Magic Mondays – Unlucky Round

For Magic Mondays this week we give you an array you can set and forget and still have it work.

This week we show you the Unlucky Round array.

Notation: Pull Human at a speed of 512 m/s.

Class: Offensive

Description: Physics is a funny thing and often counter-intuitive until you give it some serious thought, and if you want to be the best runist you can be, then you surely must give good old physics as good and serious a thought as you can.

One of the three laws of motion in physics is that every action has an equal and opposite reaction. This is just one of those things that has to be, the universe wouldn’t exist as we know it without that particular law. Lucky for us, among everything else this physical law does for us in our daily lives, it also makes this array work.

That is because there is no real difference between a push and a pull and there is no particular emphasis placed on the direction in which a force is applied. What this means is that there is no real difference in the impact between you running into a car at 10 kph and a car driving into you at 10 kph. There also isn’t a difference between the magnet holding onto your fridge, or the fridge holding onto your magnet, there’s just a force applied in a specific direction and the universe takes care of the rest.

All that is precisely how the Unlucky Round works. As it’s name implies, it is inscribed on a musket ball, but this round isn’t ever fired from a musket or a pistol. Rather it is left around wherever it can do the most damage as a type of boobytrap. Then, whenever someone gets close to the round, it will attempt to pull that human toward it as a speed of 512 meters per second, but just as your magnet can’t pull your fridge towards it, the round can’t pull the human closer. Instead, just as with the fridge, the musket ball will be propelled towards the human at 512 meters per second.

In a twist of irony, thanks to the third law of motion, the human acts as their own fatally fired musket.

Now, it must be mentioned that in all cases this array must be modified in some form or fashion, most often with a containment field within which the array will work. We haven’t put that here as it will depend entirely on the context that you find yourself in, but it can’t just be left as is or it will go seek for the nearest human anywhere on the planet if it has enough energy.

Also, while this array has to be precharged before it can work, you should never precharge it before you place it as a trap as you will be the nearest human to it and it will come straight at you.

And lastly, if you want to do even more damage, remember that you can inscribe other offensive arrays onto the same musket ball as the Unlucky Round, meaning that when it does hit someone, the other array will activate and cause quite the calamity.

We’ve hit our funding goal! And it’s all thanks to you! We’ve got only a few days to go, so now let’s see if we can hit that first stretch goal!

The Runed Dead Crossover 2

Last time on The Runed Dead, we covered what an undead apocalypse would look like in the Grand City of Middelburg inside the world of the Runed Age. Magical undead, faulty and broken runic arrays and undead that can sniff out a trace of magic a mile away.

This time, instead of bringing Z-Land to the Runed Age, we are bringing the magic of the runes to the post-apocalyptic wastelands of Z-Land! Unlike in the Runed Age where there is a story behind the undead scourge’s appearance, in Z-Land the appearance of runic magic is a mystery. No one knows where it came from, and for years (perhaps even decades) people considered those who think they can do magic to be crazy, much like in today’s world. That all changed once certain undead could cast spells…

The Mechanics

Just as how the undead plague works differently when set in the Runed Age, bringing the runic arrays to a real-world(ish) earth’s apocalypse will also change them in certain ways to better make them fit.

Firstly, as with last time the runic arrays can’t effectively create “living things” in the post-apocalyptic world. Any plant material, animal material and water is deformed by the runic arrays when created or transmuted. Water becomes brackish and foul, meat and blood comes out rotten and plants are already decayed. As a simple rule of thumb, you can’t make anything edible or drinkable through the runic arrays. Just because you have magic, doesn’t mean you don’t need to work at surviving like the rest of us. The runic arrays will be able to target water, animals and plants just fine, it just won’t be able to properly create or transmute them.

Secondly, there is no such thing on earth as orichalcum, and so the orichalcum rune is meaningless. The only way to power the runic arrays is through direct application of energy and human blood, but here is where the third big change comes in: infected blood does not power the arrays nor do the arrays even recognise any infected person (living, dead or undead) as human or even an animal. This means you can’t just put an array on a bullet and shoot it at an infected human to wreak havoc. In saying that, the arrays will work just fine against normal, uninfected humans.

