Start of the Faction System

Last time we showed you the results of the vote for what we should do next, and that is the Faction system.

We’ve already started working on the Faction Generator which will make up a large chunk of the mod, and in the next few weeks we’ll take you through it step-by-step so you can see how it works, and in turn you can help shape the system as it goes along.

First up (and some would say most importantly) is your faction’s name!

The Name

A name is everything. It doesn’t just tell people who you are; it tells people what you stand for, what you value, and how much of a chance they may have against you. A faction’s name can influence everything about it, from the clothing they wear, the symbols they use, to how they go about doing whatever it is they do. And that’s why it is the first thing you discover about your faction.

How to do so is quite simple: just roll 1d100 on each of the Adjective and Noun tables to discover your faction’s name.

Adjective

1-2: Azure
3-4: Black
5-6: Blessed
7-8: Blind
9-10: Bloody
11-12: Blue
13-14: Broken
15-16: Brutal
17-18: Burning
19-20: Cold
21-22: Crimson
23-24: Cursed
25-26: Dark
27-28: Defiant
29-30: Dread
31-32: Drunken
33-34: Fallen
35-36: Fiery
37-38: Floral
39-40: Forgotten
41-42: Golden
43-44: Green
45-46: Hidden
47-48: Holy
49-50: Jagged
51-52: Lazy
53-54: Little
55-56: Lone
57-58: Lost
59-60: Onyx
61-62: Patient
63-64: Purple
65-66: Red
67-68: Righteous
69-70: Rotting
71-72: Runic
73-74: Sacred
75-76: Severed
77-78: Shadow
79-80: Shattered
81-82: Silent
83-84: Silver
85-86: Spectral
87-88: Stone
89-90: Swift
91-92: Tarnished
93-94: Twisted
95-96: Unholy
97-98: Violet
99-100: White

Noun

1-2: Axes
3-4: Bears
5-6: Blades
7-8: Crystals
9-10: Daggers
11-12: Daughters
13-14: Dragons
15-16: Eagles
17-18: Fists
19-20: Frogs
21-22: Giants
23-24: Gryphons
25-26: Guards
27-28: Gulls
29-30: Hawks
31-32: Hunters
33-34: Jesters
35-36: Killers
37-38: Kings
39-40: Knights
41-42: Knives
43-44: Lanterns
45-46: Lillies
47-48: Lions
49-50: Martyrs
51-52: Masks
53-54: Monks
55-56: Musketeers
57-58: Pistols
59-60: Priests
61-62: Princes
63-64: Prophets
65-66: Rats
67-68: Rifles
69-70: Roses
71-72: Saints
73-74: Saviours
75-76: Scions
77-78: Serpents
79-80: Skulls
81-82: Snakes
83-84: Sons
85-86: Stalkers
87-88: Stallions
89-90: Strangers
91-92: Swords
93-94: Tears
95-96: Thorns
97-98: Witches
99-100: Wolves

Exemplar

Throughout the walkthrough of the faction system, we’ll be creating a faction one step at a time to give you an example of how it can be done.
For the name we rolled a 67 and a 63 which means the name of the faction we’ll be creating is: the Righteous Prophets. Let’s see what fate has in store for them.

This is just one way of randomly creating a faction’s name, and we are keen to hear if you have another method. If you can think of a different or better way of generating a name for a faction, come to our Discord Server and show us.

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And remember that you get to choose what we work on after the Faction System has been made, so CLICK HERE to vote!

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