d100 Recipes: BBQ Ribs and Afrikaans Pancakes

It’s getting cold down here in the southern hemisphere, and that means one thing: comfort food; and what better comfort food is there than some good, old hearty ribs and pancakes the way we make them in South Africa.

BBQ Ribs

Ingredients

  • 1kg (2.2 lbs) pork spareribs
  • ½ cup of brown sugar
  • ½ cup of ketchup
  • ½ cup of soy sauce
  • 2 crushed cloves of garlic
  • 4 tablespoons Worcestershire sauce
  • 4 tablespoons honey
  • Salt and pepper to taste

Equipment

  • Oven
  • Baking tin (approx 30cmx20cm/12”x8”)
  • Baking/parchment paper
  • Tin/aluminum foil

Method

  • Mix all the ingredients (except the ribs) together in a bowl.
  • Pour the marinade over the ribs, cover and refrigerate for a few hours (or just do it overnight)
  • Preheat the oven to 180C/350F.
  • Line a baking tin with baking/parchment paper.
  • Put the ribs into the baking tin and pour over the marinade.
  • Cover with tin/aluminum foil and bake for 2 hours
  • Remove the foil and bake for a further 30 minutes or until the meat starts falling off the bones.

Afrikaans Pancakes

Ingredients

  • 1 cup of self-raising flour (or 1 cup flour and 1 teaspoon baking powder)
  • ½ teaspoon of salt
  • 1 cup of milk
  • 2 eggs
  • ½ cup of sugar
  • 2 tablespoons of cinnamon powder

Equipment

  • Stove top/hob

Method

  • Add the salt to the flour and mix through the milk a bit at a time to avoid clumps
  • Beat the eggs well and whisk it in to the batter
  • Heat up a frypan and add onto it only enough of the batter to cover the bottom of the pan
  • Cook until golden brown on the bottom, flip the pancake, and repeat on the other side
  • Mix together the sugar and cinnamon
  • Sprinkle on some cinnamon-sugar onto the pancake, and roll up the pancake and it’s ready to serve

If you like these recipes, have a go at making them, and let us know how it turns out!

If you’ve missed any of the previous recipes, find them HERE.


And get your hands on our newest game, Enforcer, launched just this week, by clicking on the banner below.

Enforcer out now!

Enforcer, our INQ28 game, is now available in Early Access on DriveThruRPG! Click the banner above to get your hands on it right now!

Enforcer is a miniature based narrative-wargame, or a war-roleplaying-game, in the style of the INQ28 games. It takes the best of wargaming and RPGs to create an experience of the early skirmish era miniature RPGs. Enforcer is as much about player skill as it is about character skill. Your characters and the dice will tell you if they succeed or fail at any given action, but it is about how your use your characters, about how you strategize and use your tactical skill that will determine if you win or lose any scenario.

Enforcer is a physical tabletop game meant for 28mm models. It uses a simple d100 system that keeps the game flowing and the action front and centre. The dice aren’t the be-all and end-all of Enforcer, however, and your strategies in playing the game will determine your success or failure. Each character is a mixture of stats, traits, weapons, armours and items, giving you the flexibility to kit out your character and your team to meet the demands of the mission. Enforcer is a lethal game, so make sure they are kitted out well or they won’t survive for very long. Those that survive will be better off for it, and by the end of a campaign you will have a hardy bunch of soldiers ready to take on anything.

Go get Enforcer right now by CLICKING HERE!


Enforcer is still in Early Access. This means that everything you need to play Enforcer is here, but it is not 100% finished. The main reason for the Early Access is to get funding for the art. Every dollar you spend on Enforcer is a dollar we give to an artist to make Enforcer look better. While the art is being worked on, we’ll keep polishing up the rules and increasing the lore. Everyone who gets Enforcer in the Early Access stage will get the full digital release for free, and we will also give you the final printed version at cost price.


If you want to know more about Enforcer, then come chat with other players and the developers on our Discord server!

d100 Recipes: Bacon Jalapeno Poppers and Stamina Potion

We’ve already shown you the Health Potion and Mana Potion, so the only main one that remains is the Stamina Potion; and of course a pick-me-up snack to go with it.

Bacon Jalapeno Poppers

Ingredients

  • 12 jalapeno peppers
  • 1 cup cream cheese
  • 1 cup grated cheddar cheese
  • Salt, pepper and paprika to taste

Equipment

  • Oven
  • Baking tin
  • Baking/parchment paper

Method

  • Preheat the oven to 180C/350F.
  • Cut your jalapenos in half, and remove any seeds, veins and membranes you see
  • In a bowl, mix together your cheeses, salt, pepper and paprika
  • Fill each jalapeno half with the cheese mix
  • Wrap the jalapenos in bacon and bake them until the bacon is crispy and the jalapenos soft, so approximately 20 minutes

Stamina Potion

Ingredients

  • 250ml vodka
  • 250ml cream liqueur
  • 250ml crème de menthe
  • 250ml fresh cream

Equipment

Just the glasses

Method

  • Mix it all together and enjoy yourself

This makes around 4 glasses worth of Stamina Potion.


