Runed Age 1.5 now live!

The Runed Age grand update is finally complete and Runed Age 1.5 is now available from DriveThruRPG by clicking on the banner above. There’s a lot of new things in the book, a few things removed, and quite a bit changed as well, so if you’ve already purchased it, have a good look through it to see what’s new. What we’ve done is taken all the lessons we’ve learned from Z-LAND and the Sigil System and included it in Runed Age. The Runed Age was the first game we ever made, so it just seemed fitting to make sure it’s as up to date as possible. So you’ll find the new

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Playing Sigil Solo: NPCs

Whether you’re stuck in a lockdown or social distancing, or you don’t have a game coming up soon and you need to scratch that RPG itch, you can always play an RPG singleplayer. In this series we’ll be taking you through how to play the Sigil System as a singleplayer-RPG, and last time we gave you the basics and the two golden rules. This time we’re talking about NPCs and how to give them some flavour. Friends & Strangers This post will be all about how to add some randomisation to NPCs in order to keep them unique and surprising to you as the player (while simultaneously being the GM). Remember

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Playing Sigil Solo

During this time of lockdowns and isolation, it can be incredibly difficult to get a group of friends together to play a good day’s worth of tabletop RPGs. This is where singleplayer-RPGs can help you get that RPG fix when you can’t make it to a game cause you’re stuck at home, and the Sigil System super simple to turn into a singleplayer-RPG. Over the next few blog posts, we’ll cover some tips, tricks and tools to make playing the Sigil System by yourself easier, but today we’re covering the two golden rules of a singleplayer Sigil game. Rule 1: The Uncertainty Principle Playing by yourself means you’ll need to take

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Runed Age Dev Journal 10

Slow and steady wins the race they say, and we’re getting close to the finish line. There’s still a wee ways to go before the update goes live, but the finish line is now in sight. Most of the book has now been updated, and only some parts of the rules are left to go. You can see what the rules section will look like with this pdf sample. And if you think that’s grand, once we’re done with the corebook update, we’ll be updating the first two Ruined Man campaign books and then finally releasing the third one after that.

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Grim Gears

I would like to introduce a game that I have talked about in the past. Grim Gears. For quite a while, I have been interested in a movement called OSR, or Old School Renaissance. Though, for the longest time I did not get a chance to try out that style of play with my group. However, eventually we tried a game called Lamentations of the Flame Princess. From this point, my view on RPGs shifted. We began to play more and more of OSR style, and I developed my own system for it. I have also been working on a setting of mine. A dark fantasy clock-punk world where airships and

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