build. The next world on Stormforge’s plate will work a little bit differently. Rather than building it in secret, releasing only a tease here and there before the big release, we’re going to build it from the ground up in a place where you can see it grow from one little paragraph to a fully fledged setting in which you can play. You can be there every step of the way, and you can tell us what you like and don’t like, and what works and doesn’t work. Your input will be invaluable to us and you’ll see your suggestions and feedback become a reality in the world we will be building. We are aiming for this to become a true collaborative setting between Stormforge and all of you. We have always said that we are tabletop gamers first and foremost and so we would love to be able to make this a setting for gamers by gamers.

So with all of that said, let’s introduce The Final War! It’s a dark fantasy setting where the last few kingdoms of humanity have bound together to form the Dominion of Man so that they can fight back against the gargantuan undead Eternal Empire.

The name is subject to change as is everything in the project, which is entirely the point. We just started it off, so expect it to grow and grow as time passes, so keep the page bookmarked, become a follower on World Anvil and you’ll be kept up to date on everything that happens!

If you want chat about the Final War and get your world-building-itch scratched, then come join our Discord server!

Haunting Secrets

With Haunt right around the corner, let’s hear from James to see what makes Haunt so unique.


Haunt is a game about secrets. Players have secrets, Game Master’s have secrets, and even NPC’s have their secrets.

Let’s explore these secrets in detail.

When creating a character in Haunt, the Game Master needs to physically get up and leave the room. He cannot be here during this time, otherwise the game becomes trivial. Once the Game Master is gone, you can really dig into these dark secrets. There are three secrets each character has, and each one has certain limitations to it. These secrets are the Haunt Secret, Character Secret, and Background Secret. The players talk together to explore their secrets. It is important that each player knows everyone’s secrets. The reason for this is it makes sure that no individual player can lie about their secrets.

The first secret is the Haunt Secret. Think of a phrase that fits within these guidelines: something that has to do with why your character came to this location or why they hunt the supernatural. Let’s look at a few examples. At the beginning of the game the Game Master explains the setting to the players as much as he can. The players use this knowledge to choose their haunt secrets. In this example, the haunted location is an old abandoned house that several people have not returned from. One character’s Haunt Secret might be “I was left behind while my friends went to this house,” and anothers is “I am a paranormal investigator who wants to get to the bottom of this!” The Haunt Secret gives your character a reason for being at this location.

The Character Secret is the most fun secret to choose. The limitations of this secret is that it must have something to do with another character. This secret strengthens the bonds between the characters and helps build up even more of a backstory. Some examples of these secrets would be “I am secretly in love with Mary,” and “The people I murdered had a son. He is another character.”

The Background Secret has the most freedom connected to it. It is simply a secret from your characters past. This is a good way to flesh out your characters background a little bit. Some examples of these secrets would be “I stole another mans identity.” and “I was convicted for a murder I did, but got away.”

Something magical happens when creating these secrets. Talking about them with your friends at the table, you will start to make connections between your secrets. A detailed and interesting backstory begins to reveal itself. When you create your characters’ secrets you will see how your characters’ backstories interact. This makes a small web of interconnected events that can make for some very interesting stories. Of course, you can ignore all of these connections and just play these secrets mechanically, but I have noticed that the kind of people who truly enjoy roleplaying games cannot help but to create these connections instinctually.

Now that we know what the secrets are and how they are formed, the Game Master needs to know how to discover them. Throughout play, the Game Master will gain the opportunity to ask a player a question. This question is the primary technique for finding the players’ secrets. Did you murder anyone in your past? Is your character in love? Are you a runaway? Who is your character secret with? These are all types of questions that you can ask. Each one whittles away at a character’s secrets until the darkest ones are revealed. It is important for the Game Master to use context clues and gauge the players reactions to your questions. The human element of investigation is very important, because once the Game Master uncovers all three of a character’s secret, that character is out of the game.

The three secrets, Haunt, Character, and Background, are just the tip of the iceberg. There are a few other optional secrets as well which will be in the full version of the game. These include Legacy secrets, Outsider secrets, and Hellbound secrets. And many more varieties are possible as well. As long as they are consistent, Game Masters can even create their own.

You can get the playtest version of Haunt for free by CLICKING HERE.

If you want to know more about Haunt or talk to the developer, then come join our Discord server!

Z-LAND S2 Chapter 1 “Lost & Found” Part 3

The final part to Chapter 1 is here, what will our survivors find at the end of the cable?

If you want to get in on the apocalyptic action, you can grab a copy of the Z-Land beta here.

Missed out on the previous episodes? CLICK HERE to catch up on all the apocalyptic action.

If you want to chat about Z-LAND with other players and the developers, then come join our Discord server!

Intro to Haunt

Haunt is the first product created by Stormforge West. It has been in development for nearly a year and is now nearing completion. Soon, a fully fleshed out roleplaying game filled with beautiful, hand painted art will be fully available for purchase.