If you like these recipes, have a go at making them, and let us know how it turns out!

If you’ve missed any of the previous recipes, find them HERE.

Initiative in Gates

Want to know how initiative works in Gates? We’ll here’s James to tell you all about it:

The order of combat is a challenge I have been battling with for a while. Gates is a game built on cinematic combat set pieces. It should be quick and exciting. However, the current initiative system is neither. As it stands, you simply roll 2d6 and add initiative, then you play in that order. This takes some unnecessary time. Writing down the order, determining what that order is and so on. I have finally found a solution to this problem.

This is how it works.

First, determine who has the highest initiative value. Any ties, the players decide who breaks it. That person chooses who acts first. The first person takes their turn as normal. When they have finished their turn, the player chooses who acts next. That is the core idea. Once everyone acts, the last person to act chooses who acts first the next round.

There are a few more mechanics to this simple initiative to keep the game more exciting and unexpected. A player may spend a hero die to force themselves or someone else to be chosen. Furthermore, if a character has taken damage, then that character can take their turn at any point after someone else’s turn, eliminating that person’s choice of who acts.

The artwork side of Gates is coming along. The artist, Howard Levy, is doing an amazing job. Here is one of the many pieces of art that will be used to decorate and guide this beautiful game.


If you want to chat with James and the other devs of Stormforge West about the games they’re making, come join our Discord server.

Sigil Casino Games: d100 Baccarat

It’s been a while since our last Sigil Casino post, but we’re back to show off a card game almost as popular in casinos as poker and blackjack: Baccarat.

Baccarat

For the uninitiated, Baccarat has deceptively simple rules. Each player gets dealt two cards and adds up the numbers on the cards. The closest to 9 wins. If you are below 9, you can always ask for a third and final card. If you happen to go over 9 then you just take the second digit of the number (so a 12 becomes a 2). And lastly, face cards count as a 0.

And that’s all there is to it. That’s Baccarat. So let’s put that into Sigil terms.

d100 Baccarat

Each game of Baccarat starts with every player putting down their bets. Then each one rolls 2d10 and add together the numbers (treat all 10s as 0s). Anyone who rolled 8 or over stays on their number, anyone below that can choose to roll one more d10 to add to their total. If you result is over 1, then take the second digit of the number (so a 12 becomes a 2).

If any player got a 9, then they win automatically, otherwise it is the player who got the closest to 9. If there is a draw, then they split the pot. See, simple as that.

Punto Banco

Punto Banco is a version of Baccarat played against the casino (called the Banker). The banker deals two hands, one for himself and one for the player, and the player can bet on either one. The main difference between casual Baccarat and Punto Banco is getting that third card/d10.

If either the player or banker gets an 8 or a 9, then the round ends immediately.

If the player got a 6-7, then he stands and doesn’t get a third d10. The player only rolls a third d10 if he gets a 0-5.

If the player only has two cards, then the Banker plays by the same rules as the player (stands on a 6-7, gets a third d10 on a 0-5). However, if the player rolled a third d10, then the banker consults the following options based on what his total is:

  • If the total is 2 or less, then the banker rolls a third d10, regardless of what the player’s third d10 is.
  • If the total is 3, then the banker rolls a third d10 unless the player’s third d10 was an 8.
  • If the total is 4, then the banker rolls a third d10 if the player’s third d10 was 2, 3, 4, 5, 6, 7.
  • If the total is 5, then the banker rolls a third d10 if the player’s third d10 was 4, 5, 6, or 7.
  • If the total is 6, then the banker rolls a third d10 if the player’s third d10 was a 6 or 7.
  • If the total is 7, then the banker stands.

Not as simple, but it is the most famous version of Baccarat played in casinos.

Betting

Betting in the Sigil System works by using “points” of your character’s Wealth Skill Level. If you win, you gain a bonus to your Wealth Skill Check equal to the amount of points you’ve won until such a time as your GM decides you have used up all of your winnings (at least for 1 session). Similarly, you won’t lose any levels in your Wealth Skill if you lose a bet, but you will take a penalty to any Wealth Skill Checks equal to the amount of points your lost.

You can bet as many points of Wealth up to your character’s Wealth Skill Level plus any points you have already won. Other characters can “spot” you some money by taking a penalty to their Wealth Skill Checks, and you will gain some “points” to bet with.

Z-LAND S3 Chapter 3 “Deadly Winds” Part 1

With our survivors surrounded difficult choices must be made in this the third chapter of season three.


Not caught up yet? CLICK HERE to watch all the apocalyptic action.