Lastly, normal humans won’t be the only one capable of using the runes to create magic. The Unborn, the offspring of infected humans, area semi-intelligent and utterly evil, caring only for conquest, chaos and cannibalism. We will go more in depth about them in a future Kickstarter Update, but for now all you need to know is that they too (somehow) have learnt how to harness the runic arrays, but not only by scribbling them down like you will be doing. No, they can speak the arrays. They can create incantations and unleash the runic arrays as spoken spells.

If you bring the runic arrays to Z-Land, you will have necromancers and liches to deal with in a world that has fallen apart!

We’ve hit 90% on the campaign, so it’s just the final stretch to go now! Click on the image above to go the campaign, back it and share it around! We can do it, only 9% left and 9 days to go!

Magic Mondays – Shadow Valley

For Magic Mondays this week we give you an array that will protect you even in the most direst of circumstances.

This week we show you the Shadow Valley array.

Notation: Exclude Light and Sound from all Humans within an area 10 – 100 times larger than the array’s size.

Class: Utility

Description: A nomadic tribe in the Western deserts have a sacred hymn that assures them that no matter the trials and tribulations and oppressions, that no matter how dark and shadowed the valley be through which they walk, their god will be with them to comfort and protect them. It seems a footman in Middelburg had been quite taken by this hymn when he created this array, although whether he designed it because of the comfort the hymn brought him or because of sheer sacrilegious irony we will never know.

Just as the hymn says, this array will protect you while you walk through a shadowed valley, surrounded on all sides by confusion and misery… even though that confusion and misery is entirely and utterly your fault. What the Shadow Valley does is blind and deafen everyone around you while keeping you immune from the effect. The purpose, of course, is to confuse and disable your opponents while you do what needs to be done.

It does this through two points of runecraft every good runescribe should be aware of. Firstly, by using the secondary array to create the effect of a containment field that excludes light and sound and then applying this entire effect to all humans in range. This means that the containment field is equally applied to all bits of a human that it can reach. This means that every exposed piece of skin will become a focus point for the containment field. Since the containment field excludes light and sound, it means that no light or sound will be able to breach a human’s outer layer, effectively blinding, deafening and muting every human in range.

It excludes the person bearing the array by using an “exclusionary modification” on the Contain rune, thereby excluding the first 10-times-the-array’s-size area from the effect, but since there is a Gargantuan rune on the same Contain rune, the effect is still spread out to a 100 times the array’s size. This is the second way that you can create a doughnut shaped field of effect to spare the bearer of the array the effects of it. The first way is to use a Shell rune such as in the Invisible Chaos array and modifying its size to what you want. Both methods give the same effect, so it is up the designer to choose what he wants.

Now to how it is put into practice. As with most footman arrays, this array is inscribed upon a disk 10 cm in diameter, meaning the shadow effects start a meter out and ends 10 meters out. However, if you leave it at that, you will only be blinding, muting and deafening everything at and above the level of the array. What you want to do is inscribe this array on both sides of the disk so that no matter where a person is, no matter the altitude, they will be caught up in the array’s effects.

And with all of that done, you can safely steal, burgle and murder to your heart’s content.

We’ve hit the 90% mark in our Kickstarter Campaign! We’ve only got 11 days left to go so now it’s the final push towards victory! Click the image above and help us get to 100%!

The Journal of Array Design Vol 2

While the Z-Land Kickstarter is still running at full steam, we still have other projects in the work as well.

The first of these that you’ll be able to get your hands on is the second volume of the Journal of Array Design. We started the Journal last year and in it we collect all the arrays that we post here on the site over the last year into one handy pdf that will make using them at the gaming table far easier. As with last year’s Journal, the pdf of Volume 2 will be absolutely free. And if you prefer a more hands on approach, we will be turning the Journal into a deck of cards again that you will be able to buy for a very reasonable price.

So this new Journal and a new set of cards will be coming your way in March after we’ve sorted out the Kickstarter, so stay tuned.

Also if you want to get your own arrays into the Journal, you had better get in quick as we are busy doing the final editing!

Magic Valentines – A Moment in Time

Valentines Day is fast approaching and so we thought we’d give you two treats today. First is a 50% Off Sale on all our Runed Age products, and second is a slightly romantic runic array for today.

This week we show you the Moment in Time array.

Notation: Increase the speed of Time by 16, Contain it the circumference of the array, and Slow Time by 16 at the circumference of the array.