So to get you started with Haunt, here’s James with more about the game:

Let’s Talk about Haunt

In Haunt, you play as a group of private investigators, psychics, scientists, and exorcists being hunted by a supernatural creature. Haunt is a horror tabletop roleplaying game. This means your table will soon be a center of dread and terror. Haunt creates this tension by spiraling your failures. Everytime you speak to a non-player character; every time you attempt to find a clue; every time the evil spirit makes itself known; you can fail, and with each failure, it becomes easier and easier to fall to the ghost. Losing the game is easy when your darkest secrets are exposed, your will to survive is lost and you are killed.

Winning the game is significantly more difficult. To win Haunt, you must track down the clues and learn about what exactly is hunting you. Once you know what’s hunting you, predator becomes prey. Killing a ghost is not easy. It is a deeply personal task, one that requires you to learn about the ghost’s past actions and current intentions. Every haunt has a unique method of banishing it. Some may require you to solve their past mistakes. Others require dark rituals to be performed. The method of banishment is just as important to the ghost is its origins.
What makes Haunt different from other RPGs is its secret mechanic. Every player has 3 dark secrets. These secrets are so secret in fact, that the GM does not know what they are. As a GM, your job will be to uncover these secrets. There are a few ways to go about this, but the easiest is to just ask them. Whenever a player fails a roll, you may ask a question that they have to answer truthfully. Did you ever murder anyone? Were you a criminal? Are you in love? Did you lose a loved one? These are the sort of questions you should ask. Every time you discover a secret, every roll the players make becomes more difficult to pull off.

This is the backbone of Haunt: the secrets. They force the GM to play along with the players. While the players are investigating the haunted house, the GM must investigate the players. The GM must try to kill the players instead of trying to almost kill them. Haunt is a race. The GM must find the players secrets before the players find out the haunts secrets. Who will win? Who will survive?

You can get the playtest version of Haunt for free by CLICKING HERE.

If you want to know more about Haunt or talk to the developer, then come join our Discord server!

Sigil System Feedback Survey

We always want to make the best games we can, and to do that we need to know how we’re doing. If we know what we’re doing wrong then we can fix it, and if we know what we’re doing right then we know not to mess with it.

Your feedback is more valuable to us than gold and silver, and we would be eternally grateful if you could do us a favour and fill out the Sigil System Feedback Survey. It will be your chance to tell us exactly what you think about the system and you can even say what type of projects you want us to work on next. You will have our undivided attention.

We’ve also got a gift for those who do they survey: you can grab any one of our paid digital products for free. So if you’ve had your eye on a game of ours, but haven’t gotten it yet, now’s your chance to get it for free.

If you want to chat more about the survey and everything else we do, then come join our Discord server!

GM’s Day Sale now on

DriveThruRPG is holding their annual GM’s Day Sale. It’s their biggest sale of the year and everything included in the sale is 33% off.

We’re lucky that they picked three of our products to put on their sale. We got Z-LAND, The Ruined City, and The Ruined People in the sale, so if you haven’t gotten your hands on them yet, get in quick now to get 33% off.

If you’re looking for a place to talk about all the games and settings we make, then come join our Discord server!

We’re proud to announce Stormforge West!

We’re always seeking to get better at making games and producing content, and the best way of doing that is to grow, expand and take in new talent. We’ve done precisely that and we’re happy to announce Stormforge West!. That’s their runic logo up top, and Stormforge West will be a small development team situated in the Americas and spearheaded by James Andrews who just joined us. Stormforge West is part of Stormforge Productions, but it will make its own games and do its own thing. This means that Stormforge Productions will not only be able to put out more games, but will put out a greater variety of games than before. We’re all different sorts of people and we look at things in different ways, and that variety is the spice of life.

You won’t have to wait too long before seeing something from Stormforge West, as they already have a game near completion! It’s called Haunt, and rather than having me talk about, let’s hear about it from James himself:

“Haunt” is a horror tabletop roleplaying game (RPG) designed for 4-5 players, one of which is called the Game Master (GM). Haunt does something different than most RPG’s. In Haunt, the players hide information from the Game Master. Players will play as paranormal detectives, exorcists, or psychics with a goal of stopping a haunting, possession, or any other supernatural event. These “haunts” will attempt to learn your characters darkest secrets to gain an advantage over the character and break their resolve. Haunt uses simple rules paired with detailed locations to give a greater sense of immersion in the environment. Using simple rules allow you to jump right into the game without having to read pages upon pages of rules. Six archetypes are available for characters to play as. Each one has unique statistics and a special boon, but, true character creation begins at the secrets. This game absolutely relies on trust between the players and the Game Master, cheating or lying ruins the fun for everybody.

Sigil System get’s Copper!

The Sigil System just got to Best Copper Seller level on DriveThruRPG! We couldn’t be more happier and it’s all thanks to all of you! It’s with your support that we’ve gotten the Sigil System this far, and that’s with it only being a Pay-What-You-Want product. To celebrate this milestone for our core system, we’re giving you 50% off The Runed Age with this special discount.

We got a lot more mods and supplements planned for the Sigil System, so we’re sure that we’ll be seeing it hit Silver Seller soon!

If you haven’t yet gotten your hands on the Sigil System yet, CLICK HERE to check it out.