And get your hands on the Z-LAND corebook now by CLICKING HERE.


If you want to chat about Z-LAND with other players and the developers, then come join our Discord server!

d100 Recipes: Fried Chicken and Brownies

Sometimes you just need some good old comfort food. When that feeling strikes, you know that we’re here to help… and to enable you. Go on, eat that extra piece. You deserve it.

Fried Chicken

Ingredients

  • 8 pieces of chicken (thighs, breasts, drumsticks)
  • 500ml/1 pint of buttermilk
  • 2 ½ cups of flour
  • 2 teaspoons of smoked paprika
  • ½ teaspoon of garlic powder
  • ½ teaspoon of onion powder
  • 1 teaspoon cayenne powder
  • Pinch of salt and pepper

Equipment

  • Deep Fryer, or heat up some oil in a saucepan

Method

  • Put the chicken into a bowl and cover with the buttermilk.
  • Chill the chicken in the fridge for at least 30 minutes, but you can keep it there overnight.
  • In a separate bowl, mix together the flour and spices.
  • Remove the chicken from the buttermilk and dip into the flour mixture.
  • Make sure it is well coated with the flour and spices.
  • Deep fry the chicken for around 30 minutes.

Brownies

Ingredients

  • 1 ¾ cup of of white sugar
  • 250g/9 ounces of butter
  • ½ cup of cocoa powder
  • 1 teaspoon of vanilla essence
  • 4 eggs
  • 1 cup self raising flour (or 1 cup flour and 1 teaspoon baking powder)
  • ½ teaspoon salt
  • ½ cup chocolate chips (optional)

Equipment

  • Oven
  • Baking tin (approx 30cmx20cm/12”x8”)
  • Baking/parchment paper

Method

  • Preheat the oven to 180C/350F.
  • Line a baking tin with baking/parchment paper.
  • Melt the butter and mix in the sugar, making sure the sugar has completed melted into the butter.
  • Beat in the eggs, and then add in the rest of the ingredients and mix through.
  • Bake for 20 to 30 minutes.

If you like these recipes, have a go at making them, and let us know how it turns out!

If you’ve missed any of the previous recipes, find them HERE.

Entropy preview: Humanity

Entropy, the new game coming out by Stormforge West, has over 20 races that you will be able to play as, and we’ll be showcasing some of them as time goes by. To get you started in the Entropy universe, we’ll start off with humanity, to show you what we look like in the far future.

So without further ado, here’s Charly from West to talk about humanity in Entropy:


The Human race is one of the newer addition to the space travel community. Strange people from Earth in the Sol system, with an unsettling focus on establishing and spreading their control, they frighten other communities and cause diplomatic stress daily.

They played a critical role in the horrible events that transpired during the Shroud War. While the snake people, the Cyrex, were tearing apart colonies, Humans fought to profit from other species’ misfortune by force and even using indirect slavery by making them mercenaries against their own people.

In recent years, Humans spread around the Cosmic Exchange like a plague, mixing their culture and gene at an alarming rate. They left the Concord military group’s protection to settle around multiple fronts as independent privateers and colonists, but the sheer amount of Human multiplying makes the Concord still one of the most influential groups in space, at the dismay of the Cosmic Exchange.

A strong Human tradition takes an interest in other cultures, to accumulate enemies or allies, and fight for what they want, making them wonderful and frightening people.


If you want to know more about Entropy join our Discord server, and chat with the dev himself.

d100 Recipes: Apple Fries and Mana Potion

Last time on our snacks and drinks recipes, we showed you what you needed to get your body back in shape with some wholesome quiche toast cups and a Health potion. Well this time time it’s all about the mind, and keeping your wizard going for the night, and what’s better for that than fries that aren’t quite fries, and a good old Mana potion.

Apple Fries

Ingredients

  • 5 Granny Smith Apples
  • ½ cup of corn flour
  • 2 tablespoons of cinnamon
  • ½ cup of white sugar

Equipment

  • Deep Fryer, or heat up some oil in a saucepan

Method

  • Peel and core your apples.
  • Slice them into french fry sized pieces, or just wedges if you’re feeling a bit lazy.
  • Coat the apple pieces in the corn flour and deep fry them until they are a nice golden brown.
  • While they are frying, mix together the cinnamon and sugar in a bowl.
  • When the apple fries are done frying, toss them in the cinnamon sugar to coat evenly.

Apple fries are best served with whipped cream or custard.

Mana Potion

Ingredients

  • 350ml pineapple juice
  • 150ml lemon/lime juice
  • 250ml vodka/white rum
  • 250ml blue curacao

Equipment

  • Just the glasses

Method

  • Mix it all together and enjoy yourself

This makes around 4 glasses worth of Mana Potion.


If you like these recipes, have a go at making them, and let us know how it turns out!

