If you want to get in on the apocalyptic action, you can grab a copy of the Z-Land beta here.
Missed out on Chapter 1? CLICK HERE to catch up on all the apocalyptic action.
We just got ourselves a Spreadshirt online store and we’ll be packing it to the rafters with Stormforge designed clothing. So if you’ve always had a desire to wear some awesome runes and sigils (as well as give us some free advertising by walking around in public with it), then just click the banner above and see what we have on offer so far.
And for the next two weeks, you’ll get a 15% discount on all our clothes on Spreadshirt, so get in quick for some cheap Stormforge clothing.
As time goes by, we’ll be adding more designs to the clothing store, and you can definitely expect a lot of Z-Land clothing to come in the next few months as we start digging into the art.
If you happen to live in our neck of the woods down here in Oceania, you can check out our PrintMighty store and shop a bit more locally.
For both stores, if you ever want to see anything specific, just give us a shout and we’ll put the design onto the stores.
For those of you who missed our live Q&A, you can catch the video of it here.
If you want to get in on the apocalyptic action, you can grab a copy of Z-Land here.
Join us this weekend for a live Q&A with Rycon Roleplays. This will be a regular livestream that we will do after each chapter of Z-Land has finished and will give you the chance to ask us some questions about the chapter that just finished, about the lore and mechanics of the game or just about Z-Land in general.
The new version of the Z-Land beta is now out and on its way to you!
We’re up to 4.0 and onto a whole new era: the Apocalypse Era!
This is, almost literally, a whole new world and will take some time for your characters to get used to it.
In this update you’ll find that the bookmarks are (hopefully) properly fixed, a new random name table for you to roll on if you can’t think of a name (or if you’re a GM who needs to make a few dozen NPCs) and the first part of the Apocalypse Era character generator.
The first thing we’re going to give you for the Apocalypse Era is the “Transition” character generator. This is for those characters that started their life in the D-Day section before the Infected destroyed the world and have now survived a good 10-15 years into the apocalypse. The Transition generator will give you a few questions to answer such as how many people you’ve killed, how you handled the apocalypse itself and how you feel about the undead. Whether you made your character an adult, child or teen before D-Day, if you survived a decade or more into the apocalypse, you roll on the Transition tables.
What you can expect further in the 4.? series is the rest of the Apocalypse Era generators as well as seeing how the five premade characters fared in a world now turned on its head.
The first episode of our Z-Land campaign is now live.
Remember that the normal schedule for the Z-Land videos over on Rycon Roleplay is Wednesdays at 3pm EST.
To go along with the Z-Land Campaign YouTube series (produced by Rycon Roleplays), there will also be a Z-Land Podcast that you’ll be able to download and take with you wherever you go to hear the exploits of an unprepared party in the post-apocalyptic hell that is Z-Land.
While we did, and will, have a camera rolling throughout our campaign sessions, the Z-Land campaign is all about the audio, so just be listening you’ll feel as if you are right there with the group taking on the apocalyptic world one session at a time.
Both the YouTube series and Podcast will start this coming Saturday (North American time), but its regular slot on Rycon’s schedule will be Wednesdays (North American time).
Really simply post for today. Simply click on the text above and head on over to DriveThruRPG where you can get all our Runed Products at a 30% discount, but only for this week. And while you’re there, why not pick up a copy of the Z-Land beta document and follow along with us on our apocalyptic design journey.
For our runic arrays segment this week we give you a new way to use the arrays.
This week we show you the Dancing Lights array.
Notation: Secondary arrays: Create Copper in the shape of a disk as wide as the array and as thick as 1/1000th the array’s diameter. Primary Array: Rotate Copper at a speed of 4 rps if Copper is present, Push Copper at a speed of 1 m/s and Contain it to the width of the array and as deep as 1/10th the array’s diameter.
Description: An array that is perfect for a shield, and one that turns your shield into a weapon itself.
The Dancing Lights can be called an array of arrays. While it does have secondary arrays inside it, it isn’t a complex array because, if you look closely, you’ll see that these secondary arrays do not actually connect to anything. And they don’t have to. Any open space within an array is fair game for another, completely unrelated array. As long as there is an outer boundary around each array to isolate it, you can have as many arrays inside a larger array as you want.
This is an excellent way to tie several arrays together into one compact space, especially if those array normally can’t work with each other.
Take the Dancing Lights as an example. It create two flat copper disks and spins them around the centre of the array. With a single array, this is impossible, because any copper disk created would be created in the centre of the array and rotating it would just rotate it around its own centre axis. By putting these two secondary, and unconnected, arrays inside the larger array you can create those copper disks at any specific spot inside the array that you want.
So these two copper disks won’t be rotating around their own axes, but will be flung around the larger array’s axis like moons around a planet. Two completely (well almost) unrelated arrays working together to create an effect that is greater than the sum of its parts.
As to how to practically use this array? Well you just let it do its job and focus on the battle you have found yourself in. Copper is a highly reflective material, so whomever is facing your shield will see, as the array’s name implies, bright spinning and dancing lights in front of them. These copper disks also serve as a further level of protection, by being able to deflect incoming blades and projectiles. And since they are so thin (and made of metal) they are effective blades in and of themselves, able to cut open flesh and bone as good as anything else. It really is the complete package.