Class: Utility

Description: A bubble in time. A moment of it captured, stretched and protected from the rest of the universe. This array can do only one thing and that is give you a little extra time while making sure you aren’t disturbed. For two lovers wishing a moment, an hour or even a night would last forever, this is definitely the array for them. For students needing an extra moment to study, or warriors needing to catch their breath while planning their next attack, this array also works remarkably well. However, we’ll focus on the lighter side of life today.

This array gives you more time in a simple and easy to understand manner, it simply speeds up time within the array by 16, meaning that one hour outside the array means 16 hours inside it. If you only have 5 minutes to spare for a quick kiss and a hug with your better half, with this array you could make it a cuddle too.

Speeding time up inside the array is straightforward enough, but by slowing down time by an equal amount around the edges of the array exploits a rule of physics that should keep anyone inside fairly free of distractions.

As time is sped up by 16 times inside the array and slowed by 16 times at the array’s edge, this means there is a disparity at the edge of 32 times normal speed. Anything coming from the outside is first slowed down by 16 times and then suddenly sped up by 32 times. This is where things get stretched and compressed.

Imagine a bullet travelling through the array. First it must be slowed down, but as the tip of it slows down as it enters the edge of the array, its rear is still travelling at the same speed. this will scrunch up the bullet as if it is hitting a near solid object. Then once it is through this ordeal, it is sped up 32 times and so it will be stretched as if it is soft taffy being pulled by a machine. Now imagine the same happening to light and sound.

Sound and light when sped up (in wavelength that is, since both are constants) increase in frequency. While inside, you will hear everything outside as shrill shrieks lasting a fraction of a second, not to mention a tad mangled since it had to be slowed down so abruptly first. The same happens with light. While inside, the entire colour spectrum will shift to the red side of the spectrum, meaning blues will look green, greens could look orange and you will even start to see ultraviolet light. It will be an absolute riot of colour that will make everything outside look (and sound) nearly incomprehensible.

But that is entirely the point. When inside this Moment of Time, you want to exclude yourself from the real world, and what better way than to make the real world appear alien and strange.

And speaking of strange new worlds, remember that there is a 50% Off Sale on all our Runed Age products, and only until Valentines Day, so get in quick.

Z-Land Kickstarter Update #2

It’s only been 9 days into the Kickstarter campaign and we’ve already breached the 60% mark! We’re well on our way to making our funding goal and we have three weeks left to go!

And so in that optimistic mood, today we’re gonna talk about what you can expect to get in the first version of the beta rules that we’ll release as soon as the Kickstarter finishes.

BETA 1.0

The Core Sigil Rules: The core system of Z-Land will be near identical to the Sigil System rules (so if you’ve already played the Sigil System or the Runed Age, it should be a walk in the park for you). This means you can expect all the rules regarding Skill Checks, Combat, Social Encounters, Equipment and Advancement. One unique difference you’ll see is that there is no “Runes” or “Supernatural” Skills, rather we have created the “Luck” Skill for Z-Land and we’ll talk all about how that works in a later update.

Character Creation: We have revamped our Character Generation to fit in with a modern Earth so you will be able to create a realistic feeling character for the day the apocalypse happens. For those of you who want to already start in the apocalypse, we have made an “add on” Character Generator that will take your character from Day-0 to 10 years so you can already start as a hardened survivor.

Survival: The first version of the beta will come with the survival rules already present in the “Realms” section of the Sigil System. That covers thirst, hunger and stamina/exhaustion and that will already give you the feel of living in a world where food, water and sleep are hard to come by.

Infection: What would a game about the undead be without the undead plague? The beta will you give all the rules about getting infected, what happens to you while the infection spreads, how to slow it down and what happens when you go to sleep for the last time.

Pre-made Characters: To get you into the game as quickly as possible, we will give you a handful of pre-made characters. These will be made with the extant Z-Land beta character creation to show you what sort of character you too will be able to make.

Of course remember that this is only the first version of the beta rules and the full game will have far, far more rules in it. As we expand the game rules and correct whatever miscalculations we find will we will update these rules and notify you, so that you will always have access to the newest version.

And as always, remember to click on the image above to get to the Kickstarter campaign, pledge and share the link around!