If you’ve missed any of the previous recipes, find them HERE.

Gates Update

It’s been a while since we heard about Gates, so here’s James from Stormforge West to talk about how he’s been getting on with it:

Gates has been in progress for close to four years now. A long time for sure. Schooling has taken up most of my time. Senior year is rough, but it is just about over. Though I can see my bachelors degree on the horizon, and I am itching to focus on making games.

The current state of Gates is playable. Hell, it is damn near complete. What I need to do to finally finish this game is to continue to polish and play it over and over. I need to wait for art, which will take a while because the art style of gates is a beautiful hand-painted (with real paint) aesthetic. I suspect another year will be needed to get Gates to where it needs to be. I am patient, and I hope you will not lose hope. Gates should be given the care it deserves, rather than rushing it out. Similar to what I did for Haunt. Some other time sinks include another RPG project (I am a fool, I know. More on that soon) and a video game studio that I am starting here in a month or two. That, and a full-time job so I may eat.

With the depressing stuff out of the way, here is some info about the game. I have fleshed out some of the rules for worlds. Different rule changes based on the genre of the world. For instance, in a wild west inspired world, there are rules for duels. One of my favourite rules for that genre is the tumbleweed rule. Essentially, combat pauses whenever a tumbleweed blows through the scene.

Naturally, you do not need to follow these rules. But they can make the worlds feel like the genre they are in.

Artifacts are something else I did not talk about in length. So this is a prime opportunity to do that. Artifacts are magic items, but they are also a part of the character. They influence your characters actions as well as give different boons. More importantly, they grow with the character as well. With more spirit, the character can have a more powerful artifact. Here is a quick example is taken from the book (western themed to keep the post consistent, of course.):

Gates is starting to look very good, but its snail pace is frustrating. But, slow and steady, right?

Anyway.

The other RPG I am working on will be a free product. It is an OSR game, and if you are not familiar with that I will make a blog post later to go over the game in detail. In a nutshell, its a retro DND clone. Though, this game has a heavy bronze age theme to it. Instead of saving princesses from dragons, you will be fighting dinosaurs to gain favour with the gods. It’s working title is Stone and Spear: Dawn of Kings.


If you want to chat with James and the other devs of Stormforge West about the games they’re making, come join our Discord server.

d100 Recipes: One-Pot Mac ‘n’ Cheese and One-Bowl Chocolate Cake

When it comes to cooking, I can be a lazy man; and when you got a game night coming up with a lot of hungry mouths to feed, you could feel pretty lazy too. That’s why I got the lazy-man’s guide to mac ‘n’ cheese and chocolate cake here for you. Make wholesome food and do it the easy way.

One-Pot Mac ‘n’ Cheese

Ingredients

  • 4 cups of milk
  • 3 cups of macaroni
  • 4 cups of grated cheese
  • 100g of cream cheese
  • Salt and pepper to taste

Equipment

  • Stove top/hob

Method

  • Put the milk and macaroni into a saucepan and bring to a boil.
  • Simmer it (and keep stirring) until the macaroni is tender and the milk has reduced and thickened to a cream-like consistency. Will take around 5 minutes.
  • Remove the saucepan from the heat and add in the grated cheese and cream cheese.
  • Stir the cheese through to let it melt, and season with salt and pepper.

The mac ‘n’ cheese will thicken as it cools so thin it out with some hot or boiling water if needed.

One-Bowl Chocolate Cake

Ingredients

  • 2 cups of self raising flour
  • 2 cups of granulated sugar
  • 1 cup of cocoa powder
  • 1 teaspoon of salt
  • 1 cup of buttermilk
  • 1/2 cup of oil
  • 2 large eggs
  • 2 teaspoons of vanilla
  • 1 cup hot water

Equipment

  • Oven
  • Baking tin (approx 33cmx22cm/13”x9”)
  • Baking/parchment paper

Method

  • Preheat the oven to 180C/350F.
  • Line a baking tin with baking/parchment paper.
  • Mix together the flour, sugar, cocoa powder and salt together.
  • Add in the buttermilk, oil, eggs and vanilla and mix thoroughly.
  • Add in the hot water and mix through.
  • Pour into the baking tin and bake for around 30 minutes, or until a skewer stuck into the centre comes out clean.

Get some ready-make chocolate frosting to top it with, or serve with custard and whipped cream.


If you like these recipes, have a go at making them, and let us know how it turns out!

If you’ve missed any of the previous recipes, find them HERE.

Enforcer in progress

ENFORCER, our INQ28 game is coming along stunningly. We’re already getting it on InDesign and getting the layout sorted, and we are busy getting the cover art done.

enforcer layout

So expect to see ENFORCER out soon on DriveThruRPG very soon alongside our other projects. In the mean time, if you want to see how the draft rules for ENFORCER looks like, come join our Discord server and have a look.