Runic Magic released!

We’ve finished revamping and streamline the runic arrays and the new rules can be found on DriveThruRPG! So what are you waiting for? CLICK HERE to go get your hands on it!

If you’ve already got yourself The Runed Age Corebook, then you’ll have received an email from DriveThruRPG with a download link to a modified version of these rules just for the Runed Age.

Inside this document you’ll find:

  • Rules for using this magic as both drawn runic magic as well as the more traditional spoken incantations.
  • A full rune list showing how each rune works and how they interact with each other.
  • Sample runic spells to use in your games and use as references.
  • Cutout templates to draw your own runic magic on.

Hotdog800’s Z-LAND Campaign

We always love to see what others can do with the games we make, and here is HotDog800 with his own live-streamed Z-LAND campaign!

We’re not affiliated with him in any capacity, but we’ll definitely give him a plug here on our site. Go check him out and see how his group survives in the apocalypse. If you’ve got your own Z-LAND campaign up and running, give us a shout and we’ll plug you as well!

Z-LAND Beta 4.1

The new version of the Z-Land beta is now out and on its way to you!

It’s version 4.1 and there has been a lot of changes made.

We’ve finished the Apocalypse Era Character Creation. So you can now create a character from birth to adulthood fully in the wastelands of the apocalypse.

We’ve also changed some skills around. Lore and Insight became Logic and Intuition and we’ve done away with Contacts and split Craft into two new types of crafting skills.

And lastly, we completely changed the look of the beta book as well as giving you a new character sheet.

There’s a lot of new stuff in the book so have a good look at the changelog on page 3 and the rest of the book to see what’s changed.

New Runic Magic System

Some of you may have been wondering why there hasn’t been a Runic Arrays post in quite some time. While we have been hard at work on Z-LAND, the real answer is that we have been reworking the runic magic system into a new, more streamlined system.

It won’t replace the original runic magic system found in The Runed Age, but it will allow you to use the magic system more often in game as it is quicker and more efficient to use. And, hopefully, more understandable.

With all that said, here is a preview of what is to come:

The new runic magic system is a slot-based, modular system where you will work from a template to swap runes in and out of their designated positions to create your runic effects. There are five types of slots, and each type of slot has its own selection of runes that can be used. Each runic array must have all five slots (and only one of each), and a rune in all five slots, in order to work. This means that as soon as you understand what all five slots do, you can quickly and easily add and remove runes to create new runic arrays.

The Size slot works much the same as the Size Modification runes before and they just say how big the magical effect will be.

The Shape slot, as its name implies, says what shape the magical effect will be in. Eg: a ball, a cone, a column, a disk, a wall, etc.

The Action slot is where you say exactly what you want to do. Do you want to create, contain, transmute, push, pull, etc. This is what the magical effect will actually be doing.

The Target and Trigger slots share the same pool of runes, because they state what is being done and when it is being done. Or in other words, Do the Action to the Target if the Trigger is present. For example: Create (action) Water (target) if Fire (trigger) is present, or Float (action) Human (target) if Human (trigger) is present.

And that’s it. That is all there is to know about creating the new runic arrays. All those pages and pages of rules from before condensed into five easy rules to remember. This will make it easier to use the runic magic system in your games since that’s all you need to know to make them. And with just these five rules you can make something like this:

This creates a small ball of fire if air is present.

But that’s not all.

Since all the new runic arrays will follow the same format and same template, it is even easier to display them. Rather than putting them in a circle, you can lay them out like this:

And that’s exactly what we will be doing in the future. These runic lines will always follow the same order (Size, Shape, Action, Target, Trigger) so it will be easy to follow along with what we post, and in your games, rather than having someone physically draw out all their arrays, you can simply draw them in a runic line like this to save time and get back into the action. So, in our future posts and in your games, your runic lines can look like this:

So just like the array above, this runic line says Small, Ball, Create, Fire, Air, which means: In a Small Ball Create Fire if there is Air.

And that’s all there is to know about our new magic system, barring the devils in the details. We’re in the midst of typing all this up and you will be able to get the full pdf of the new rules, the new rune list, and all our previous runic arrays on DriveThruRPG before long.