The Runed Dead Crossover

Something has gone terribly wrong in Middelburg, and perhaps the rest of the world as well. The runes and arrays have always been the gift of the gods, a symbol of their trust and love of humanity that they would give the very power of creation to such lowly mortals. The runes saved us from utter annihilation during the Great War with the Inhumans, but it seems now that it was only a stay of execution. The runes are killing us, but that is nothing new. Now, though they are bringing us back as fell creatures that feast on human flesh and feel no pain. The more we use the runes to protect us, the more we create these unholy abominations. One day soon, the only feet shuffling through the street of Middelburg will be those of the dead and the damned.

Both The Runed Age and Z-Land run on the base Sigil System rules, which means rules for one can easily be applied to the other. What’s sauce for the goose is sauce for the gander and all that. This means that all the rules we have made, and are making, for Z-Land can be used to play an apocalyptic game of The Runed Age. So if you want to scavenge in the ruins of Middelburg as a horde of rune-fuelled undead chase after you, then read on.

While the rules for Z-Land can easily be ported over to The Runed Age, the lore obviously cannot. The world of The Runed Age is its own beast and the time wherein the game is set is wildly different to modern times. Not to mention that with the runes and arrays, there is nothing simpler than killing scores of undead at a time. So for The Runed Dead, a few things need to be changed.

First and foremost is that the undead in The Runed Age are not the result of genetic and biochemical experiments gone awry, but are magical in nature. The runes and arrays themselves are raising the undead. And this brings us to perhaps the greatest change: there is no infection and thus no way of becoming infected by the undead. A bite from the undead will hurt like the dickens, but it won’t transform you into one of them. Instead, dying while in the presence of a runic array (specifically within the field of effect of an array) brings you back as one of the shambling and shuffling undead; and being in direct contact with a runic array for too long will turn you into a living undead.

This might seem like an easy way of avoiding becoming an undead revenant, but remember that the defensive arrays on your clothing and armour will surely encompass you, meaning that dying in armour is a sure way of coming back after death. Also, while tattooing defensive arrays used to sound like a good idea, or having arrays on the inside of your clothing always seemed like a good second measure, these are against your skin and means that over time they will corrupt you into becoming a living undead.

As the undead are fulled by whatever mystical energy gave power to the runic arrays, they can also sense the whereabouts of any runic array near them and are drawn like moths to a flame to any runic array. Once they reach one, they will do everything they can to destroy a runic array, even going so far as to ignore living creatures around them (as long as they are not threatening).

The final change to the runes in the apocalypse of The Runed Age is that the runic arrays no longer effectively create “living things”. Any plant material, animal material and water is deformed by the runic arrays when created or transmuted. Water becomes brackish and foul, meat and blood comes out rotten and plants are already decayed. Lore wise, this adds to the apocalyptic feel by having even the runes themselves be corrupted; and mechanically it makes it so that you can’t just create all the food and water you want, you will have to go scavenging.

Can you survive in a magical world where the very magical essence of the world has turned against you?

The insane and the rambling speak of a god, a new god, an old god, perhaps the only god. They say this Farw├╝stan exists solely to destroy and has regretted saving us from the Inhumans. They say He is now reaping his vengeance by sending the Runic Scourge to wipe out any trace of the runes He gave us to destroy the Inhumans. I’ve never heard of this Farw├╝stan, but it makes about as much sense as anything now. The Scourge has swept over all of Middelburg and I must say it does look like the realm of a god of destruction…

We are almost at the 60% mark in our Kickstarter and with your help we can get to 100% in next to no time! So click on the image above and have a look at the best post-apocalyptic RPG not yet released!

Also stay tuned next Wednesday when we’ll show you how you will be able to bring the might of the runic arrays to Z-Land and add a little fantasy into gritty reality. Also stick around for Friday when we show you what you will be able to expect in the the Beta 1.0 Rules in March.

Magic Mondays – Life Rune & Circle of Life

For Magic Mondays this week we celebrate all things undead in Z-Land by giving you a whole new rune!

The Life rune does exactly what it’s name means: it distinguishes between that which is alive and that which isn’t. If you simply link Create with Life, it will create a conglomerate of single cells as they are the ancestor of all life, but that isn’t what makes it so interesting. When you modify any Plant or Animal rune (such as Human, Canids, Felids, etc) with Life, you can specify that you only want to target living animals. And as you will see below you can also make exclusionary modifications so that you can specify you only want to target dead things… or in the case of Z-Land, undead things.

And to see the Life rune in action, here is the Circle of Life array:

Notation: Create a Containment Field that excludes Dead Humans if any are present.

Class: Defence

Description: The most basic of anti-zombie arrays you can make, and also the one that will save your life more times than you will be able to count. The Circle of Life destroys dead (and undead) humans when they enter the array’s field of effect. It’s simple, it’s clean, but it brings a new element to the realm of runic array design and that is the concept of the exclusionary modification.

Exclusionary modification works in much the same way as a normal modification. Whatever rune you put as the modifier tells the array what specific sort of material to target. Modify a Blood rune with a Human rune and you tell the array not to target any sort of blood, but to target human blood specifically; modify the Human rune with a Life rune and the array will specifically target living humans only. It all sounds straightforward and very familiar, but what if you don’t want to target living humans or all humans, but specifically dead (or undead) humans?

Well there are two ways to do this. First is to make an array that targets all humans, then use that array as a secondary array inside a larger one and exclude living humans from the effect of that secondary array. It does the same thing as the Circle of Life, but you can easily skip all those steps and simply use the Life rune as an exclusionary modification to tell the array to target humans that are not living.

As you can see in the array above, to make an exclusionary modification is quite simply. All you do is add an extra ring around the rune to show it is being excluded just like you would do with an “If-Not-Then” statement or an “Exclude” statement that the Circle of Life also has.

And there you go, now you have far more flexibility in your runic array designs. Remember you can also use an exclusionary modifications when it comes to speed and size runes to be able to better hone the accuracy of your arrays.

We are more than halfway to our Kickstarter funding goal and with your help we can get to 100% in next to no time! So click on the image above and have a look at the best post-apocalyptic RPG not yet released!

Also stay tuned for Wednesday when we’ll show you how you will be able to bring the undead, survival goodness to The Runed Age’s Middelburg and you will be able to bring the magic of the runic arrays to the apocalyptic wastelands of Z-Land.

Z-Land Kickstarter Update 1

The Kickstarter is up and running and now 24 hours later we have time to sit back for a while and see what happened.

We’re pleased to announce that in only one day we have already gotten half of our funding goal!

So to you 43 backers who have helped us this far, we cannot thank you enough. But we still have the other half to go, not even to mention all the stretch goals so we need your help, dear reader, to get us that far. Every little bit of funding we get helps, from the largest backer level to even just a dollar, so don’t be intimidated by the higher backing tiers and get scared off, we will be infinitely grateful for any help you can give.

Also, help doesn’t just have to come in the form of backing the Kickstarter. What every Kickstarter campaign need most (after funding of course) is exposure. So if you can share the Kickstarter to your social circle and online groups, you are doing us a favour larger than you can imagine.

And now for a couple of FAQs. It’s only been a day but we’ve already gotten a few.

The System

The first thing a lot of folks want to know is what system Z-Land will be based on, and if they can give it a test or two to see how it works. Well for those of you are curious, Z-Land will be based on the Sigil System, much as The Runed Age, although it will come with a host of unique mechanics focused around survival, social factions and the undead infection. The Sigil System is also available as a free download over on DriveThruRPG, so click the banner below and have a look!

The Money

A fair question if there ever was one is what we plan to do with the money we raise. The short answer is “Art.” The longer answer has a pretty chart along with it.

After the fees that Kickstarter takes from the total funding is taken off, we will be spending the money predominantly in two ways: to cover the printing costs at DriveThruRPG for the physical products and all the art we are going to get. We will squirrel away a few pennies to cover editing and proofreading, but the main costs we want to cover and the main reason for the Kickstarter campaign at all is to get money to fund as much art as we can get our hands on to make the Z-Land Corebook look as grand as possible.

If you have any questions, comments or critiques, please feel free to drop us an email! We are always happy to help.

Z-Land Kickstarter is now Live!

The Z-Land Kickstarter is live! Click the link on the description of the video above, or CLICK HERE to go directly to the Kickstarter page!

This is Z-LAND where humanity is no longer the top of the food chain, where every day could be your last. Hunger, Thirst, Sleep and Exposure all wear down on you in a battle of attrition with the unstoppable Dead. Find the answer to the question “just how long would I survive” as you and your friends attempt to do just that. What makes Z-LAND unique is we take the survival aspect of survival-horror very seriously. You will see your character weaken as sleep deprivation, hunger & thirst slowly whittle them down.

But that is where the choice comes in, will you just take it? Or will you do anything & everything necessary to survive? How much of yourself can you retain in your battle to survive?